local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1 L0_1 = false L1_1 = false L2_1 = -1 L3_1 = false L4_1 = exports L4_1 = L4_1.xsound xSound = L4_1 L4_1 = {} L5_1 = {} L6_1 = false L7_1 = nil L8_1 = nil L9_1 = {} L10_1 = {} Zones = L10_1 L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = false L14_1 = nil L15_1 = false L16_1 = Citizen L16_1 = L16_1.CreateThread function L17_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = true while true do L1_2 = Wait L2_2 = 500 L1_2(L2_2) L1_2 = PlayerPedId L1_2 = L1_2() L10_1 = L1_2 L1_2 = GetVehiclePedIsIn L2_2 = L10_1 L3_2 = false L1_2 = L1_2(L2_2, L3_2) L11_1 = L1_2 L1_2 = GetEntityCoords L2_2 = L10_1 L1_2 = L1_2(L2_2) L12_1 = L1_2 end end L16_1(L17_1) L16_1 = Citizen L16_1 = L16_1.CreateThread function L17_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = false while true do L1_2 = L3_1 if L1_2 then L1_2 = IsPedInAnyVehicle L2_2 = PlayerPedId L2_2 = L2_2() L3_2 = false L1_2 = L1_2(L2_2, L3_2) if L1_2 then L1_2 = IsEntityDead L2_2 = PlayerPedId L2_2, L3_2 = L2_2() L1_2 = L1_2(L2_2, L3_2) if L1_2 and false == L0_2 then L1_2 = emergencyAlert L1_2() L0_2 = true else L1_2 = IsEntityDead L2_2 = PlayerPedId L2_2, L3_2 = L2_2() L1_2 = L1_2(L2_2, L3_2) if false == L1_2 then L0_2 = false end end end end L1_2 = Citizen L1_2 = L1_2.Wait L2_2 = 2000 L1_2(L2_2) end end L16_1(L17_1) L16_1 = Citizen L16_1 = L16_1.CreateThread function L17_1() local L0_2, L1_2, L2_2, L3_2 while true do L0_2 = L0_1 if not L0_2 then break end L0_2 = Citizen L0_2 = L0_2.Wait L1_2 = 0 L0_2(L1_2) L0_2 = DisableControlAction L1_2 = 0 L2_2 = 1 L3_2 = L0_1 L0_2(L1_2, L2_2, L3_2) L0_2 = DisableControlAction L1_2 = 0 L2_2 = 2 L3_2 = L0_1 L0_2(L1_2, L2_2, L3_2) L0_2 = DisableControlAction L1_2 = 0 L2_2 = 142 L3_2 = L0_1 L0_2(L1_2, L2_2, L3_2) L0_2 = DisableControlAction L1_2 = 0 L2_2 = 18 L3_2 = L0_1 L0_2(L1_2, L2_2, L3_2) L0_2 = DisableControlAction L1_2 = 0 L2_2 = 322 L3_2 = L0_1 L0_2(L1_2, L2_2, L3_2) L0_2 = DisableControlAction L1_2 = 0 L2_2 = 106 L3_2 = L0_1 L0_2(L1_2, L2_2, L3_2) end end L16_1(L17_1) L16_1 = Citizen L16_1 = L16_1.CreateThread function L17_1() local L0_2, L1_2, L2_2, L3_2 L0_2 = 1000 while true do L1_2 = IsPedInAnyVehicle L2_2 = PlayerPedId L2_2 = L2_2() L3_2 = false L1_2 = L1_2(L2_2, L3_2) if L1_2 then L0_2 = 0 L1_2 = IsControlJustPressed L2_2 = 0 L3_2 = Config L3_2 = L3_2.openKey L1_2 = L1_2(L2_2, L3_2) if L1_2 then activeUI = true L1_2 = SetDisplay L2_2 = L0_1 L2_2 = not L2_2 L1_2(L2_2) end end L1_2 = Citizen L1_2 = L1_2.Wait L2_2 = L0_2 L1_2(L2_2) end end L16_1(L17_1) L16_1 = RegisterNetEvent L17_1 = "bit-vehControl:open" L16_1(L17_1) L16_1 = AddEventHandler L17_1 = "bit-vehControl:open" function L18_1() local L0_2, L1_2 activeUI = true L0_2 = SetDisplay L1_2 = L0_1 L1_2 = not L1_2 L0_2(L1_2) end L16_1(L17_1, L18_1) L16_1 = Citizen L16_1 = L16_1.CreateThread function L17_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 L0_2 = 3000 activeUI = false while true do L1_2 = activeUI if L1_2 then L0_2 = 1000 L1_2 = GetClockHours L1_2 = L1_2() L2_2 = GetClockMinutes L2_2 = L2_2() if L1_2 >= 0 and L1_2 <= 9 then L3_2 = "0" L4_2 = tostring L5_2 = L1_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L1_2 = L3_2 end if L2_2 >= 0 and L2_2 <= 9 then L3_2 = "0" L4_2 = tostring L5_2 = L2_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2 = L3_2 end L3_2 = IsPedSittingInAnyVehicle L4_2 = PlayerPedId L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 = L4_2() L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) if L3_2 then L3_2 = GetVehiclePedIsIn L4_2 = PlayerPedId L4_2 = L4_2() L5_2 = false L3_2 = L3_2(L4_2, L5_2) L4_2 = GetVehicleFuelLevel L5_2 = L3_2 L4_2 = L4_2(L5_2) L5_2 = 100 L4_2 = L5_2 - L4_2 L5_2 = math L5_2 = L5_2.floor L6_2 = GetVehicleEngineTemperature L7_2 = L3_2 L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 = L6_2(L7_2) L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) L6_2 = GetEntityCoords L7_2 = PlayerPedId L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 = L7_2() L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) L7_2 = GetBlipInfoIdCoord L8_2 = GetFirstBlipInfoId L9_2 = 8 L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 = L8_2(L9_2) L7_2 = L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) L8_2 = nil L9_2 = nil L10_2 = nil L11_2 = getWeather L11_2 = L11_2() L12_2 = L7_2.x if 0 ~= L12_2 then L12_2 = L7_2.y if 0 ~= L12_2 then L12_2 = GetStreetNameFromHashKey L13_2 = GetStreetNameAtCoord L14_2 = L7_2.x L15_2 = L7_2.y L16_2 = L7_2.z L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2 = L13_2(L14_2, L15_2, L16_2) L12_2, L13_2 = L12_2(L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) L10_2 = L13_2 L9_2 = L12_2 L12_2 = GetDistanceBetweenCoords L13_2 = L6_2.x L14_2 = L6_2.y L15_2 = L6_2.z L16_2 = L7_2.x L17_2 = L7_2.y L18_2 = L7_2.z L19_2 = true L12_2 = L12_2(L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2) L8_2 = L12_2 L12_2 = 1000 if L8_2 > L12_2 then L12_2 = string L12_2 = L12_2.format L13_2 = "%.1f" L14_2 = math L14_2 = L14_2.floor L15_2 = L8_2 L14_2 = L14_2(L15_2) L14_2 = L14_2 / 1000 L12_2 = L12_2(L13_2, L14_2) L8_2 = L12_2 L12_2 = tostring L13_2 = L8_2 L12_2 = L12_2(L13_2) L13_2 = "km" L12_2 = L12_2 .. L13_2 L8_2 = L12_2 else L12_2 = math L12_2 = L12_2.floor L13_2 = L8_2 L12_2 = L12_2(L13_2) L8_2 = L12_2 L12_2 = tostring L13_2 = L8_2 L12_2 = L12_2(L13_2) L13_2 = "m" L12_2 = L12_2 .. L13_2 L8_2 = L12_2 end end else L8_2 = "-" L12_2 = Lang L9_2 = L12_2.noDest end L12_2 = SendNUIMessage L13_2 = {} L13_2.type = "updateFuel" L13_2.fuel = L4_2 L13_2.enginetemp = L5_2 L13_2.distance = L8_2 L13_2.streetname = L9_2 L13_2.weather = L11_2 L13_2.hour = L1_2 L13_2.minutes = L2_2 L12_2(L13_2) end else L0_2 = 3000 end L1_2 = Citizen L1_2 = L1_2.Wait L2_2 = L0_2 L1_2(L2_2) end end L16_1(L17_1) function L16_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 L0_2 = GetLocalTime L0_2, L1_2, L2_2, L3_2, L4_2, L5_2 = L0_2() end time = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = true L6_1 = L1_2 L1_2 = {} L1_2.volume = 0.5 L1_2.loop = false L5_1 = L1_2 L1_2 = nil L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.soundExists L4_2 = nome L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.getVolume L4_2 = nome L2_2 = L2_2(L3_2, L4_2) L5_1.volume = L2_2 L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.isLooped L4_2 = nome L2_2 = L2_2(L3_2, L4_2) L5_1.loop = L2_2 L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.isPlaying L4_2 = nome L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.getLink L4_2 = nome L2_2 = L2_2(L3_2, L4_2) L1_2 = L2_2 end end L2_2 = GetVehiclePedIsIn L3_2 = PlayerPedId L3_2 = L3_2() L4_2 = false L2_2 = L2_2(L3_2, L4_2) vehicle = L2_2 L2_2 = IsPedSittingInAnyVehicle L3_2 = PlayerPedId L3_2, L4_2, L5_2 = L3_2() L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 then L2_2 = DoesVehicleHaveDoor L3_2 = vehicle L4_2 = 2 L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = true L1_1 = L2_2 else L2_2 = false L1_1 = L2_2 end end L0_1 = A0_2 L2_2 = focus L3_2 = A0_2 L2_2(L3_2) L2_2 = SendNUIMessage L3_2 = {} L3_2.type = "ui" L3_2.status = A0_2 L4_2 = L1_1 L3_2.fourdoors = L4_2 L4_2 = Config L4_2 = L4_2.viewWindows L3_2.windows = L4_2 L2_2(L3_2) while true do L2_2 = L0_1 if not L2_2 then break end L2_2 = DisableControlAction L3_2 = 0 L4_2 = 1 L5_2 = L0_1 L2_2(L3_2, L4_2, L5_2) L2_2 = DisableControlAction L3_2 = 0 L4_2 = 2 L5_2 = L0_1 L2_2(L3_2, L4_2, L5_2) L2_2 = Citizen L2_2 = L2_2.Wait L3_2 = 0 L2_2(L3_2) end end SetDisplay = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = GetPlayerPed L2_2 = -1 L1_2 = L1_2(L2_2) L2_2 = IsPedSittingInAnyVehicle L3_2 = L1_2 L2_2 = L2_2(L3_2) if L2_2 then L2_2 = GetVehiclePedIsIn L3_2 = L1_2 L4_2 = false L2_2 = L2_2(L3_2, L4_2) L3_2 = GetVehicleDoorAngleRatio L4_2 = L2_2 L5_2 = A0_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 > 0.0 then L3_2 = SetVehicleDoorShut L4_2 = L2_2 L5_2 = A0_2 L6_2 = false L3_2(L4_2, L5_2, L6_2) else L3_2 = SetVehicleDoorOpen L4_2 = L2_2 L5_2 = A0_2 L6_2 = false L3_2(L4_2, L5_2, L6_2) end end end DoorControl = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = false L3_2 = L5_1.volume L4_2 = xSound L5_2 = L4_2 L4_2 = L4_2.soundExists L6_2 = A1_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 then L4_2 = xSound L5_2 = L4_2 L4_2 = L4_2.isPlaying L6_2 = A1_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 then L2_2 = true L4_2 = xSound L5_2 = L4_2 L4_2 = L4_2.getVolume L6_2 = A1_2 L4_2 = L4_2(L5_2, L6_2) L3_2 = L4_2 L5_1.volume = L3_2 end end L4_2 = L3_2 + A0_2 L5_2 = 1.01 if L4_2 <= L5_2 then L5_2 = -0.001 if L4_2 >= L5_2 and L2_2 then L5_2 = 0.005 if L4_2 < L5_2 then L4_2 = 0.0 end L5_1.volume = L4_2 L5_2 = "Volume: " L6_2 = math L6_2 = L6_2.floor L7_2 = L4_2 * 100 L7_2 = L7_2 - 0.1 L7_2 = L7_2 + 1 L6_2 = L6_2(L7_2) L7_2 = "%" L5_2 = L5_2 .. L6_2 .. L7_2 L6_2 = SendNUIMessage L7_2 = {} L7_2.type = "changevolume" L7_2.text = L5_2 L6_2(L7_2) L6_2 = TriggerServerEvent L7_2 = "bit-vehControl:ChangeVolume" L8_2 = A0_2 L9_2 = A1_2 L6_2(L7_2, L8_2, L9_2) end end end ApplySound = L16_1 function L16_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 L1_2 = 1.2 L2_2 = 181 L3_2 = 0.5 L4_2 = 70.0 L5_2 = 1.0 L6_2 = A0_2.distance if nil ~= L6_2 then L6_2 = A0_2.distance L1_2 = L1_2 + L6_2 end L6_2 = A0_2.rotation if nil ~= L6_2 then L6_2 = A0_2.rotation L2_2 = L2_2 + L6_2 end L6_2 = A0_2.fovpoint if nil ~= L6_2 then L6_2 = A0_2.fovpoint L3_2 = L3_2 + L6_2 end L6_2 = L4_2 + L5_2 L6_2 = L6_2 * L3_2 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = A0_2.use if L10_2 then L10_2 = table L10_2 = L10_2.unpack L11_2 = GetEntityCoords L12_2 = A0_2.ped L13_2 = true L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L11_2(L12_2, L13_2) L10_2, L11_2, L12_2 = L10_2(L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L13_2 = GetEntityForwardX L14_2 = A0_2.ped L13_2 = L13_2(L14_2) L13_2 = L13_2 * L1_2 L13_2 = L10_2 + L13_2 L14_2 = GetEntityForwardY L15_2 = A0_2.ped L14_2 = L14_2(L15_2) L14_2 = L14_2 * L1_2 L14_2 = L11_2 + L14_2 L9_2 = L12_2 L8_2 = L14_2 L7_2 = L13_2 L13_2 = GetEntityRotation L14_2 = A0_2.ped L15_2 = 2 L13_2 = L13_2(L14_2, L15_2) rx = L13_2 L13_2 = rx L14_2 = vector3 L15_2 = 0.0 L16_2 = 0.0 L17_2 = L2_2 L14_2 = L14_2(L15_2, L16_2, L17_2) L13_2 = L13_2 + L14_2 camRotation = L13_2 else L10_2 = A0_2.coords L10_2 = L10_2.x L11_2 = A0_2.coords L11_2 = L11_2.y L12_2 = A0_2.coords L9_2 = L12_2.z L8_2 = L11_2 L7_2 = L10_2 L10_2 = vector3 L11_2 = 0.0 L12_2 = 0.0 L13_2 = L2_2 L10_2 = L10_2(L11_2, L12_2, L13_2) camRotation = L10_2 end L10_2 = vector3 L11_2 = L7_2 L12_2 = L8_2 L13_2 = L9_2 L10_2 = L10_2(L11_2, L12_2, L13_2) camCoords = L10_2 L10_2 = CreateCamWithParams L11_2 = "DEFAULT_SCRIPTED_CAMERA" L12_2 = camCoords L13_2 = camRotation L14_2 = GetGameplayCamFov L14_2, L15_2, L16_2, L17_2 = L14_2() L10_2 = L10_2(L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2) L14_1 = L10_2 L10_2 = SetCamFov L11_2 = L14_1 L12_2 = L6_2 L10_2(L11_2, L12_2) L10_2 = SetCamActive L11_2 = L14_1 L12_2 = true L10_2(L11_2, L12_2) L10_2 = RenderScriptCams L11_2 = true L12_2 = true L13_2 = 1000 L14_2 = true L15_2 = false L10_2(L11_2, L12_2, L13_2, L14_2, L15_2) end Camera = L16_1 function L16_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = A1_2 if A0_2 then L3_2 = false L4_2 = 1 L5_2 = Zones L5_2 = #L5_2 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = Zones L8_2 = L8_2[L7_2] L9_2 = L8_2.name if L9_2 == L2_2 then L3_2 = true end end if L3_2 then L4_2 = {} L4_2.name = L2_2 L4_2.link = A0_2 L5_2 = L5_1.loop L4_2.loop = L5_2 L5_2 = IsPedInAnyVehicle L6_2 = PlayerPedId L6_2 = L6_2() L7_2 = false L5_2 = L5_2(L6_2, L7_2) if L5_2 then L5_2 = NetworkGetNetworkIdFromEntity L6_2 = GetVehiclePedIsIn L7_2 = PlayerPedId L7_2 = L7_2() L8_2 = false L6_2, L7_2, L8_2, L9_2, L10_2 = L6_2(L7_2, L8_2) L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) L4_2.popo = L5_2 end L5_2 = TriggerServerEvent L6_2 = "bit-vehControl:ModifyURL" L7_2 = L4_2 L5_2(L6_2, L7_2) else L4_2 = IsPedInAnyVehicle L5_2 = PlayerPedId L5_2 = L5_2() L6_2 = false L4_2 = L4_2(L5_2, L6_2) if L4_2 then L4_2 = GetVehiclePedIsIn L5_2 = PlayerPedId L5_2 = L5_2() L6_2 = false L4_2 = L4_2(L5_2, L6_2) L5_2 = GetEntityCoords L6_2 = L4_2 L5_2 = L5_2(L6_2) L6_2 = NetworkGetNetworkIdFromEntity L7_2 = L4_2 L6_2 = L6_2(L7_2) L7_2 = {} L7_2.plate = L2_2 L7_2.coords = L5_2 L7_2.link = A0_2 L7_2.popo = L6_2 L8_2 = L5_1.volume L7_2.volume = L8_2 L8_2 = L5_1.loop L7_2.loop = L8_2 L8_2 = TriggerServerEvent L9_2 = "bit-vehControl:AddVehicle" L10_2 = L7_2 L8_2(L9_2, L10_2) else end end end L3_2 = SendNUIMessage L4_2 = {} L4_2.type = "time" L3_2(L4_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = SendNUIMessage L4_2 = {} L4_2.type = "time" L5_2 = xSound L6_2 = L5_2 L5_2 = L5_2.getMaxDuration L7_2 = L2_2 L5_2 = L5_2(L6_2, L7_2) L4_2.total = L5_2 L5_2 = xSound L6_2 = L5_2 L5_2 = L5_2.getTimeStamp L7_2 = L2_2 L5_2 = L5_2(L6_2, L7_2) L4_2.played = L5_2 L3_2(L4_2) end L3_2 = 0 while true do L4_2 = L6_1 if not L4_2 then break end L4_2 = Wait L5_2 = 1000 L4_2(L5_2) L4_2 = xSound L5_2 = L4_2 L4_2 = L4_2.soundExists L6_2 = L2_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 then L4_2 = xSound L5_2 = L4_2 L4_2 = L4_2.isPlaying L6_2 = L2_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 then L4_2 = SendNUIMessage L5_2 = {} L5_2.type = "time" L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.getMaxDuration L8_2 = L2_2 L6_2 = L6_2(L7_2, L8_2) L5_2.total = L6_2 L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.getTimeStamp L8_2 = L2_2 L6_2 = L6_2(L7_2, L8_2) L5_2.played = L6_2 L4_2(L5_2) else L3_2 = L3_2 + 1 end else L3_2 = L3_2 + 1 end if L3_2 >= 4 then break end end end SetUrl = L16_1 L16_1 = RegisterNetEvent L17_1 = "bit-vehControl:WindowControl" L16_1(L17_1) L16_1 = AddEventHandler L17_1 = "bit-vehControl:WindowControl" function L18_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = WindowControl L3_2 = A0_2 L4_2 = A1_2 L2_2(L3_2, L4_2) end L16_1(L17_1, L18_1) function L16_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 if nil == A1_2 or 0 == A1_2 then L3_2 = GetPlayerPed L4_2 = -1 L3_2 = L3_2(L4_2) L4_2 = IsPedSittingInAnyVehicle L5_2 = L3_2 L4_2 = L4_2(L5_2) if L4_2 then L4_2 = GetVehiclePedIsIn L5_2 = L3_2 L6_2 = false L4_2 = L4_2(L5_2, L6_2) L5_2 = NetworkGetNetworkIdFromEntity L6_2 = L4_2 L5_2 = L5_2(L6_2) L6_2 = GetPlayerServerId L7_2 = PlayerId L7_2, L8_2, L9_2, L10_2, L11_2 = L7_2() L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) if A2_2 ~= L6_2 then L7_2 = TriggerServerEvent L8_2 = "bit-vehControl:WindowControl" L9_2 = L6_2 L10_2 = A0_2 L11_2 = L5_2 L7_2(L8_2, L9_2, L10_2, L11_2) elseif 0 == A0_2 then L7_2 = windowState1 if true == L7_2 then L7_2 = RollDownWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState1 = false else L7_2 = RollUpWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState1 = true end elseif 1 == A0_2 then L7_2 = windowState2 if true == L7_2 then L7_2 = RollDownWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState2 = false else L7_2 = RollUpWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState2 = true end elseif 2 == A0_2 then L7_2 = windowState3 if true == L7_2 then L7_2 = RollDownWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState3 = false else L7_2 = RollUpWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState3 = true end elseif 3 == A0_2 then L7_2 = windowState4 if true == L7_2 then L7_2 = RollDownWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState4 = false else L7_2 = RollUpWindow L8_2 = L4_2 L9_2 = A0_2 L7_2(L8_2, L9_2) windowState4 = true end end end else L3_2 = NetToVeh L4_2 = A1_2 L3_2 = L3_2(L4_2) if 0 == A0_2 then L4_2 = windowState1 if true == L4_2 then L4_2 = RollDownWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState1 = false else L4_2 = RollUpWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState1 = true end elseif 1 == A0_2 then L4_2 = windowState2 if true == L4_2 then