if Config.ItemClothingSystem then return false end LastEquipped = {} Cooldown = false local propstable = { ['glasses'] = true, ['visor'] = true, ['hat'] = true, ['ear'] = true, ['watch'] = true, ['bracelet'] = true, } RegisterNUICallback("UpdateClothes", function(data, cb) local completed, retval = false, false if propstable[data] then completed, retval = ToggleProps(data) else completed, retval = ToggleClothing(data) end cb('ok') end) function IsMpPed(ped) local male = `mp_m_freemode_01` local female = `mp_f_freemode_01` local CurrentModel = GetEntityModel(ped) if CurrentModel == male then return "male" elseif CurrentModel == female then return "female" else return false end end function ResetClothing(anim) if type(anim) == "table" then anim = true end local Ped = PlayerPedId() local e = drawables.top.Emote if anim then TaskPlayAnim(Ped, e.Dict, e.Anim, 3.0, 3.0, 3000, e.Move, 0, false, false, false) end for _, v in pairs(LastEquipped) do if v then if v.Drawable then SetPedComponentVariation(Ped, v.Id, v.Drawable, v.Texture, 0) elseif v.Prop then ClearPedProp(Ped, v.Id) SetPedPropIndex(Ped, v.Id, v.Prop, v.Texture, true) end end end LastEquipped = {} end RegisterNetEvent('dpc:EquipLast', function() local Ped = PlayerPedId() for _, v in pairs(LastEquipped) do if v then if v.Drawable then SetPedComponentVariation(Ped, v.ID, v.Drawable, v.Texture, 0) elseif v.Prop then ClearPedProp(Ped, v.ID) SetPedPropIndex(Ped, v.ID, v.Prop, v.Texture, true) end end end LastEquipped = {} end) RegisterNetEvent('dpc:ResetClothing', function() LastEquipped = {} end) AddEventHandler('onResourceStop', function(resource) -- Mostly for development, restart the resource and it will put all the clothes back on. if resource == GetCurrentResourceName() then ResetClothing() end end) function IncurCooldown(ms) CreateThread(function() Cooldown = true Wait(ms) Cooldown = false end) end local function PlayToggleEmote(e, cb) local Ped = PlayerPedId() while not HasAnimDictLoaded(e.Dict) do RequestAnimDict(e.Dict) Wait(100) end if IsPedInAnyVehicle(Ped) then e.Move = 51 end TaskPlayAnim(Ped, e.Dict, e.Anim, 3.0, 3.0, e.Dur, e.Move, 0, false, false, false) local Pause = e.Dur - 500 if Pause < 500 then Pause = 500 end IncurCooldown(Pause) Wait(Pause) -- Lets wait for the emote to play for a bit then do the callback. cb() end RegisterNetEvent('qb-radialmenu:ResetClothing', ResetClothing) function ToggleClothing(whic, extra) local which = whic if which == "jacket" then which = "top" end if which == 'armor' then which = 'vest' end Wait(50) if which == "tshirt" or which == "pant" or which == "bagoff" then extra = true end if Cooldown then return end local Toggle = drawables[which] if extra then Toggle = Extras[which] end local Ped = PlayerPedId() local Cur = { Drawable = GetPedDrawableVariation(Ped, Toggle.Drawable), Id = Toggle.Drawable, Ped = Ped, Texture = GetPedTextureVariation(Ped, Toggle.Drawable), } local Gender = IsMpPed(Ped) if which ~= "Mask" then if not Gender then return false end -- We cancel the command here if the person is not using a multiplayer model. end local Table = Toggle.Table[Gender] if not Toggle.Table.Standalone then -- "Standalone" is for things that dont require a