Citizen.CreateThread(function() if Config.Framework == 'QBCore' then local status, QB = pcall(function() return exports['qb-core']:GetCoreObject() end) function GetPlayerObject(source) local xPlayer = QB.Functions.GetPlayer(source) return xPlayer end function GetIdentifier(playerObject) return playerObject.PlayerData.citizenid end function GetPlayerGroup() return 'none' end function HasPermissions(source, group) return QB.Functions.HasPermission(source, group) or IsPlayerAceAllowed(source, 'command') end end end)