Config = {} Config.DrawDistance = 10.0 -- How close do you need to be for the markers to be drawn (in GTA units). Config.MarkerType = {Cloakrooms = 20, Armories = 21, BossActions = 22, Vehicles = 36, Helicopters = 34} Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5} Config.MarkerColor = {r = 50, g = 50, b = 204} Config.EnablePlayerManagement = true -- Enable if you want society managing. Config.EnableArmoryManagement = false Config.EnableESXIdentity = true -- Enable if you're using esx_identity. Config.EnableESXOptionalneeds = false -- Enable if you're using esx_optionalneeds Config.EnableLicenses = false -- Enable if you're using esx_license. Config.EnableHandcuffTimer = true -- Enable handcuff timer? will unrestrain player after the time ends. Config.HandcuffTimer = 10 * 60000 -- 10 minutes. Config.EnableCustomPeds = false -- Enable custom peds in cloak room? See Config.CustomPeds below to customize peds. Config.EnableESXService = false -- Enable esx service? Config.MaxInService = -1 -- How many people can be in service at once? Set as -1 to have no limit Config.EnableFinePresets = false -- Set to false to use a custom input fields for fines Config.Locale = GetConvar('esx:locale', 'en') Config.OxInventory = ESX.GetConfig().OxInventory Config.PoliceStations = { LSPD = { Blip = { Coords = vector3(425.1, -979.5, 30.7), Sprite = 60, Display = 4, Scale = 1.2, Colour = 29 }, Cloakrooms = { vector3(452.6, -992.8, 30.6) }, Armories = { vector3(451.7, -980.1, 30.6) }, Vehicles = { { Spawner = vector3(454.6, -1017.4, 28.4), InsideShop = vector3(228.5, -993.5, -99.5), SpawnPoints = { {coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0}, {coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0}, {coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0}, {coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0} } }, { Spawner = vector3(473.3, -1018.8, 28.0), InsideShop = vector3(228.5, -993.5, -99.0), SpawnPoints = { {coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0}, {coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0} } } }, Helicopters = { { Spawner = vector3(461.1, -981.5, 43.6), InsideShop = vector3(477.0, -1106.4, 43.0), SpawnPoints = { {coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0} } } }, BossActions = { vector3(448.4, -973.2, 30.6) } } } Config.AuthorizedWeapons = { recruit = { {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, {weapon = 'WEAPON_NIGHTSTICK', price = 0}, {weapon = 'WEAPON_STUNGUN', price = 1500}, {weapon = 'WEAPON_FLASHLIGHT', price = 80} }, officer = { {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, {weapon = 'WEAPON_NIGHTSTICK', price = 0}, {weapon = 'WEAPON_STUNGUN', price = 500}, {weapon = 'WEAPON_FLASHLIGHT', price = 0} }, sergeant = { {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000}, {weapon = 'WEAPON_NIGHTSTICK', price = 0}, {weapon = 'WEAPON_STUNGUN', price = 500}, {weapon = 'WEAPON_FLASHLIGHT', price = 0} }, lieutenant = { {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000}, {weapon = 'WEAPON_NIGHTSTICK', price = 0}, {weapon = 'WEAPON_STUNGUN', price = 500}, {weapon = 'WEAPON_FLASHLIGHT', price = 0} }, boss = { {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000}, {weapon = 'WEAPON_NIGHTSTICK', price = 0}, {weapon = 'WEAPON_STUNGUN', price = 500}, {weapon = 'WEAPON_FLASHLIGHT', price = 0} } } Config.AuthorizedVehicles = { car = { recruit = {}, officer = { {model = 'police3', price = 20000} }, sergeant = { {model = 'policet', price = 18500}, {model = 'policeb', price = 30500} }, lieutenant = { {model = 'riot', price = 70000}, {model = 'fbi2', price = 60000} }, boss = {} }, helicopter = { recruit = {}, officer = {}, sergeant = {}, lieutenant = { {model = 'polmav', props = {modLivery = 0}, price = 200000} }, boss = { {model = 'polmav', props = {modLivery = 0}, price = 100000} } } } Config.CustomPeds = { shared = { {label = TranslateCap('s_m_y_sheriff_01'), maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'}, {label = TranslateCap('s_m_y_cop_01'), maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'} }, recruit = {}, officer = {}, sergeant = {}, lieutenant = {}, boss = { {label = TranslateCap('s_m_y_swat_01'), maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'} } } -- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements Config.Uniforms = { recruit = { male = { tshirt_1 = 59, tshirt_2 = 1, torso_1 = 55, torso_2 = 0, decals_1 = 0, decals_2 = 0, arms = 41, pants_1 = 25, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = 46, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 }, female = { tshirt_1 = 36, tshirt_2 = 1, torso_1 = 48, torso_2 = 0, decals_1 = 0, decals_2 = 0, arms = 44, pants_1 = 34, pants_2 = 0, shoes_1 = 27, shoes_2 = 0, helmet_1 = 45, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 } }, officer = { male = { tshirt_1 = 58, tshirt_2 = 0, torso_1 = 55, torso_2 = 0, decals_1 = 0, decals_2 = 0, arms = 41, pants_1 = 25, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 }, female = { tshirt_1 = 35, tshirt_2 = 0, torso_1 = 48, torso_2 = 0, decals_1 = 0, decals_2 = 0, arms = 44, pants_1 = 34, pants_2 = 0, shoes_1 = 27, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 } }, sergeant = { male = { tshirt_1 = 58, tshirt_2 = 0, torso_1 = 55, torso_2 = 0, decals_1 = 8, decals_2 = 1, arms = 41, pants_1 = 25, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 }, female = { tshirt_1 = 35, tshirt_2 = 0, torso_1 = 48, torso_2 = 0, decals_1 = 7, decals_2 = 1, arms = 44, pants_1 = 34, pants_2 = 0, shoes_1 = 27, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 } }, lieutenant = { male = { tshirt_1 = 58, tshirt_2 = 0, torso_1 = 55, torso_2 = 0, decals_1 = 8, decals_2 = 2, arms = 41, pants_1 = 25, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 }, female = { tshirt_1 = 35, tshirt_2 = 0, torso_1 = 48, torso_2 = 0, decals_1 = 7, decals_2 = 2, arms = 44, pants_1 = 34, pants_2 = 0, shoes_1 = 27, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 } }, boss = { male = { tshirt_1 = 58, tshirt_2 = 0, torso_1 = 55, torso_2 = 0, decals_1 = 8, decals_2 = 3, arms = 41, pants_1 = 25, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 }, female = { tshirt_1 = 35, tshirt_2 = 0, torso_1 = 48, torso_2 = 0, decals_1 = 7, decals_2 = 3, arms = 44, pants_1 = 34, pants_2 = 0, shoes_1 = 27, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0, chain_1 = 0, chain_2 = 0, ears_1 = 2, ears_2 = 0 } }, bullet_wear = { male = { bproof_1 = 11, bproof_2 = 1 }, female = { bproof_1 = 13, bproof_2 = 1 } }, gilet_wear = { male = { tshirt_1 = 59, tshirt_2 = 1 }, female = { tshirt_1 = 36, tshirt_2 = 1 } } }