variant, like the shoes just need to be switched to a specific drawable. Looking back at this i should have planned ahead, but it all works so, meh! for k, v in pairs(Table) do if not Toggle.Remember then if k == Cur.Drawable then PlayToggleEmote(Toggle.Emote, function() SetPedComponentVariation(Ped, Toggle.Drawable, v, Cur.Texture, 0) end) return true end else if not LastEquipped[which] then if k == Cur.Drawable then PlayToggleEmote(Toggle.Emote, function() LastEquipped[which] = Cur SetPedComponentVariation(Ped, Toggle.Drawable, v, Cur.Texture, 0) end) return true end else local Last = LastEquipped[which] PlayToggleEmote(Toggle.Emote, function() SetPedComponentVariation(Ped, Toggle.Drawable, Last.Drawable, Last.Texture, 0) LastEquipped[which] = false end) return true end end end return else if not LastEquipped[which] then if Cur.Drawable ~= Table then PlayToggleEmote(Toggle.Emote, function() LastEquipped[which] = Cur SetPedComponentVariation(Ped, Toggle.Drawable, Table, 0, 0) SetPedComponentVariation(PlayerPedPreview, Toggle.Drawable, Table, 0, 0) if Toggle.Table.Extra then local extraToggled = Toggle.Table.Extra for _, v in pairs(extraToggled) do local ExtraCur = { Drawable = GetPedDrawableVariation(Ped, v.Drawable), Texture = GetPedTextureVariation(Ped, v.Drawable), Id = v.Drawable } SetPedComponentVariation(Ped, v.Drawable, v.Id, v.Tex, 0) SetPedComponentVariation(PlayerPedPreview, v.Drawable, v.Id, v.Tex, 0) LastEquipped[v.Name] = ExtraCur end end end) return true, false end else local Last = LastEquipped[which] PlayToggleEmote(Toggle.Emote, function() SetPedComponentVariation(Ped, Toggle.Drawable, Last.Drawable, Last.Texture, 0) SetPedComponentVariation(PlayerPedPreview, Toggle.Drawable, Last.Drawable, Last.Texture, 0) LastEquipped[which] = false if Toggle.Table.Extra then local extraToggled = Toggle.Table.Extra for _, v in pairs(extraToggled) do if LastEquipped[v.Name] then Last = LastEquipped[v.Name] SetPedComponentVariation(Ped, Last.Id, Last.Drawable, Last.Texture, 0) SetPedComponentVariation(PlayerPedPreview, Last.Id, Last.Drawable, Last.Texture, 0) LastEquipped[v.Name] = false end end end end) return true, true end end return false end RegisterNetEvent('qb-radialmenu:ToggleClothing', ToggleClothing) function ToggleProps(whic) local which = whic if type(whic) == "table" then which = tostring(whic.id) end Wait(50) if Cooldown then return end local Prop = Props[which] local Ped = PlayerPedId() local Cur = { -- Lets get out currently equipped prop. Id = Prop.Prop, Ped = Ped, Prop = GetPedPropIndex(Ped, Prop.Prop), Texture = GetPedPropTextureIndex(Ped, Prop.Prop), } if not Prop.Variants then if Cur.Prop ~= -1 then -- If we currently are wearing this prop, remove it and save the one we were wearing into the LastEquipped table. PlayToggleEmote(Prop.Emote.Off, function() LastEquipped[which] = Cur ClearPedProp(Ped, Prop.Prop); ClearPedProp(PlayerPedPreview, Prop.Prop) end) return true, false else local Last = LastEquipped[which] -- Detect that we have already taken our prop off, lets put it back on. if Last then PlayToggleEmote(Prop.Emote.On, function() SetPedPropIndex(Ped, Prop.Prop, Last.Prop, Last.Texture, true); SetPedPropIndex(PlayerPedPreview, Prop.Prop, Last.Prop, Last.Texture, true) end) LastEquipped[which] = false