Config = {} Config.Locale = GetConvar('esx:locale', 'en') Config.Price = 100 Config.EnableControls = true Config.DrawDistance = 10 Config.Size = {x = 1.5, y = 1.5, z = 1.0} Config.Color = {r = 50, g = 200, b = 50} Config.Type = 1 -- Fill this if you want to see the blips, -- If you have esx_clothesshop you should not fill this -- more than it's already filled. Config.ShopsBlips = { -- Ears = { -- Pos = nil, -- Blip = nil -- }, Mask = { Pos = { vector3(-1338.1, -1278.2, 3.8), }, Blip = {sprite = 362, color = 2} }, -- Helmet = { -- Pos = nil, -- Blip = nil -- }, -- Glasses = { -- Pos = nil, -- Blip = nil -- } } Config.Zones = { Ears = { Pos = { vector3(80.3, -1389.4, 28.4), vector3(-163.0, -302.0, 38.8), vector3(-163.0,-302.0, 38.8), vector3(420.7, -809.6, 28.6), vector3(-817.0, -1075.9, 10.4), vector3(-1451.3, -238.2, 48.9), vector3(-0.7, 6513.6, 30.9), vector3(123.4, -208.0, 53.6), vector3(1687.3, 4827.6, 41.1), vector3(622.8, 2749.2, 41.2), vector3(1200.0, 2705.4, 37.3), vector3(-1199.9, -782.5, 16.4), vector3(-3171.8, 1059.6, 19.9), vector3(-1095.6, 2709.2, 18.2), }}, Mask = { Pos = { vector3(-1338.1, -1278.2, 3.8), }}, Helmet = { Pos = { vector3(81.5, -1400.6, 28.4), vector3(-705.8, -159.0, 36.5), vector3(-161.3, -295.7, 38.8), vector3(419.3, -800.6, 28.6), vector3(-824.3, -1081.7, 10.4), vector3(-1454.8, -242.9, 48.9), vector3(4.7, 6520.9, 30.9), vector3(121.0, -223.2, 53.3), vector3(1689.6, 4818.8, 41.1), vector3(613.9, 2749.9, 41.2), vector3(1189.5, 2703.9, 37.3), vector3(-1204.0, -774.4, 16.4), vector3(-3164.2, 1054.7, 19.9), vector3(-1103.1, 2700.5, 18.2), }}, Glasses = { Pos = { vector3(75.2, -1391.1, 28.4), vector3(-713.1, -160.1, 36.5), vector3(-156.1, -300.5, 38.8), vector3(425.4, -807.8, 28.6), vector3(-820.8, -1072.9, 10.4), vector3(-1458.0, -236.7, 48.9), vector3(3.5, 6511.5, 30.9), vector3(131.3, -212.3, 53.6), vector3(1694.9, 4820.8, 41.1), vector3(613.9, 2768.8, 41.2), vector3(1198.6, 2711.0, 37.3), vector3(-1188.2, -764.5, 16.4), vector3(-3173.1, 1038.2, 19.9), vector3(-1100.4, 2712.4, 18.2), }} }