if Config.PanicButton.ENABLE then local function IsAllowed_panic(job) for c, d in pairs(Config.PanicButton.job_table) do if job == d and on_duty then return Config.PanicButton.job_table end end return false end TriggerEvent('chat:addSuggestion', '/'..Config.PanicButton.command, Config.PanicButton.description) RegisterCommand(Config.PanicButton.command, function(source, args) TriggerEvent('cd_dispatch:PanicButtonEvent') end) RegisterNetEvent('cd_dispatch:PanicButtonEvent') AddEventHandler('cd_dispatch:PanicButtonEvent', function() local job = GetJob() local allowed_jobs = IsAllowed_panic(job) if allowed_jobs then TriggerServerEvent('cd_dispatch:CallCommand:Panic', GetPlayerInfo(), {job = job, job_table = allowed_jobs, char_name = SourceInfo.char_name}) PlayAnimation('random@arrests', 'generic_radio_chatter', 1000) else Notif(3, 'no_perms') end end) end