return true, true end end return false else local Gender = IsMpPed(Ped) if not Gender then Notify(("info.wrong_ped")) return false end -- We dont really allow for variants on ped models, Its possible, but im pretty sure 95% of ped models dont really have variants. variations = Prop.Variants[Gender] for k, v in pairs(variations) do if Cur.Prop == k then PlayToggleEmote(Prop.Emote.On, function() SetPedPropIndex(Ped, Prop.Prop, v, Cur.Texture, true); SetPedPropIndex(PlayerPedPreview, Prop.Prop, v, Cur.Texture, true) end) return true, true end end return false end end RegisterNetEvent('qb-radialmenu:ToggleProps', ToggleProps) local function addNewVariation(which, gender, one, two, single) local where = variations[which][gender] if not single then where[one] = two where[two] = one else where[one] = two end end CreateThread(function() -- male visor/Hat variations addNewVariation("visor", "male", 9, 10) addNewVariation("visor", "male", 18, 67) addNewVariation("visor", "male", 82, 67) addNewVariation("visor", "male", 44, 45) addNewVariation("visor", "male", 50, 68) addNewVariation("visor", "male", 51, 69) addNewVariation("visor", "male", 52, 70) addNewVariation("visor", "male", 53, 71) addNewVariation("visor", "male", 62, 72) addNewVariation("visor", "male", 65, 66) addNewVariation("visor", "male", 73, 74) addNewVariation("visor", "male", 76, 77) addNewVariation("visor", "male", 79, 78) addNewVariation("visor", "male", 80, 81) addNewVariation("visor", "male", 91, 92) addNewVariation("visor", "male", 104, 105) addNewVariation("visor", "male", 109, 110) addNewVariation("visor", "male", 116, 117) addNewVariation("visor", "male", 118, 119) addNewVariation("visor", "male", 123, 124) addNewVariation("visor", "male", 125, 126) addNewVariation("visor", "male", 127, 128) addNewVariation("visor", "male", 130, 131) addNewVariation("visor", "male", 135, 136) addNewVariation("visor", "male", 137, 138) addNewVariation("visor", "male", 139, 140) addNewVariation("visor", "male", 142, 143) addNewVariation("visor", "male", 147, 148) addNewVariation("visor", "male", 151, 152) addNewVariation("visor", "male", 127, 128) addNewVariation("visor", "male", 130, 131) -- female visor/Hat variations addNewVariation("visor", "female", 43, 44) addNewVariation("visor", "female", 49, 67) addNewVariation("visor", "female", 64, 65) addNewVariation("visor", "female", 65, 64) addNewVariation("visor", "female", 51, 69) addNewVariation("visor", "female", 50, 68) addNewVariation("visor", "female", 52, 70) addNewVariation("visor", "female", 62, 71) addNewVariation("visor", "female", 72, 73) addNewVariation("visor", "female", 75, 76) addNewVariation("visor", "female", 78, 77) addNewVariation("visor", "female", 79, 80) addNewVariation("visor", "female", 18, 66) addNewVariation("visor", "female", 66, 81) addNewVariation("visor", "female", 81, 66) addNewVariation("visor", "female", 86, 84) addNewVariation("visor", "female", 90, 91) addNewVariation("visor", "female", 103, 104) addNewVariation("visor", "female", 108, 109) addNewVariation("visor", "female", 115, 116) addNewVariation("visor", "female", 117, 118) addNewVariation("visor", "female", 