local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1 function L0_1(A0_2) local L1_2, L2_2 L1_2 = TStudioUtils if L1_2 then L1_2 = TStudioUtils L1_2 = L1_2.Debug if L1_2 then L1_2 = TStudioUtils L1_2 = L1_2.Debug L2_2 = A0_2 L1_2(L2_2) end else L1_2 = Config if L1_2 then L1_2 = Config L1_2 = L1_2.Debug if L1_2 then L1_2 = print L2_2 = A0_2 L1_2(L2_2) end end end end function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = -1 L3_2 = math L3_2 = L3_2.huge L4_2 = pairs L5_2 = A1_2 L4_2, L5_2, L6_2, L7_2 = L4_2(L5_2) for L8_2, L9_2 in L4_2, L5_2, L6_2, L7_2 do L10_2 = math L10_2 = L10_2.abs L11_2 = L9_2.height L11_2 = A0_2 - L11_2 L10_2 = L10_2(L11_2) if L3_2 > L10_2 then L3_2 = L10_2 L2_2 = L8_2 end end L4_2 = TStudioUtils L4_2 = L4_2.Debug L5_2 = "^3[TStudio IPL MANAGER]^7 Closest floor: %d, Difference: %.2f" L6_2 = L5_2 L5_2 = L5_2.format L7_2 = L2_2 L8_2 = L3_2 L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 = L5_2(L6_2, L7_2, L8_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L4_2 = L2_2 L5_2 = L3_2 return L4_2, L5_2 end function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = 0 L2_2 = GetNumResources L2_2 = L2_2() L2_2 = L2_2 - 1 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = GetResourceByFindIndex L6_2 = L4_2 L5_2 = L5_2(L6_2) if L5_2 == A0_2 then L5_2 = true return L5_2 end end L1_2 = false return L1_2 end function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = GetEntityCoords L2_2 = PlayerPedId L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 = L2_2() L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L2_2 = pairs L3_2 = A0_2.floors L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2) for L6_2, L7_2 in L2_2, L3_2, L4_2, L5_2 do L8_2 = L7_2.height L9_2 = math L9_2 = L9_2.abs L10_2 = L1_2.z L10_2 = L10_2 - L8_2 L9_2 = L9_2(L10_2) L10_2 = 2.5 if L9_2 <= L10_2 then L9_2 = true return L9_2 end end L2_2 = false return L2_2 end function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = GetEntityCoords L3_2 = PlayerPedId L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 = L3_2() L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L3_2 = vector2 L4_2 = L2_2.x L5_2 = L2_2.y L3_2 = L3_2(L4_2, L5_2) L4_2 = vector2 L5_2 = A0_2.center L5_2 = L5_2.x L6_2 = A0_2.center L6_2 = L6_2.y L4_2 = L4_2(L5_2, L6_2) L5_2 = L3_2 - L4_2 L5_2 = #L5_2 L6_2 = TStudioUtils L6_2 = L6_2.Debug L7_2 = "^3[TStudio IPL MANAGER]^7 Checking area: Center = (%.2f, %.2f), Player = (%.2f, %.2f), Distance = %.2f, Radius = %.2f" L8_2 = L7_2 L7_2 = L7_2.format L9_2 = L4_2.x L10_2 = L4_2.y L11_2 = L3_2.x L12_2 = L3_2.y L13_2 = L5_2 L14_2 = A1_2 L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 = L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) if A1_2 >= L5_2 then L6_2 = TStudioUtils L6_2 = L6_2.Debug L7_2 = "^2[TStudio IPL MANAGER]^7 Player is within the radius of the area." L6_2(L7_2) L6_2 = true return L6_2 end L6_2 = TStudioUtils L6_2 = L6_2.Debug L7_2 = "^3[TStudio IPL MANAGER]^7 