--- Desencrypted By PrejuicioX local cacheStorage = {} function SaveCache(key, data, ttl) local expirationTime = GetGameTimer() + (ttl or 3000) cacheStorage[key] = { data = data, maxAge = expirationTime } end function WipeCache(key) cacheStorage[key] = nil end function UseCache(key, fetchFunction, ttl) local cachedEntry = cacheStorage[key] local currentTime = GetGameTimer() -- Check if cache exists and is still valid if not cachedEntry or cachedEntry.maxAge < currentTime then -- Cache miss or expired - fetch fresh data local result = {fetchFunction()} SaveCache(key, result, ttl) return table.unpack(result) end -- Cache hit - return cached data return table.unpack(cachedEntry.data) end --- Desencrypted By PrejuicioX