L4_2 = RollDownWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState2 = false else L4_2 = RollUpWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState2 = true end elseif 2 == A0_2 then L4_2 = windowState3 if true == L4_2 then L4_2 = RollDownWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState3 = false else L4_2 = RollUpWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState3 = true end elseif 3 == A0_2 then L4_2 = windowState4 if true == L4_2 then L4_2 = RollDownWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState4 = false else L4_2 = RollUpWindow L5_2 = L3_2 L6_2 = A0_2 L4_2(L5_2, L6_2) windowState4 = true end end end end WindowControl = L16_1 L16_1 = Citizen L16_1 = L16_1.CreateThread function L17_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = 1000 while true do L1_2 = activeUI if L1_2 then L1_2 = IsPedInAnyVehicle L2_2 = PlayerPedId L2_2 = L2_2() L3_2 = false L1_2 = L1_2(L2_2, L3_2) if not L1_2 then L1_2 = false L13_1 = L1_2 activeUI = false L1_2 = SetDisplay L2_2 = false L1_2(L2_2) L1_2 = ClearFocus L1_2() L1_2 = RenderScriptCams L2_2 = false L3_2 = true L4_2 = 1000 L5_2 = true L6_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = DestroyCam L2_2 = L14_1 L3_2 = false L1_2(L2_2, L3_2) L1_2 = nil L14_1 = L1_2 L1_2 = focusOff L1_2() end end L1_2 = Citizen L1_2 = L1_2.Wait L2_2 = L0_2 L1_2(L2_2) end end L16_1(L17_1) L16_1 = RegisterNUICallback L17_1 = "exit" function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = false L13_1 = L1_2 activeUI = false L1_2 = SetDisplay L2_2 = false L1_2(L2_2) L1_2 = ClearFocus L1_2() L1_2 = RenderScriptCams L2_2 = false L3_2 = true L4_2 = 1000 L5_2 = true L6_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = DestroyCam L2_2 = L14_1 L3_2 = false L1_2(L2_2, L3_2) L1_2 = nil L14_1 = L1_2 L1_2 = focusOff L1_2() end L16_1(L17_1, L18_1) L16_1 = RegisterNUICallback L17_1 = "door" function L18_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.door if "hood" == L1_2 then L1_2 = DoorControl L2_2 = 4 L1_2(L2_2) else L1_2 = A0_2.door if "trunk" == L1_2 then L1_2 = DoorControl L2_2 = 5 L1_2(L2_2) else L1_2 = A0_2.door if "lrdoor" == L1_2 then L1_2 = DoorControl L2_2 = 2 L1_2(L2_2) else L1_2 = A0_2.door if "lfdoor" == L1_2 then L1_2 = DoorControl L2_2 = 0 L1_2(L2_2) else L1_2 = A0_2.door if "rfdoor" == L1_2 then L1_2 = DoorControl L2_2 = 1 L1_2(L2_2) else L1_2 = A0_2.door if "rrdoor" == L1_2 then L1_2 = DoorControl L2_2 = 3 L1_2(L2_2) end end end end end end end L16_1(L17_1, L18_1) L16_1 = RegisterNUICallback L17_1 = "engine" function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = GetVehiclePedIsIn L2_2 = PlayerPedId L2_2 = L2_2() L3_2 = false L1_2 = L1_2(L2_2, L3_2) if nil ~= L1_2 and 0 ~= L1_2 then L2_2 = GetPedInVehicleSeat L3_2 = L1_2 L4_2 = 0 L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = Config L2_2 = L2_2.customEngineButton if L2_2 then L2_2 = engineButton L3_2 = L1_2 L2_2(L3_2) else L2_2 = SetVehicleEngineOn L3_2 = L1_2 L4_2 = GetIsVehicleEngineRunning L5_2 = L1_2 L4_2 = L4_2(L5_2) L4_2 = not L4_2 L5_2 = false L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end end end end L16_1(L17_1, L18_1) L16_1 = RegisterNUICallback L17_1 = "light" function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = GetPlayerPed L2_2 = -1 L1_2 = L1_2(L2_2) L2_2 = IsPedSittingInAnyVehicle L3_2 = L1_2 L2_2 = L2_2(L3_2) if L2_2 then L2_2 = GetVehiclePedIsIn L3_2 = L1_2 L4_2 = false L2_2 = L2_2(L3_2, L4_2) L3_2 = IsVehicleInteriorLightOn L4_2 = L2_2 L3_2 = L3_2(L4_2) if L3_2 then L3_2 = SetVehicleInteriorlight L4_2 = L2_2 L5_2 = false L3_2(L4_2, L5_2) else L3_2 = SetVehicleInteriorlight L4_2 = L2_2 L5_2 = true L3_2(L4_2, L5_2) end end end L16_1(L17_1, L18_1) L16_1 = RegisterNUICallback L17_1 = "seat" function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = GetPlayerPed L2_2 = -1 L1_2 = L1_2(L2_2) L2_2 = IsPedSittingInAnyVehicle L3_2 = L1_2 L2_2 = L2_2(L3_2) if L2_2 then L2_2 = GetVehiclePedIsIn L3_2 = L1_2 L4_2 = false L2_2 = L2_2(L3_2, L4_2) L3_2 = L2_1 if -1 == L3_2 then L3_2 = SetPedIntoVehicle L4_2 = GetPlayerPed L5_2 = -1 L4_2 = L4_2(L5_2) L5_2 = L2_2 L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 L2_1 = L3_2 else L3_2 = L2_1 if 0 == L3_2 then L3_2 = SetPedIntoVehicle L4_2 = GetPlayerPed L5_2 = -1 L4_2 = L4_2(L5_2) L5_2 = L2_2 L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = 1 L2_1 = L3_2 else L3_2 = L2_1 if 1 == L3_2 then L3_2 = SetPedIntoVehicle L4_2 = GetPlayerPed L5_2 = -1 L4_2 = L4_2(L5_2) L5_2 = L2_2 L6_2 = 2 L3_2(L4_2, L5_2, L6_2) L3_2 = 2 L2_1 = L3_2 else L3_2 = L2_1 if 2 == L3_2 then L3_2 = SetPedIntoVehicle L4_2 = GetPlayerPed L5_2 = -1 L4_2 = L4_2(L5_2) L5_2 = L2_2 L6_2 = -1 L3_2(L4_2, L5_2, L6_2) L3_2 = -1 L2_1 = L3_2 end end end end end end L16_1(L17_1, L18_1) L16_1 = RegisterNUICallback L17_1 = "lock" function L18_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = GetPlayerPed L2_2 = -1 L1_2 = L1_2(L2_2) L2_2 = IsPedSittingInAnyVehicle L3_2 = L1_2 L2_2 = L2_2(L3_2) if L2_2 then L2_2 = GetVehiclePedIsIn L3_2 = L1_2 L4_2 = false L2_2 = L2_2(L3_2, L4_2) L3_2 = Config L3_2 = L3_2.customLock if L3_2 then L3_2 = customLock L4_2 = L2_2 L3_2(L4_2) else L3_2 = GetVehicleDoorLockStatus L4_2 = L2_2 L3_2 = L3_2(L4_2) if 0 ~= L3_2 then L3_2 = GetVehicleDoorLockStatus L4_2 = L2_2 L3_2 = L3_2(L4_2) if 1 ~= L3_2 then