Citizen.CreateThread(function() if Config.Framework == 'ESX' then local status, ESX = pcall(function() return exports['es_extended']:getSharedObject() end) if not status then while not ESX do TriggerEvent("esx:getSharedObject", function(object) ESX = object end) Citizen.Wait(50) end end function GetPlayerObject(source) local xPlayer = ESX.GetPlayerFromId(source) return xPlayer end function GetIdentifier(playerObject) return playerObject.identifier end function GetPlayerGroup(playerObject) return playerObject.group end end end)