122, 123) addNewVariation("visor", "female", 124, 125) addNewVariation("visor", "female", 126, 127) addNewVariation("visor", "female", 129, 130) addNewVariation("visor", "female", 134, 135) addNewVariation("visor", "female", 136, 137) addNewVariation("visor", "female", 138, 139) addNewVariation("visor", "female", 141, 142) addNewVariation("visor", "female", 146, 147) addNewVariation("visor", "female", 150, 151) -- male bags addNewVariation("bags", "male", 45, 44) addNewVariation("bags", "male", 41, 40) addNewVariation("bags", "male", 82, 81) addNewVariation("bags", "male", 86, 85) -- female bags addNewVariation("bags", "female", 45, 44) addNewVariation("bags", "female", 41, 40) addNewVariation("bags", "female", 82, 81) addNewVariation("bags", "female", 86, 85) -- male hair addNewVariation("hair", "male", 7, 15, true) addNewVariation("hair", "male", 43, 15, true) addNewVariation("hair", "male", 9, 43, true) addNewVariation("hair", "male", 11, 43, true) addNewVariation("hair", "male", 15, 43, true) addNewVariation("hair", "male", 16, 43, true) addNewVariation("hair", "male", 17, 43, true) addNewVariation("hair", "male", 20, 43, true) addNewVariation("hair", "male", 22, 43, true) addNewVariation("hair", "male", 45, 43, true) addNewVariation("hair", "male", 47, 43, true) addNewVariation("hair", "male", 49, 43, true) addNewVariation("hair", "male", 51, 43, true) addNewVariation("hair", "male", 52, 43, true) addNewVariation("hair", "male", 53, 43, true) addNewVariation("hair", "male", 56, 43, true) addNewVariation("hair", "male", 58, 43, true) -- female hair addNewVariation("hair", "female", 1, 49, true) addNewVariation("hair", "female", 2, 49, true) addNewVariation("hair", "female", 7, 49, true) addNewVariation("hair", "female", 9, 49, true) addNewVariation("hair", "female", 10, 49, true) addNewVariation("hair", "female", 11, 48, true) addNewVariation("hair", "female", 14, 53, true) addNewVariation("hair", "female", 15, 42, true) addNewVariation("hair", "female", 21, 42, true) addNewVariation("hair", "female", 23, 42, true) addNewVariation("hair", "female", 31, 53, true) addNewVariation("hair", "female", 39, 49, true) addNewVariation("hair", "female", 40, 49, true) addNewVariation("hair", "female", 42, 53, true) addNewVariation("hair", "female", 45, 49, true) addNewVariation("hair", "female", 48, 49, true) addNewVariation("hair", "female", 49, 48, true) addNewVariation("hair", "female", 52, 53, true) addNewVariation("hair", "female", 53, 42, true) addNewVariation("hair", "female", 54, 55, true) addNewVariation("hair", "female", 59, 42, true) addNewVariation("hair", "female", 59, 54, true) addNewVariation("hair", "female", 68, 53, true) addNewVariation("hair", "female", 76, 48, true) -- male Top/Jacket variations addNewVariation("jackets", "male", 19, 20) addNewVariation("jackets", "male", 29, 30) addNewVariation("jackets", "male", 31, 32) addNewVariation("jackets", "male", 42, 43) addNewVariation("jackets", "male", 59, 60) addNewVariation("jackets", "male", 68, 69) addNewVariation("jackets", "male", 74, 75) addNewVariation("jackets", "male", 87, 88) addNewVariation("jackets", "male", 93, 94) addNewVariation("jackets", "male", 99, 100) addNewVariation("jackets", "male", 