goto lbl_44 end end L3_2 = SetVehicleDoorsLocked L4_2 = L2_2 L5_2 = 2 L3_2(L4_2, L5_2) L3_2 = notifications L4_2 = Noti L4_2 = L4_2.check L5_2 = Lang L5_2 = L5_2.locked L6_2 = Noti L6_2 = L6_2.time L3_2(L4_2, L5_2, L6_2) goto lbl_61 ::lbl_44:: L3_2 = GetVehicleDoorLockStatus L4_2 = L2_2 L3_2 = L3_2(L4_2) if 2 == L3_2 then L3_2 = SetVehicleDoorsLocked L4_2 = L2_2 L5_2 = 0 L3_2(L4_2, L5_2) L3_2 = notifications L4_2 = Noti L4_2 = L4_2.check L5_2 = Lang L5_2 = L5_2.unlocked L6_2 = Noti L6_2 = L6_2.time L3_2(L4_2, L5_2, L6_2) end end end ::lbl_61:: end L16_1(L17_1, L18_1) L16_1 = false L17_1 = RegisterNUICallback L18_1 = "lights" function L19_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = GetPlayerPed L2_2 = -1 L1_2 = L1_2(L2_2) L2_2 = IsPedSittingInAnyVehicle L3_2 = L1_2 L2_2 = L2_2(L3_2) if L2_2 then L2_2 = GetVehiclePedIsIn L3_2 = L1_2 L4_2 = false L2_2 = L2_2(L3_2, L4_2) L3_2 = Config L3_2 = L3_2.customLights if L3_2 then L3_2 = customLights L4_2 = L2_2 L3_2(L4_2) else L3_2 = GetVehicleLightsState L4_2 = L2_2 L3_2, L4_2, L5_2 = L3_2(L4_2) if 1 == L4_2 and 0 == L5_2 then L6_2 = SetVehicleLights L7_2 = L2_2 L8_2 = 1 L6_2(L7_2, L8_2) L6_2 = true L16_1 = L6_2 elseif 1 == L4_2 and 1 == L5_2 or 0 == L4_2 and 1 == L5_2 then L6_2 = SetVehicleLights L7_2 = L2_2 L8_2 = 2 L6_2(L7_2, L8_2) L6_2 = false L16_1 = L6_2 else L6_2 = L16_1 if L6_2 then L6_2 = false L16_1 = L6_2 L6_2 = SetVehicleLights L7_2 = L2_2 L8_2 = 1 L6_2(L7_2, L8_2) else L6_2 = true L16_1 = L6_2 L6_2 = SetVehicleLights L7_2 = L2_2 L8_2 = 2 L6_2(L7_2, L8_2) end end end end end L17_1(L18_1, L19_1) L17_1 = RegisterNUICallback L18_1 = "emergency" function L19_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L3_1 if L1_2 then L1_2 = false L3_1 = L1_2 L1_2 = SendNUIMessage L2_2 = {} L2_2.type = "emergency" L3_2 = L3_1 L2_2.emergencystatus = L3_2 L1_2(L2_2) else L1_2 = true L3_1 = L1_2 L1_2 = SendNUIMessage L2_2 = {} L2_2.type = "emergency" L3_2 = L3_1 L2_2.emergencystatus = L3_2 L1_2(L2_2) end end L17_1(L18_1, L19_1) L17_1 = RegisterNUICallback L18_1 = "camera" function L19_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = GetVehiclePedIsIn L2_2 = PlayerPedId L2_2 = L2_2() L3_2 = false L1_2 = L1_2(L2_2, L3_2) L2_2 = {} L2_2.use = true L2_2.ped = L1_2 L2_2.coords = nil L2_2.distance = -3.5 L2_2.rotation = 0.5 L2_2.fovpoint = 0.5 L3_2 = Camera L4_2 = L2_2 L3_2(L4_2) L3_2 = Citizen L3_2 = L3_2.Wait L4_2 = 1000 L3_2(L4_2) L3_2 = SendNUIMessage L4_2 = {} L4_2.type = "rearcam" L3_2(L4_2) L3_2 = true L13_1 = L3_2 while true do L3_2 = L13_1 if not L3_2 then break end L3_2 = AttachCamToEntity L4_2 = L14_1 L5_2 = PlayerPedId L5_2 = L5_2() L6_2 = 0.0 L7_2 = -3.0 L8_2 = 0.0 L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = SetCamRot L4_2 = L14_1 L5_2 = 0.0 L6_2 = 0.0 L7_2 = GetEntityHeading L8_2 = L1_2 L7_2 = L7_2(L8_2) L7_2 = L7_2 - 180.0 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = EnableControlAction L4_2 = 0 L5_2 = 1 L6_2 = true L3_2(L4_2, L5_2, L6_2) L3_2 = EnableControlAction L4_2 = 0 L5_2 = 2 L6_2 = true L3_2(L4_2, L5_2, L6_2) L3_2 = Citizen L3_2 = L3_2.Wait L4_2 = 0 L3_2(L4_2) end end L17_1(L18_1, L19_1) L17_1 = RegisterNUICallback L18_1 = "window" function L19_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.window if "lrdoor" == L1_2 then L1_2 = WindowControl L2_2 = 2 L1_2(L2_2) else L1_2 = A0_2.window if "lfdoor" == L1_2 then L1_2 = WindowControl L2_2 = 0 L1_2(L2_2) else L1_2 = A0_2.window if "rfdoor" == L1_2 then L1_2 = WindowControl L2_2 = 1 L1_2(L2_2) else L1_2 = A0_2.window if "rrdoor" == L1_2 then L1_2 = WindowControl L2_2 = 3 L1_2(L2_2) end end end end end L17_1(L18_1, L19_1) L17_1 = RegisterNUICallback L18_1 = "action" function L19_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = source L2_2 = L8_1 L3_2 = IsPedInAnyVehicle L4_2 = PlayerPedId L4_2 = L4_2() L5_2 = false L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = GetVehiclePedIsIn L4_2 = PlayerPedId L4_2 = L4_2() L5_2 = false L3_2 = L3_2(L4_2, L5_2) L4_2 = GetVehicleNumberPlateText L5_2 = L3_2 L4_2 = L4_2(L5_2) L2_2 = L4_2 end L3_2 = A0_2.action if "seturl" == L3_2 then L3_2 = SetUrl L4_2 = A0_2.link L5_2 = L2_2 L3_2(L4_2, L5_2) else L3_2 = A0_2.action if "play" == L3_2 then L3_2 = L15_1 if not L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.isPlaying L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = TriggerServerEvent L4_2 = "bit-vehControl:ChangeState" L5_2 = false L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = SendNUIMessage L4_2 = {} L4_2.type = "pause" L3_2(L4_2) end end L3_2 = true L15_1 = L3_2 else L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.isPaused L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = TriggerServerEvent L4_2 = "bit-vehControl:ChangeState" L5_2 = true L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 while true do L4_2 = L6_1 if not L4_2 then break end L4_2 = Wait L5_2 = 1000 L4_2(L5_2) L4_2 = xSound L5_2 = L4_2 L4_2 = L4_2.isPlaying L6_2 = L2_2 L4_2 = L4_2(L5_2, L6_2) if L4_2 then L4_2 = SendNUIMessage L5_2 = {} L5_2.type = "time" L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.getMaxDuration L8_2 = L2_2 L6_2 = L6_2(L7_2, L8_2) L5_2.total = L6_2 L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.getTimeStamp L8_2 = L2_2 L6_2 = L6_2(L7_2, L8_2) L5_2.played = L6_2 L4_2(L5_2) else L3_2 = L3_2 + 1 end if L3_2 >= 5 then break end end end end L3_2 = false L15_1 = L3_2 end else L3_2 = A0_2.action if "pause" == L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.isPlaying L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = TriggerServerEvent L4_2 = "bit-vehControl:ChangeState" L5_2 = false L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) end end else L3_2 = A0_2.action if "volumeup" == L3_2 then L3_2 = ApplySound L4_2 = 0.05 L5_2 = L2_2 L3_2(L4_2, L5_2) else L3_2 = A0_2.action if "volumedown" == L3_2 then L3_2 = ApplySound L4_2 = -0.05 L5_2 = L2_2 L3_2(L4_2, L5_2) else L3_2 = A0_2.action if "forward" == L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = TriggerServerEvent L4_2 = "bit-vehControl:ChangePosition" L5_2 = 10 L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) end else L3_2 = A0_2.action if "back" == L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = TriggerServerEvent L4_2 = "bit-vehControl:ChangePosition" L5_2 = -10 L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) end end end end end end end end end L17_1(L18_1, L19_1) L17_1 = RegisterCommand L18_1 = Config L18_1 = L18_1.command function L19_1(A0_2, A1_2) local L2_2, L3_2 activeUI = true L2_2 = SetDisplay L3_2 = L0_1 L3_2 = not L3_2 L2_2(L3_2) end L17_1(L18_1, L19_1) L17_1 = RegisterNetEvent L18_1 = "bit-vehControl:ChangeVolume" L17_1(L18_1) L17_1 = AddEventHandler L18_1 = "bit-vehControl:ChangeVolume" function L19_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = nil L4_2 = nil L5_2 = 1 L6_2 = Zones L6_2 = #L6_2 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L9_2 = Zones L9_2 = L9_2[L8_2] L10_2 = L9_2.name if A2_2 == L10_2 then L9_2.volume = A0_2 L9_2.range = A1_2 L3_2 = L9_2.popo L4_2 = L9_2.coords end end L5_2 = xSound L6_2 = L5_2 L5_2 = L5_2.soundExists L7_2 = A2_2 L5_2 = L5_2(L6_2, L7_2) if L5_2 then L5_2 = xSound L6_2 = L5_2 L5_2 = L5_2.Distance L7_2 = A2_2 L8_2 = A1_2 L5_2(L6_2, L7_2, L8_2) if not L3_2 and L4_2 then L5_2 = xSound L6_2 = L5_2 L5_2 = L5_2.setVolumeMax L7_2 = A2_2 L8_2 = A0_2 L5_2(L6_2, L7_2, L8_2) end end end L17_1(L18_1, L19_1) L17_1 = RegisterNetEvent L18_1 = "bit-vehControl:ChangeState" L17_1(L18_1) L17_1 = AddEventHandler L18_1 = "bit-vehControl:ChangeState" function L19_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 if A0_2 then L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.soundExists L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.Resume L4_2 = A1_2 L2_2(L3_2, L4_2) end else L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.soundExists L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.Pause L4_2 = A1_2 L2_2(L3_2, L4_2) end end L2_2 = nil L3_2 = 1 L4_2 = Zones L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = Zones L7_2 = L7_2[L6_2] L8_2 = L7_2.name if L8_2 == A1_2 then L8_2 = L7_2.popo if L8_2 then L2_2 = L6_2 end L7_2.isplaying = A0_2 end end if A0_2 and L2_2 then L3_2 = table L3_2 = L3_2.insert L4_2 = L9_1 L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = StartMusicLoop L4_2 = L2_2 L3_2(L4_2) elseif L2_2 then L3_2 = 1 L4_2 = L9_1 L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = L9_1 L7_2 = L7_2[L6_2] if L7_2 == L2_2 then L8_2 = table L8_2 = L8_2.remove L9_2 = L9_1 L10_2 = L6_2 L8_2(L9_2, L10_2) end end end end L17_1(L18_1, L19_1) L17_1 = RegisterNetEvent L18_1 = "bit-vehControl:ChangePosition" L17_1(L18_1) L17_1 = AddEventHandler L18_1 = "bit-vehControl:ChangePosition" function L19_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = nil L3_2 = 1 L4_2 = Zones L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = Zones L7_2 = L7_2[L6_2] L8_2 = L7_2.name if L8_2 == A1_2 then L8_2 = L7_2.deftime L8_2 = L8_2 + A0_2 L7_2.deftime = L8_2 L8_2 = L7_2.deftime if L8_2 < 0 then L7_2.deftime = 0 end L2_2 = L7_2.deftime end end L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = A1_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setTimeStamp L5_2 = A1_2 L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) end end L17_1(L18_1, L19_1) L17_1 = RegisterNetEvent L18_1 = "bit-vehControl:ModifyURL" L17_1(L18_1) L17_1 = AddEventHandler L18_1 = "bit-vehControl:ModifyURL" function L19_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = A0_2 L2_2 = L1_2.volume L3_2 = Config L3_2 = L3_2.EveryoneHears if not L3_2 then L3_2 = L1_2.popo if L3_2 then L2_2 = 0.0 L3_2 = GetVehiclePedIsIn L4_2 = PlayerPedId L4_2 = L4_2() L5_2 = false L3_2 = L3_2(L4_2, L5_2) L4_2 = GetVehicleNumberPlateText L5_2 = L3_2 L4_2 = L4_2(L5_2) L5_2 = L1_2.name if L4_2 == L5_2 then L2_2 = L1_2.volume end end end L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.soundExists L5_2 = L1_2.name L3_2 = L3_2(L4_2, L5_2) if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.isDynamic L5_2 = L1_2.name L3_2 = L3_2(L4_2, L5_2) if not L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setSoundDynamic L5_2 = L1_2.name L6_2 = true L3_2(L4_2, L5_2, L6_2) end L3_2 = Wait L4_2 = 100 L3_2(L4_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setVolumeMax L5_2 = L1_2.name L6_2 = 0.0 L3_2(L4_2, L5_2, L6_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setSoundURL L5_2 = L1_2.name L6_2 = L1_2.deflink L3_2(L4_2, L5_2, L6_2) L3_2 = Wait L4_2 = 100 L3_2(L4_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.Position L5_2 = L1_2.name L6_2 = L1_2.coords