if Config.PanicButton.ENABLE then RegisterServerEvent('cd_dispatch:CallCommand:Panic') AddEventHandler('cd_dispatch:CallCommand:Panic', function(data, data_2) TriggerClientEvent('cd_dispatch:AddNotification', -1, { job_table = data_2.job_table, coords = data.coords, title = L('panic_title'), message = L('panic_message', data_2.char_name, data.street), flash = 1, unique_id = tostring(math.random(0000000,9999999)), blip = { sprite = 58, scale = 1.5, colour = 3, flashes = true, text = L('panic_bliptext'), time = (5*60*1000), sound = 4, } }) end) RegisterServerEvent('cd_dispatch:PanicSoundInDistance') AddEventHandler('cd_dispatch:PanicSoundInDistance', function(players) for c, d in pairs(players) do TriggerClientEvent('cd_dispatch:PanicSoundInDistance', d) end end) end