lib.callback.register("jg-mechanic:server:dyno-share-with-player", function(source, targetPlayerId, results) local targetPlayer = Player(targetPlayerId) if targetPlayer.state and targetPlayer.state.isBusy then Framework.Server.Notify(source, Locale.playerIsBusy, "error") return false end TriggerClientEvent("jg-mechanic:client:dyno-show-results-sheet", targetPlayerId, results) return true end)