if not Config.ItemClothingSystem then return false end local inventoryClotingTableMale = { ["pants_1"] = 14, ['tshirt_1'] = 15, ['torso_1'] = 91, ['shoes_1'] = 34, ['bproof_1'] = 0, ['glasses_1'] = 0, ['helmet_1'] = -1, ['mask_1'] = 0, ['watches_1'] = -1, ['bags_1'] = 0, ['arms'] = 0, ['chain_1'] = 0, ['bracelets_1'] = -1, } local inventoryClotingTableFemale = { ["pants_1"] = 14, ['tshirt_1'] = 15, ['torso_1'] = 91, ['shoes_1'] = 5, ['bproof_1'] = 0, ['glasses_1'] = 0, ['helmet_1'] = -1, ['mask_1'] = 0, ['watches_1'] = -1, ['bags_1'] = 0, ['arms'] = 0, ['chain_1'] = 0, ['bracelets_1'] = -1, } RegisterServerEvent('codem-inventory:server:GetPlayerClothing', function(clothingdata, gender) local src = source local identifier = GetIdentifier(src) if not identifier then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['IDENTIFIERNOTFOUND']) return end local clothinginventory = ClothingInventory[identifier] and ClothingInventory[identifier].inventory or {} if not clothinginventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGINVENTORYNOTFOUND']) return end clothinginventory = {} local selectTable = gender == 'man' and inventoryClotingTableMale or inventoryClotingTableFemale for k, v in pairs(clothingdata) do if inventoryClotingTableMale[k] then if v.value ~= selectTable[k] then clothinginventory[k] = { name = k, label = Config.Itemlist[k].label, type = 'clothes', image = Config.Itemlist[k].image, weight = Config.Itemlist[k].weight, slot = 1, description = Config.Itemlist[k].description, amount = 1, info = { texture = v.texture, skin = v.value } } end end end ClothingInventory[identifier].inventory = clothinginventory TriggerClientEvent('codem-inventory:updateClothingInventory', src, clothinginventory) UpdateClothingSql(identifier, clothinginventory) end) RegisterServerEvent('codem-inventory:swaptoInventoryToClothingInventory', function(source, item) local src = source local identifier = Identifier[src] if not identifier then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['IDENTIFIERNOTFOUND']) return end local playerInventory = PlayerServerInventory[identifier] and PlayerServerInventory[identifier].inventory if not playerInventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['PLAYERINVENTORYNOTFOUND']) debugprint('DİKKAT ENVANTER BULUNAMADI 144 SATIR') return end local itemData = playerInventory[tostring(item.slot)] if not itemData then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['ITEMNOTFOUNDINGIVENSLOT']) return end local clothinginventory = ClothingInventory[identifier] and ClothingInventory[identifier].inventory or {} if clothinginventory[itemData.name] then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGSLOTFULL']) return else clothinginventory[itemData.name] = itemData end TriggerClientEvent('codem-inventory:updateClothingInventory', src, clothinginventory) RemoveItem(src, itemData.name, 1, itemData.slot) UpdateClothingSql(identifier, clothinginventory) Citizen.Wait(2000) TriggerClientEvent('RefreshPedScreen', src) end) function UpdateClothingSql(identifier, inventory) ExecuteSql( "INSERT INTO codem_new_clothingsitem (identifier, inventory) VALUES (@identifier, @inventory) ON DUPLICATE KEY UPDATE identifier = @identifier, inventory = @inventory", { identifier = identifier, inventory = json.encode(inventory) } ) end RegisterServerEvent('codem-inventory:server:TakeOffClothes', function(data, gender) local src = source local identifier = Identifier[src] if not identifier then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['IDENTIFIERNOTFOUND']) return end local clothinginventory = ClothingInventory[identifier] and ClothingInventory[identifier].inventory or {} if not clothinginventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGINVENTORYNOTFOUND']) return end local itemData = clothinginventory[data.name] if not itemData then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['ITEMNOTFOUNDINGIVENSLOT']) return end ClothingInventory[identifier].inventory[data.name] = nil TriggerClientEvent('codem-inventory:updateClothingInventory', src, ClothingInventory[identifier].inventory) AddItem(src, itemData.name, 1, nil, itemData.info) local selectTable = gender == 'man' and inventoryClotingTableMale or inventoryClotingTableFemale TriggerClientEvent('codem-inventory:client:takeoffClothing', src, itemData.name, selectTable[itemData.name]) UpdateClothingSql(identifier, clothinginventory) Citizen.Wait(2000) TriggerClientEvent('RefreshPedScreen', src) end) RegisterServerEvent('codem-inventory:server:swaprClothingToMainInventory', function(data, gender) local src = source local identifier = Identifier[src] if not identifier then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['IDENTIFIERNOTFOUND']) return end local playerInventory = PlayerServerInventory[identifier] and PlayerServerInventory[identifier].inventory if not playerInventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['PLAYERINVENTORYNOTFOUND']) return end local itemData = data.itemname if not itemData then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['ITEMNOTFOUNDINGIVENSLOT']) return end local clothinginventory = ClothingInventory[identifier] and ClothingInventory[identifier].inventory if not clothinginventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGINVENTORYNOTFOUND']) return end if not clothinginventory[itemData.name] then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGINVENTORYNOTFOUND']) return end ClothingInventory[identifier].inventory[itemData.name] = nil TriggerClientEvent('codem-inventory:updateClothingInventory', src, ClothingInventory[identifier].inventory) AddItem(src, itemData.name, 1, nil, itemData.info) local selectTable = gender == 'man' and inventoryClotingTableMale or inventoryClotingTableFemale TriggerClientEvent('codem-inventory:client:takeoffClothing', src, itemData.name, selectTable[itemData.name]) SetInventory(src) UpdateClothingSql(identifier, clothinginventory) Citizen.Wait(2000) TriggerClientEvent('RefreshPedScreen', src) end) RegisterServerEvent('codem-inventory:server:swapInventoryToClothing', function(data) if data.itemname.type ~= 'clothes' then return end local src = tonumber(source) local identifier = Identifier[src] if not identifier then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['IDENTIFIERNOTFOUND']) return end local playerInventory = PlayerServerInventory[identifier] and PlayerServerInventory[identifier].inventory if not playerInventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['PLAYERINVENTORYNOTFOUND']) return end local itemData = data.itemname if not itemData then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['ITEMNOTFOUNDINGIVENSLOT']) return end local clothinginventory = ClothingInventory[identifier] and ClothingInventory[identifier].inventory if not clothinginventory then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGINVENTORYNOTFOUND']) return end if playerInventory[tostring(itemData.slot)] then if clothinginventory[itemData.name] then TriggerClientEvent('codem-inventory:client:notification', src, Locales[Config.Language].notification['CLOTHINGSLOTFULL']) return else clothinginventory[itemData.name] = itemData end TriggerClientEvent('codem-inventory:updateClothingInventory', src, clothinginventory) TriggerClientEvent('codem-appereance:UseOutfit', src, itemData) RemoveItem(src, itemData.name, 1, itemData.slot) UpdateClothingSql(identifier, clothinginventory) Citizen.Wait(2000) TriggerClientEvent('RefreshPedScreen', src) end end)