locales["en"] = { ["open_close_vehicle"] = "Open/Close vehicle", ["press_to_break_glass"] = "Press ~INPUT_CONTEXT~ to ~r~break~s~ the glass", ["press_to_break_glass_3d"] = "Press ~y~[E]~s~ to ~r~break~s~ the glass", ["press_to_hotwire"] = "Press ~INPUT_VEH_HEADLIGHT~ to ~r~hotwire~s~", ["press_to_hotwire_3d"] = "Press ~y~[H]~s~ to ~r~hotwire~s~", ["hotwiring_vehicle"] = "Hotwiring vehicle...", ["you_cant_enter_this_vehicle"] = "You ~r~can't~s~ enter in this vehicle", ["keys_list"] = "Keys list", ["give_keys_to_closest_player"] = "Give keys to the closest player", ["throw_keys"] = "Throw keys", ["keys"] = "Keys", ["nobody_close"] = "~r~Nobody~s~ close", ["the_keys_have_been_given"] = "The keys have been given", ["keys_thrown"] = "Keys ~r~thrown~s~", ["no_vehicles_available"] = "~r~No vehicles~s~ available", ["vehicle_alarm_activated"] = "Vehicle alarm ~r~activated~s~", ["stolen_vehicle"] = "~r~Stolen vehicle~s~", ["vehicle_radar_alarm_activated"] = "Vehicle radar alarm ~r~activated~s~", ["you_cant_install_alarm_on_this_vehicle"] = "You ~r~can't~s~ install an alarm on this vehicle", ["installing_alarm"] = "Installing alarm...", ["no_keys"] = "You don't have any key", ["open_vehicles_keys_menu"] = "Open vehicles keys menu", ["switch_the_lock"] = "Switch the lock", ["vehicle_lock_switched"] = "Vehicle lock switched", ["vehicle_keys_received"] = "You received keys of vehicle plate ~y~%s~s~", ["you_have_to_enter_in_the_vehicle_to_do_that"] = "You have to enter in the vehicle one time to do that", ["vehicle_is_now_locked"] = "The vehicle is now ~r~locked~s~", ["vehicle_is_now_unlocked"] = "The vehicle is now ~g~unlocked~s~", ["you_cant_drive_this_vehicle"] = "You ~r~can't~s~ drive this vehicle", ["not_locked"] = "This vehicle is ~r~not locked~s~", ["toggle_vehicle_engine"] = "Toggle vehicle engine", ["a_vehicle_has_been_stolen"] = "A vehicle has been ~r~stolen~s~", ["press_to_start_engine"] = "Press ~y~[G]~s~ to start the engine", ['click_to_select'] = "Click on a ~g~player~s~ to select", ["the_person_has_a_pending_transfer"] = "The person ~r~has a pending transfer~s~", ["not_enough_money"] = "You ~r~don't have enough~s~ money in ~y~%s~s~", ["the_vehicle_owner_is_not_available_anymore"] = "The vehicle owner is not available anymore", ["vehicle_transfer_success_old_owner"] = "You transferred ~y~%s~s~ (~y~%s~s~) and received ~g~$%s~s~ in ~y~%s~s~", ["vehicle_transfer_success_new_owner"] = "You received ~y~%s~s~ (~y~%s~s~) for ~g~$%s~s~", ["vehicle_transfer_failed"] = "Vehicle transfer ~r~failed~s~", ["no_close_vehicle"] = "No close vehicle", ["you_need_a_contract_to_transfer_a_vehicle"] = "You need a contract to transfer a vehicle", ["give_temporary_copy_of_keys"] = "Give temporary copy of keys", ["give_permanent_copy_of_keys"] = "Give permanent copy of keys", ["give_keys"] = "Give keys", ["are_you_sure"] = "Are you sure?", ["yes"] = "Yes", ["no"] = "No", ["hotwire_failed"] = "Hotwire ~r~failed~s~", ["press_to_cancel_hotwire"] = "Press ~INPUT_VEH_HEADLIGHT~ or ~INPUT_VEH_EXIT~ to ~r~cancel~s~ the hotwire", ["press_to_search_for_keys"] = "Press ~INPUT_VEH_HEADLIGHT~ to ~r~search for keys~s~", ["press_to_search_for_keys_3d"] = "Press ~y~[H]~s~ to ~r~search for keys~s~", ["searching_for_keys"] = "Searching for keys...", ["keys_found"] = "Keys found", ["no_keys_found"] = "Keys not found", ["lockpick_disabled_on_player_owned_vehicles"] = "You ~r~cannot~s~ lockpick player-owned vehicles", -- Logs ["log:generic"] = "Player: **%s** (%s)\n\n%s", ["log:vehicle_transfer:title"] = "Vehicle Transfer", ["log:vehicle_transfer:description"] = "Transferred vehicle **%s** (plate: **%s**) for **$%s** to player **%s** (%s)" }