Version 165 32 { Shaders { default_spec.sps { DiffuseSampler prop_prologue_phone\prop_fruit_final_01.otx UseTessellation 0.00000000 SpecularIntensityMult 0.50000000 SpecularFalloffMult 400.00000000 SpecularFresnel 0.95000000 } emissive.sps { DiffuseSampler phone_screen HardAlphaBlend 1.00000000 UseTessellation 0.00000000 EmissiveMultiplier 1.00000000 } default.sps { DiffuseSampler prop_prologue_phone\prop_base_black_02.otx HardAlphaBlend 1.00000000 UseTessellation 0.00000000 } } Skeleton prop_prologue_phone\prop_prologue_phone.skel LodGroup { Center 0.00000000 0.00000000 0.00000000 Radius 0.08966310 AABBMin -0.04003910 -0.00488280 -0.08007811 AABBMax 0.04003910 0.00488280 0.08007811 High 9998.00000000 { prop_prologue_phone\prop_prologue_phone_high.mesh 0 } Med 9998.00000000 Low 9998.00000000 Vlow 9998.00000000 } Joints null Light prop_prologue_phone\prop_prologue_phone.light Bound prop_prologue_phone\prop_prologue_phone.bound }