101, 102) addNewVariation("jackets", "male", 103, 104) addNewVariation("jackets", "male", 126, 127) addNewVariation("jackets", "male", 129, 130) addNewVariation("jackets", "male", 131, 132) addNewVariation("jackets", "male", 184, 185) addNewVariation("jackets", "male", 188, 189) addNewVariation("jackets", "male", 194, 195) addNewVariation("jackets", "male", 196, 197) addNewVariation("jackets", "male", 198, 199) addNewVariation("jackets", "male", 200, 203) addNewVariation("jackets", "male", 202, 205) addNewVariation("jackets", "male", 206, 207) addNewVariation("jackets", "male", 209, 212) addNewVariation("jackets", "male", 210, 211) addNewVariation("jackets", "male", 217, 218) addNewVariation("jackets", "male", 229, 230) addNewVariation("jackets", "male", 232, 233) addNewVariation("jackets", "male", 235, 236) addNewVariation("jackets", "male", 241, 242) addNewVariation("jackets", "male", 251, 253) addNewVariation("jackets", "male", 256, 261) addNewVariation("jackets", "male", 262, 263) addNewVariation("jackets", "male", 265, 266) addNewVariation("jackets", "male", 267, 268) addNewVariation("jackets", "male", 279, 280) addNewVariation("jackets", "male", 292, 293) addNewVariation("jackets", "male", 294, 295) addNewVariation("jackets", "male", 296, 297) addNewVariation("jackets", "male", 300, 303) addNewVariation("jackets", "male", 301, 302) addNewVariation("jackets", "male", 305, 306) addNewVariation("jackets", "male", 311, 312) addNewVariation("jackets", "male", 300, 303) addNewVariation("jackets", "male", 301, 302) addNewVariation("jackets", "male", 305, 306) addNewVariation("jackets", "male", 311, 312) addNewVariation("jackets", "male", 314, 315) addNewVariation("jackets", "male", 316, 317) addNewVariation("jackets", "male", 318, 319) addNewVariation("jackets", "male", 321, 322) addNewVariation("jackets", "male", 330, 331) addNewVariation("jackets", "male", 336, 337) addNewVariation("jackets", "male", 339, 126) addNewVariation("jackets", "male", 340, 341) addNewVariation("jackets", "male", 343, 344) addNewVariation("jackets", "male", 346, 234) addNewVariation("jackets", "male", 347, 260) addNewVariation("jackets", "male", 348, 349) addNewVariation("jackets", "male", 352, 353) addNewVariation("jackets", "male", 354, 355) addNewVariation("jackets", "male", 359, 360) -- female Top/Jacket variations addNewVariation("jackets", "female", 53, 52) addNewVariation("jackets", "female", 57, 58) addNewVariation("jackets", "female", 62, 63) addNewVariation("jackets", "female", 84, 85) addNewVariation("jackets", "female", 90, 91) addNewVariation("jackets", "female", 92, 93) addNewVariation("jackets", "female", 94, 95) addNewVariation("jackets", "female", 117, 118) addNewVariation("jackets", "female", 120, 121) addNewVariation("jackets", "female", 128, 129) addNewVariation("jackets", "female", 187, 186) addNewVariation("jackets", "female", 190, 191) addNewVariation("jackets", "female", 196, 197) addNewVariation("jackets", "female", 198, 199) addNewVariation("jackets", "female", 200, 201) addNewVariation("jackets", "female", 202, 205) addNewVariation("jackets", "female", 204, 207) addNewVariation("jackets", "female", 210, 211) addNewVariation("jackets", "female", 