L3_2(L4_2, L5_2, L6_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setSoundLoop L5_2 = L1_2.name L6_2 = L1_2.loop L3_2(L4_2, L5_2, L6_2) L3_2 = Wait L4_2 = 200 L3_2(L4_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setTimeStamp L5_2 = L1_2.name L6_2 = 0 L3_2(L4_2, L5_2, L6_2) L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.setVolumeMax L5_2 = L1_2.name L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) else L3_2 = Config L3_2 = L3_2.useHigh3DSound if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.Play3DEntity L5_2 = NetworkGetNetworkIdFromEntity L6_2 = popodentro L5_2 = L5_2(L6_2) L6_2 = Config L6_2 = L6_2.VolumeDistance L7_2 = L1_2.deflink L8_2 = 1.0 L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) else L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.PlayUrlPos L5_2 = L1_2.name L6_2 = L1_2.deflink L7_2 = L2_2 L8_2 = L1_2.coords L9_2 = L1_2.loop L10_2 = {} function L11_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = xSound L2_3 = L1_3 L1_3 = L1_3.setTimeStamp L3_3 = L1_2.name L4_3 = L1_2.deftime L1_3(L2_3, L3_3, L4_3) L1_3 = xSound L2_3 = L1_3 L1_3 = L1_3.Distance L3_3 = L1_2.name L4_3 = L1_2.range L1_3(L2_3, L3_3, L4_3) end L10_2.onPlayStart = L11_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end end L3_2 = nil L4_2 = 1 L5_2 = Zones L5_2 = #L5_2 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = Zones L8_2 = L8_2[L7_2] L9_2 = L1_2.name L10_2 = L8_2.name if L9_2 == L10_2 then L9_2 = L8_2.popo if L9_2 then L3_2 = L7_2 end L9_2 = L1_2.deflink L8_2.deflink = L9_2 L8_2.deftime = 0 L9_2 = L1_2.isplaying L8_2.isplaying = L9_2 L9_2 = L1_2.loop L8_2.loop = L9_2 L9_2 = L1_2.popo if L9_2 then L9_2 = L1_2.popo L8_2.popo = L9_2 end end end L4_2 = false L5_2 = 1 L6_2 = L9_1 L6_2 = #L6_2 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L9_2 = L9_1 L9_2 = L9_2[L8_2] if L9_2 == L3_2 then L4_2 = true end end L5_2 = 0 while true do L6_2 = L6_1 if not L6_2 then break end L6_2 = Wait L7_2 = 1000 L6_2(L7_2) L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.soundExists L8_2 = L1_2.name L6_2 = L6_2(L7_2, L8_2) if L6_2 then L6_2 = PlayerPedId L6_2 = L6_2() L7_2 = GetEntityCoords L8_2 = L6_2 L7_2 = L7_2(L8_2) L8_2 = xSound L9_2 = L8_2 L8_2 = L8_2.getPosition L10_2 = L1_2.name L8_2 = L8_2(L9_2, L10_2) L8_2 = L7_2 - L8_2 L8_2 = #L8_2 L9_2 = xSound L10_2 = L9_2 L9_2 = L9_2.isPlaying L11_2 = L1_2.name L9_2 = L9_2(L10_2, L11_2) if L9_2 then if not (L8_2 <= 3) then L9_2 = L1_2.popo if L9_2 then goto lbl_201 end end L9_2 = SendNUIMessage L10_2 = {} L10_2.type = "time" L11_2 = xSound L12_2 = L11_2 L11_2 = L11_2.getMaxDuration L13_2 = L1_2.name L11_2 = L11_2(L12_2, L13_2) L10_2.total = L11_2 L11_2 = xSound L12_2 = L11_2 L11_2 = L11_2.getTimeStamp L13_2 = L1_2.name L11_2 = L11_2(L12_2, L13_2) L10_2.played = L11_2 L9_2(L10_2) ::lbl_201:: else L5_2 = L5_2 + 1 end else L5_2 = L5_2 + 1 end if L5_2 >= 4 then break end end if not L4_2 and L3_2 then L6_2 = table L6_2 = L6_2.insert L7_2 = L9_1 L8_2 = L3_2 L6_2(L7_2, L8_2) L6_2 = StartMusicLoop L7_2 = L3_2 L6_2(L7_2) end end L17_1(L18_1, L19_1) L17_1 = RegisterNetEvent L18_1 = "bit-vehControl:AddVehicle" L17_1(L18_1) L17_1 = AddEventHandler L18_1 = "bit-vehControl:AddVehicle" function L19_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = table L1_2 = L1_2.insert L2_2 = Zones L3_2 = A0_2 L1_2(L2_2, L3_2) L1_2 = A0_2 L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.soundExists L4_2 = L1_2.name L2_2 = L2_2(L3_2, L4_2) if L2_2 then L2_2 = xSound L3_2 = L2_2 L2_2 = L2_2.Destroy L4_2 = L1_2.name L2_2(L3_2, L4_2) end L2_2 = L1_2.volume L3_2 = Config L3_2 = L3_2.EveryoneHears if not L3_2 then L3_2 = L1_2.popo if L3_2 then L2_2 = 0.0 L3_2 = GetVehiclePedIsIn L4_2 = PlayerPedId L4_2 = L4_2() L5_2 = false L3_2 = L3_2(L4_2, L5_2) L4_2 = GetVehicleNumberPlateText L5_2 = L3_2 L4_2 = L4_2(L5_2) L5_2 = L1_2.name if L4_2 == L5_2 then L2_2 = L1_2.volume end end end L3_2 = Config L3_2 = L3_2.useHigh3DSound if L3_2 then L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.Play3DEntity L5_2 = NetworkGetNetworkIdFromEntity L6_2 = popodentro L5_2 = L5_2(L6_2) L6_2 = Config L6_2 = L6_2.VolumeDistance L7_2 = L1_2.deflink L8_2 = 1.0 L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) else L3_2 = xSound L4_2 = L3_2 L3_2 = L3_2.PlayUrlPos L5_2 = L1_2.name L6_2 = L1_2.deflink L7_2 = L2_2 L8_2 = L1_2.coords L9_2 = L1_2.loop L10_2 = {} function L11_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = xSound L2_3 = L1_3 L1_3 = L1_3.setTimeStamp L3_3 = L1_2.name L4_3 = L1_2.deftime L1_3(L2_3, L3_3, L4_3) L1_3 = xSound L2_3 = L1_3 L1_3 = L1_3.Distance L3_3 = L1_2.name L4_3 = L1_2.range L1_3(L2_3, L3_3, L4_3) end L10_2.onPlayStart = L11_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L3_2 = table L3_2 = L3_2.insert L4_2 = L9_1 L5_2 = Zones L5_2 = #L5_2 L3_2(L4_2, L5_2) L3_2 = StartMusicLoop L4_2 = Zones L4_2 = #L4_2 L3_2(L4_2) end L17_1(L18_1, L19_1) function L17_1(A0_2) local L1_2, L2_2, L3_2 while true do L1_2 = xSound L2_2 = L1_2 L1_2 = L1_2.soundExists L3_2 = Zones L3_2 = L3_2[A0_2] L3_2 = L3_2.name L1_2 = L1_2(L2_2, L3_2) if L1_2 then break end L1_2 = Wait L2_2 = 10 L1_2(L2_2) end L1_2 = Citizen L1_2 = L1_2.CreateThread function L2_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 L0_3 = true while true do L1_3 = 100 L2_3 = Zones L3_3 = A0_2 L2_3 = L2_3[L3_3] if