Player is not within the radius of the area." L6_2(L7_2) L6_2 = false return L6_2 end function L5_1() local L0_2, L1_2 L0_2 = L3_1 L1_2 = Config L1_2 = L1_2.FloorConfigs L1_2 = L1_2.pillbox return L0_2(L1_2) end function L6_1() local L0_2, L1_2 L0_2 = L3_1 L1_2 = Config L1_2 = L1_2.FloorConfigs L1_2 = L1_2.opium return L0_2(L1_2) end function L7_1() local L0_2, L1_2, L2_2 L0_2 = L4_1 L1_2 = Config L1_2 = L1_2.FloorConfigs L1_2 = L1_2.pillbox L2_2 = 100.0 return L0_2(L1_2, L2_2) end function L8_1() local L0_2, L1_2, L2_2 L0_2 = L4_1 L1_2 = Config L1_2 = L1_2.FloorConfigs L1_2 = L1_2.opium L2_2 = 100.0 return L0_2(L1_2, L2_2) end function L9_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = TStudioUtils L0_2 = L0_2.Debug L1_2 = "^2[TStudio IPL MANAGER]^7 Activating entity set for floor" L0_2(L1_2) L0_2 = Citizen L0_2 = L0_2.Wait L1_2 = 500 L0_2(L1_2) L0_2 = GetInteriorFromEntity L1_2 = PlayerPedId L1_2, L2_2, L3_2 = L1_2() L0_2 = L0_2(L1_2, L2_2, L3_2) if 0 ~= L0_2 then L1_2 = LoadInterior L2_2 = L0_2 L1_2(L2_2) while true do L1_2 = IsInteriorReady L2_2 = L0_2 L1_2 = L1_2(L2_2) if L1_2 then break end L1_2 = Citizen L1_2 = L1_2.Wait L2_2 = 50 L1_2(L2_2) end L1_2 = IsInteriorEntitySetActive L2_2 = L0_2 L3_2 = "r7_privacy_off" L1_2 = L1_2(L2_2, L3_2) if not L1_2 then L1_2 = TStudioUtils L1_2 = L1_2.Debug L2_2 = "^2[TStudio IPL MANAGER]^7 Activating interior entity set: r7_privacy_off" L1_2(L2_2) L1_2 = ActivateInteriorEntitySet L2_2 = L0_2 L3_2 = "r7_privacy_off" L1_2(L2_2, L3_2) L1_2 = RefreshInterior L2_2 = L0_2 L1_2(L2_2) end end end function L10_1() local L0_2, L1_2, L2_2 L0_2 = TriggerServerEvent L1_2 = "checkResourceState" L2_2 = "tstudio_pillbox_md" L0_2(L1_2, L2_2) L0_2 = RegisterNetEvent L1_2 = "receiveResourceState" L0_2(L1_2) L0_2 = AddEventHandler L1_2 = "receiveResourceState" function L2_2(A0_3, A1_3) local L2_3 if "tstudio_pillbox_md" == A0_3 and "started" == A1_3 then L2_3 = L5_1 L2_3 = L2_3() if L2_3 then L2_3 = L9_1 L2_3() end end end L0_2(L1_2, L2_2) end function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L2_2 = TStudioUtils L2_2 = L2_2.Debug L3_2 = "^2[TStudio IPL MANAGER]^7 Loading IPLs for floor: %d" L4_2 = L3_2 L3_2 = L3_2.format L5_2 = A0_2 L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L3_2(L4_2, L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L2_2 = pairs L3_2 = A1_2[A0_2] L3_2 = L3_2.ipls L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2) for L6_2, L7_2 in L2_2, L3_2, L4_2, L5_2 do L8_2 = TStudioUtils L8_2 = L8_2.Debug L9_2 = "^2[TStudio IPL MANAGER]^7 Requesting IPL: %s" L10_2 = L9_2 L9_2 = L9_2.format L11_2 = L7_2 L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L9_2(L10_2, L11_2) L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L8_2 = RequestIpl L9_2 = L7_2 L8_2(L9_2) end L2_2 = pairs L3_2 = A1_2 L2_2, L3_2, L4_2, L5_2 = L2_2(L3_2) for L6_2, L7_2 in L2_2, L3_2, L4_2, L5_2 do if L6_2 ~= A0_2 then L8_2 = pairs L9_2 = L7_2.ipls L8_2, L9_2, L10_2, L11_2 = L8_2(L9_2) for