213, 216) addNewVariation("jackets", "female", 214, 215) addNewVariation("jackets", "female", 225, 226) addNewVariation("jackets", "female", 227, 228) addNewVariation("jackets", "female", 239, 240) addNewVariation("jackets", "female", 242, 243) addNewVariation("jackets", "female", 244, 364) addNewVariation("jackets", "female", 245, 246) addNewVariation("jackets", "female", 249, 250) addNewVariation("jackets", "female", 259, 261) addNewVariation("jackets", "female", 265, 270) addNewVariation("jackets", "female", 271, 272) addNewVariation("jackets", "female", 274, 275) addNewVariation("jackets", "female", 276, 277) addNewVariation("jackets", "female", 280, 281) addNewVariation("jackets", "female", 292, 293) addNewVariation("jackets", "female", 305, 306) addNewVariation("jackets", "female", 307, 308) addNewVariation("jackets", "female", 311, 314) addNewVariation("jackets", "female", 312, 313) addNewVariation("jackets", "female", 316, 317) addNewVariation("jackets", "female", 325, 326) addNewVariation("jackets", "female", 327, 328) addNewVariation("jackets", "female", 329, 330) addNewVariation("jackets", "female", 332, 333) addNewVariation("jackets", "female", 339, 340) addNewVariation("jackets", "female", 345, 346) addNewVariation("jackets", "female", 351, 352) addNewVariation("jackets", "female", 354, 121) addNewVariation("jackets", "female", 355, 356) addNewVariation("jackets", "female", 357, 359) addNewVariation("jackets", "female", 358, 360) addNewVariation("jackets", "female", 362, 363) addNewVariation("jackets", "female", 366, 367) addNewVariation("jackets", "female", 365, 269) addNewVariation("jackets", "female", 370, 371) addNewVariation("jackets", "female", 372, 373) addNewVariation("jackets", "female", 378, 379) end) variations = { jackets = { male = {}, female = {} }, hair = { male = {}, female = {} }, bags = { male = {}, female = {} }, visor = { male = {}, female = {} }, gloves = { male = { [16] = 4, [17] = 4, [18] = 4, [19] = 0, [20] = 1, [21] = 2, [22] = 4, [23] = 5, [24] = 6, [25] = 8, [26] = 11, [27] = 12, [28] = 14, [29] = 15, [30] = 0, [31] = 1, [32] = 2, [33] = 4, [34] = 5, [35] = 6, [36] = 8, [37] = 11, [38] = 12, [39] = 14, [40] = 15, [41] = 0, [42] = 1, [43] = 2, [44] = 4, [45] = 5, [46] = 6, [47] = 8, [48] = 11, [49] = 12, [50] = 14, [51] = 15, [52] = 0, [53] = 1, [54] = 2, [55] = 4, [56] = 5, [57] = 6, [58] = 8, [59] = 11, [60] = 12, [61] = 14, [62] = 15, [63] = 0, [64] = 1, [65] = 2, [66] = 4, [67] = 5, [68] = 6, [69] = 8, [70] = 11, [71] = 12, [72] = 14, [73] = 15, [74] = 0, [75] = 1, [76] = 2, [77] = 4, [78] = 5, [79] = 6, [80] = 8, [81] = 11, [82] = 12, [83] = 14, [84] = 15, [85] = 0, [86] = 1, [87] = 2, [88] = 4, [89] = 5, [90] = 6, [91] = 8, [92] = 11, [93] = 12, [94] = 14, [95] = 15, [96] = 4, [97] = 4, [98] = 4, [99] = 0, [100] = 1, [101] = 2, [102] = 4, [103] = 5, [104] = 6, [105] = 8, [106] = 11, [107] = 12, [108] = 14, [109] = 15, [110] = 4, [111] = 4, [115] = 112, [116] = 112, [117] = 112, [118] = 112, [119] = 112, [120] = 112, [121] = 112, [122] = 113, [123] = 113, [124] = 113, [125] = 113, [126] = 113, [127] = 113, [128] = 113, [129] = 114, [130] = 114, [131] = 114, [132] = 114, [133] = 114, [134] = 114, [135] = 114, [136] = 