Config = {} Config.DrawDistance = 10.0 -- How close do you need to be in order for the markers to be drawn (in GTA units). Config.Debug = ESX.GetConfig().EnableDebug Config.Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false} Config.ReviveReward = 250 -- Revive reward, set to 0 if you don't want it enabled Config.LoadIpl = true -- Disable if you're using fivem-ipl or other IPL loaders Config.Locale = GetConvar('esx:locale', 'en') -- Prevents desync on dead players by skipping ragdoll. -- Players are revived instantly and play an animation instead. -- Note: Natives like "IsPedFatallyInjured" will no longer work reliably. -- Use Player(src).state.isDead for death checks. Config.DeathAnim = { enabled = true, dict = "misslamar1dead_body", name = "dead_idle", fadeIn = 10.0, fadeOut = 10.0, flags = 1|2|8, playbackRate = 1.0 } Config.DistressBlip = { Sprite = 310, Color = 48, Scale = 2.0 } Config.zoom = { min = 1, max = 6, step = 0.5 } Config.EarlyRespawnTimer = 60000 * 1 -- time til respawn is available Config.BleedoutTimer = 60000 * 10 -- time til the player bleeds out Config.EnablePlayerManagement = false -- Enable society managing (If you are using esx_society). Config.RemoveWeaponsAfterRPDeath = true Config.RemoveCashAfterRPDeath = true Config.RemoveItemsAfterRPDeath = true -- Let the player pay for respawning early, only if he can afford it. Config.EarlyRespawnFine = false Config.EarlyRespawnFineAmount = 5000 Config.OxInventory = ESX.GetConfig().OxInventory Config.RespawnPoints = { {coords = vector3(-346.04037475586, -610.48919677734, 37.338611602783), heading = 48.5}, -- MD {coords = vector3(1836.03, 3670.99, 34.28), heading = 296.06} -- Sandy Shores } Config.PharmacyItems = { { title = "Medikit", item = "medikit" }, { title = "Bandage", item = "bandage" }, }