L12_2, L13_2 in L8_2, L9_2, L10_2, L11_2 do L14_2 = TStudioUtils L14_2 = L14_2.Debug L15_2 = "^1[TStudio IPL MANAGER]^7 Removing IPL: %s" L16_2 = L15_2 L15_2 = L15_2.format L17_2 = L13_2 L15_2, L16_2, L17_2 = L15_2(L16_2, L17_2) L14_2(L15_2, L16_2, L17_2) L14_2 = RemoveIpl L15_2 = L13_2 L14_2(L15_2) end end end L2_2 = L10_1 L2_2() end function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = nil function L2_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = GetEntityCoords L1_3 = PlayerPedId L1_3, L2_3, L3_3, L4_3, L5_3 = L1_3() L0_3 = L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) L1_3 = L1_1 L2_3 = L0_3.z L3_3 = A0_2.floors L1_3, L2_3 = L1_3(L2_3, L3_3) L3_3 = 2.5 if L2_3 <= L3_3 then L3_3 = L1_2 if L1_3 ~= L3_3 then L3_3 = L11_1 L4_3 = L1_3 L5_3 = A0_2.floors L3_3(L4_3, L5_3) L1_2 = L1_3 end end end L3_2 = RegisterNetEvent L4_2 = "playerMoved" L3_2(L4_2) L3_2 = AddEventHandler L4_2 = "playerMoved" L5_2 = L2_2 L3_2(L4_2, L5_2) end L13_1 = Citizen L13_1 = L13_1.CreateThread function L14_1() local L0_2, L1_2, L2_2, L3_2, L4_2 L0_2 = nil while true do L1_2 = GetEntityCoords L2_2 = PlayerPedId L2_2, L3_2, L4_2 = L2_2() L1_2 = L1_2(L2_2, L3_2, L4_2) L2_2 = true L3_2 = L7_1 L3_2 = L3_2() if not L3_2 then L3_2 = L8_1 L3_2 = L3_2() if not L3_2 then goto lbl_31 end end L2_2 = false L3_2 = TStudioUtils L3_2 = L3_2.Debug L4_2 = "^2[TStudio IPL MANAGER]^7 Player is near a configured area" L3_2(L4_2) if L0_2 then L3_2 = L1_2 - L0_2 L3_2 = #L3_2 if not (L3_2 > 1.0) then goto lbl_31 end end L3_2 = TriggerEvent L4_2 = "playerMoved" L3_2(L4_2) L0_2 = L1_2 ::lbl_31:: L3_2 = Citizen L3_2 = L3_2.Wait if L2_2 then L4_2 = 2000 if L4_2 then goto lbl_39 end end L4_2 = 500 ::lbl_39:: L3_2(L4_2) end end L13_1(L14_1) L13_1 = TStudioUtils L13_1 = L13_1.Debug L14_1 = "^3[TStudio IPL MANAGER]^7 Removing all IPLs during initialization" L13_1(L14_1) L13_1 = pairs L14_1 = Config L14_1 = L14_1.FloorConfigs L13_1, L14_1, L15_1, L16_1 = L13_1(L14_1) for L17_1, L18_1 in L13_1, L14_1, L15_1, L16_1 do L19_1 = pairs L20_1 = L18_1.floors L19_1, L20_1, L21_1, L22_1 = L19_1(L20_1) for L23_1, L24_1 in L19_1, L20_1, L21_1, L22_1 do L25_1 = TStudioUtils L25_1 = L25_1.Debug L26_1 = "^1[TStudio IPL MANAGER]^7 Removing IPLs for floor: %d in resource: %s" L27_1 = L26_1 L26_1 = L26_1.format L28_1 = L23_1 L29_1 = tostring L30_1 = L18_1.resourceName if not L30_1 then L30_1 = "unknown" end L29_1, L30_1, L31_1, L32_1 = L29_1(L30_1) L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1 = L26_1(L27_1, L28_1, L29_1, L30_1, L31_1, L32_1) L25_1(L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1) L25_1 = pairs L26_1 = L24_1.ipls L25_1, L26_1, L27_1, L28_1 = L25_1(L26_1) for L29_1, L30_1 in L25_1, L26_1, L27_1, L28_1 do L31_1 = RemoveIpl L32_1 = L30_1 L31_1(L32_1) end end end L13_1 = L12_1 L14_1 = Config L14_1 = L14_1.FloorConfigs L14_1 = L14_1.pillbox L13_1(L14_1) L13_1 = L12_1 L14_1 = Config L14_1 = L14_1.FloorConfigs L14_1 = L14_1.opium L13_1(L14_1)