15, [137] = 15, [138] = 0, [139] = 1, [140] = 2, [141] = 4, [142] = 5, [143] = 6, [144] = 8, [145] = 11, [146] = 12, [147] = 14, [148] = 112, [149] = 113, [150] = 114, [151] = 0, [152] = 1, [153] = 2, [154] = 4, [155] = 5, [156] = 6, [157] = 8, [158] = 11, [159] = 12, [160] = 14, [161] = 112, [162] = 113, [163] = 114, [165] = 4, [166] = 4, [167] = 4, [168] = 4, [170] = 15, [171] = 0, [172] = 1, [173] = 2, [174] = 4, [175] = 5, [176] = 6, [177] = 8, [178] = 11, [179] = 12, [180] = 14, [181] = 112, [182] = 113, [183] = 114, [185] = 184, [186] = 184, [187] = 184, [188] = 184, [189] = 185, [190] = 184, [191] = 184, [192] = 184, [193] = 184, [194] = 184, }, female = { [16] = 11, [17] = 3, [18] = 3, [19] = 3, [20] = 0, [21] = 1, [22] = 2, [23] = 3, [24] = 4, [25] = 5, [26] = 6, [27] = 7, [28] = 9, [29] = 11, [30] = 12, [31] = 14, [32] = 15, [33] = 0, [34] = 1, [35] = 2, [36] = 3, [37] = 4, [38] = 5, [39] = 6, [40] = 7, [41] = 9, [42] = 11, [43] = 12, [44] = 14, [45] = 15, [46] = 0, [47] = 1, [48] = 2, [49] = 3, [50] = 4, [51] = 5, [52] = 6, [53] = 7, [54] = 9, [55] = 11, [56] = 12, [57] = 14, [58] = 15, [59] = 0, [60] = 1, [61] = 2, [62] = 3, [63] = 4, [64] = 5, [65] = 6, [66] = 7, [67] = 9, [68] = 11, [69] = 12, [70] = 14, [71] = 15, [72] = 0, [73] = 1, [74] = 2, [75] = 3, [76] = 4, [77] = 5, [78] = 6, [79] = 7, [80] = 9, [81] = 11, [82] = 12, [83] = 14, [84] = 15, [85] = 0, [86] = 1, [87] = 2, [88] = 3, [89] = 4, [90] = 5, [91] = 6, [92] = 7, [93] = 9, [94] = 11, [95] = 12, [96] = 14, [97] = 15, [98] = 0, [99] = 1, [100] = 2, [101] = 3, [102] = 4, [103] = 5, [104] = 6, [105] = 7, [106] = 9, [107] = 11, [108] = 12, [109] = 14, [110] = 15, [111] = 3, [112] = 3, [113] = 3, [114] = 0, [115] = 1, [116] = 2, [117] = 3, [118] = 4, [119] = 5, [120] = 6, [121] = 7, [122] = 9, [123] = 11, [124] = 12, [125] = 14, [126] = 15, [127] = 3, [128] = 3, [132] = 129, [133] = 129, [134] = 129, [135] = 129, [136] = 129, [137] = 129, [138] = 129, [139] = 130, [140] = 130, [141] = 130, [142] = 130, [143] = 130, [144] = 130, [145] = 130, [146] = 131, [147] = 131, [148] = 131, [149] = 131, [150] = 131, [151] = 131, [152] = 131, [154] = 153, [155] = 153, [156] = 153, [157] = 153, [158] = 153, [159] = 153, [160] = 153, [162] = 161, [163] = 161, [164] = 161, [165] = 161, [166] = 161, [167] = 161, [168] = 161, [169] = 15, [170] = 15, [171] = 0, [172] = 1, [173] = 2, [174] = 3, [175] = 4, [176] = 5, [177] = 6, [178] = 7, [179] = 9, [180] = 11, [181] = 12, [182] = 14, [183] = 129, [184] = 130, [185] = 131, [186] = 153, [187] = 0, [188] = 1, [189] = 2, [190] = 3, [191] = 4, [192] = 5, [193] = 6, [194] = 7, [195] = 9, [196] = 11, [197] = 12, [198] = 14, [199] = 129, [200] = 130, [201] = 131, [202] = 153, [203] = 161, [204] = 161, [206] = 3, [207] = 3, [208] = 3, [209] = 3, [211] = 15, [212] = 0, [213] = 1, [214] = 2, [215] = 3, [216] = 4, [217] = 5, [218] = 6, [219] = 7, [220] = 9, [221] = 11, [222] = 12, [223] = 14, [224] = 129, [225] = 130, [226] = 131, [227] = 153, [228] = 161, [230] = 229, [231] = 229, [232] = 229, [233] = 229, [234] = 229, [235] = 229, [236] = 229, [237] = 229, [238] = 229, [239] = 229, } } } drawables = { ["top"] = { Drawable = 11, Table = variations.jackets, Emote = { Dict = "missmic4", Anim = "michael_tux_fidget", Move = 51, Dur = 1500 } }, ["gloves"] = { Drawable = 3, Table = variations.gloves, Remember = true, Emote = { Dict = "nmt_3_rcm-10", Anim = "cs_nigel_dual-10", Move = 51, Dur = 1200 } }, ["shoes"] = { Drawable = 6, Table = { Standalone = true, male = 34, female = 35 }, Emote = { Dict = "random@domestic", Anim = "pickup_low", Move = 0, Dur = 1200 } }, ["neck"] = { Drawable = 7, Table = { Standalone = true, male = 0, female = 0 }, Emote = { Dict = "clothingtie", Anim = "try_tie_positive_a", Move = 51, Dur = 2100 } }, ["vest"] = { Drawable = 9, Table = { Standalone = true, male = 0, female = 0 }, Emote = { Dict = "clothingtie", Anim = "try_tie_negative_a", Move = 51, Dur = 1200 } }, ["bag"] = { Drawable = 5, Table = variations.bags, Emote = { Dict = "anim@heists@ornate_bank@grab_cash", Anim = "intro", Move = 51, Dur = 1600 } }, ["mask"] = { Drawable = 1, Table = { Standalone = true, male = 0, female = 0 }, Emote = { Dict = "mp_masks@standard_car@ds@", Anim = "put_on_mask", Move = 51, Dur = 800 } }, ["hair"] = { Drawable = 2, Table = variations.hair, Remember = true, Emote = { Dict = "clothingtie", Anim = "check_out_a", Move = 51, Dur = 2000 } }, } Extras = { ["tshirt"] = { Drawable = 11, Table = { Standalone = true, male = 252, female = 74, Extra = { { Drawable = 8, Id = 15, Tex = 0, Name = "Extra Undershirt" }, { Drawable = 3, Id = 15, Tex = 0, Name = "Extra Gloves" }, { Drawable = 10, Id = 0, Tex = 0, Name = "Extra Decals" }, } }, Emote = { Dict = "clothingtie", Anim = "try_tie_negative_a", Move = 51, Dur = 1200 } }, ["pant"] = { Drawable = 4, Table = { Standalone = true, male = 61, female = 14 }, Emote = { Dict = "re@construction", Anim = "out_of_breath", Move = 51, Dur = 1300 } }, ["bagoff"] = { Drawable = 5, Table = { Standalone = true, male = 0, female = 0 }, Emote = { Dict = "clothingtie", Anim = "try_tie_negative_a", Move = 51, Dur = 1200 } }, } Props = { ["visor"] = { Prop = 0, Variants = variations.visor, Emote = { On = { Dict = "mp_masks@standard_car@ds@", Anim = "put_on_mask", Move = 51, Dur = 600 }, Off = { Dict = "missheist_agency2ahelmet", Anim = "take_off_helmet_stand", Move = 51, Dur = 1200 } } }, ["hat"] = { Prop = 0, Emote = { On = { Dict = "mp_masks@standard_car@ds@", Anim = "put_on_mask", Move = 51, Dur = 600 }, Off = { Dict = "missheist_agency2ahelmet", Anim = "take_off_helmet_stand", Move = 51, Dur = 1200 } } }, ["glasses"] = { Prop = 1, Emote = { On = { Dict = "clothingspecs", Anim = "take_off", Move = 51, Dur = 1400 }, Off = { Dict = "clothingspecs", Anim = "take_off", Move = 51, Dur = 1400 } } }, ["ear"] = { Prop = 2, Emote = { On = { Dict = "mp_cp_stolen_tut", Anim = "b_think", Move = 51, Dur = 900 }, Off = { Dict = "mp_cp_stolen_tut", Anim = "b_think", Move = 51, Dur = 900 } } }, ["watch"] = { Prop = 6, Emote = { On = { Dict = "nmt_3_rcm-10", Anim = "cs_nigel_dual-10", Move = 51, Dur = 1200 }, Off = { Dict = "nmt_3_rcm-10", Anim = "cs_nigel_dual-10", Move = 51, Dur = 1200 } } }, ["bracelet"] = { Prop = 7, Emote = { On = { Dict = "nmt_3_rcm-10", Anim = "cs_nigel_dual-10", Move = 51, Dur = 1200 }, Off = { Dict = "nmt_3_rcm-10", Anim = "cs_nigel_dual-10", Move = 51, Dur = 1200 } } }, }