nil == L2_3 then return end L3_3 = L2_3.isplaying if L3_3 then L3_3 = xSound L4_3 = L3_3 L3_3 = L3_3.soundExists L5_3 = L2_3.name L3_3 = L3_3(L4_3, L5_3) if L3_3 then L3_3 = false L4_3 = NetworkDoesEntityExistWithNetworkId L5_3 = L2_3.popo L4_3 = L4_3(L5_3) if L4_3 then L4_3 = NetworkGetEntityFromNetworkId L5_3 = L2_3.popo L4_3 = L4_3(L5_3) L5_3 = GetEntityType L6_3 = L4_3 L5_3 = L5_3(L6_3) if 2 == L5_3 then L5_3 = GetVehicleNumberPlateText L6_3 = L4_3 L5_3 = L5_3(L6_3) L6_3 = L2_3.name if L5_3 == L6_3 then L3_3 = true L5_3 = GetEntityCoords L6_3 = L4_3 L5_3 = L5_3(L6_3) L6_3 = L12_1 L6_3 = L5_3 - L6_3 L6_3 = #L6_3 L7_3 = L2_3.range L7_3 = L7_3 + 50 if L6_3 <= L7_3 then L7_3 = xSound L8_3 = L7_3 L7_3 = L7_3.getVolume L9_3 = L2_3.name L7_3 = L7_3(L8_3, L9_3) L8_3 = xSound L9_3 = L8_3 L8_3 = L8_3.isDynamic L10_3 = L2_3.name L8_3 = L8_3(L9_3, L10_3) L9_3 = L2_3.coords L10_3 = L9_3 - L5_3 L10_3 = #L10_3 L11_3 = 0.001 if L7_3 <= L11_3 then L1_3 = 1000 end L11_3 = L11_1 if L11_3 == L4_3 then if L8_3 then L11_3 = xSound L12_3 = L11_3 L11_3 = L11_3.setSoundDynamic L13_3 = L2_3.name L14_3 = false L11_3(L12_3, L13_3, L14_3) end L11_3 = L2_3.volume if L7_3 ~= L11_3 then L11_3 = xSound L12_3 = L11_3 L11_3 = L11_3.setVolume L13_3 = L2_3.name L14_3 = L2_3.volume L11_3(L12_3, L13_3, L14_3) end if L10_3 >= 5.0 or L0_3 then L0_3 = false L2_3.coords = L5_3 L11_3 = xSound L12_3 = L11_3 L11_3 = L11_3.Position L13_3 = L2_3.name L14_3 = L5_3 L11_3(L12_3, L13_3, L14_3) else L1_3 = L1_3 + 150 end else if not L8_3 then L11_3 = xSound L12_3 = L11_3 L11_3 = L11_3.setSoundDynamic L13_3 = L2_3.name L14_3 = true L11_3(L12_3, L13_3, L14_3) end L11_3 = L2_3.volume if L7_3 ~= L11_3 then L11_3 = xSound L12_3 = L11_3 L11_3 = L11_3.setVolumeMax L13_3 = L2_3.name L14_3 = L2_3.volume L11_3(L12_3, L13_3, L14_3) end L11_3 = L2_3.range L11_3 = L11_3 + 20 if L6_3 >= L11_3 then L11_3 = L6_3 * 100 L1_3 = L11_3 / 3 end L11_3 = 10000 if L1_3 <= L11_3 then L11_3 = GetEntitySpeed L12_3 = L4_3 L11_3 = L11_3(L12_3) L11_3 = L11_3 * 3.6 if L11_3 <= 2.0 then L1_3 = L1_3 + 2500 elseif L11_3 <= 5.0 then L1_3 = L1_3 + 1000 elseif L11_3 <= 10.0 then L1_3 = L1_3 + 100 end end if L10_3 >= 1.0 or L0_3 then L0_3 = false L2_3.coords = L5_3 L11_3 = xSound L12_3 = L11_3 L11_3 = L11_3.Position L13_3 = L2_3.name L14_3 = L5_3 L11_3(L12_3, L13_3, L14_3) else L1_3 = L1_3 + 150 end end else L7_3 = xSound L8_3 = L7_3 L7_3 = L7_3.isDynamic L9_3 = L2_3.name L7_3 = L7_3(L8_3, L9_3) if not L7_3 then L7_3 = xSound L8_3 = L7_3 L7_3 = L7_3.setSoundDynamic L9_3 = L2_3.name L10_3 = true L7_3(L8_3, L9_3, L10_3) end L7_3 = xSound L8_3 = L7_3 L7_3 = L7_3.setVolumeMax L9_3 = L2_3.name L10_3 = 0.0 L7_3(L8_3, L9_3, L10_3) if not L0_3 then L7_3 = xSound L8_3 = L7_3 L7_3 = L7_3.Position L9_3 = L2_3.name L10_3 = vector3 L11_3 = 350.0 L12_3 = 0.0 L13_3 = -150.0 L10_3, L11_3, L12_3, L13_3, L14_3 = L10_3(L11_3, L12_3, L13_3) L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) L0_3 = true end L7_3 = L6_3 * 100 L1_3 = L7_3 / 2 end end end end if not L3_3 then L4_3 = xSound L5_3 = L4_3 L4_3 = L4_3.isDynamic L6_3 = L2_3.name L4_3 = L4_3(L5_3, L6_3) if not L4_3 then L4_3 = xSound L5_3 = L4_3 L4_3 = L4_3.setSoundDynamic L6_3 = L2_3.name L7_3 = true L4_3(L5_3, L6_3, L7_3) end if not L0_3 then L4_3 = xSound L5_3 = L4_3 L4_3 = L4_3.Position L6_3 = L2_3.name L7_3 = vector3 L8_3 = 350.0 L9_3 = 0.0 L10_3 = -150.0 L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 = L7_3(L8_3, L9_3, L10_3) L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) L0_3 = true end L4_3 = Wait L5_3 = 5000 L4_3(L5_3) end end else L3_3 = xSound L4_3 = L3_3 L3_3 = L3_3.soundExists L5_3 = L2_3.name L3_3 = L3_3(L4_3, L5_3) if L3_3 then L3_3 = xSound L4_3 = L3_3 L3_3 = L3_3.isDynamic L5_3 = L2_3.name L3_3 = L3_3(L4_3, L5_3) if not L3_3 then L3_3 = xSound L4_3 = L3_3 L3_3 = L3_3.setSoundDynamic L5_3 = L2_3.name L6_3 = true L3_3(L4_3, L5_3, L6_3) end L3_3 = xSound L4_3 = L3_3 L3_3 = L3_3.setVolumeMax L5_3 = L2_3.name L6_3 = 0.0 L3_3(L4_3, L5_3, L6_3) if not L0_3 then L3_3 = xSound L4_3 = L3_3 L3_3 = L3_3.Position L5_3 = L2_3.name L6_3 = vector3 L7_3 = 350.0 L8_3 = 0.0 L9_3 = -150.0 L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 = L6_3(L7_3, L8_3, L9_3) L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) L0_3 = true end end L2_3.isplaying = false L3_3 = 1 L4_3 = L9_1 L4_3 = #L4_3 L5_3 = 1 for L6_3 = L3_3, L4_3, L5_3 do L7_3 = L9_1 L7_3 = L7_3[L6_3] L8_3 = A0_2 if L7_3 == L8_3 then L8_3 = table L8_3 = L8_3.remove L9_3 = L9_1 L10_3 = L6_3 L8_3(L9_3, L10_3) end end break end L3_3 = 10000 if L1_3 > L3_3 then L1_3 = 10000 end L3_3 = Wait L4_3 = L1_3 L3_3(L4_3) end end L1_2(L2_2) end StartMusicLoop = L17_1 L17_1 = RegisterNetEvent L18_1 = "bit-vehControl:SendData" L17_1(L18_1) L17_1 = AddEventHandler L18_1 = "bit-vehControl:SendData" function L19_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 Zones = A0_2 L1_2 = 1 L2_2 = Zones L2_2 = #L2_2 L3_2 = 1 for L4_2 = L1_2, L2_2, L3_2 do L5_2 = Zones L5_2 = L5_2[L4_2] L6_2 = L5_2.isplaying if L6_2 then L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.soundExists L8_2 = L5_2.name L6_2 = L6_2(L7_2, L8_2) if L6_2 then L6_2 = xSound L7_2 = L6_2 L6_2 = L6_2.Destroy L8_2 = L5_2.name L6_2(L7_2, L8_2) end L6_2 = L5_2.volume L7_2 = Config L7_2 = L7_2.EveryoneHears if not L7_2 then L7_2 = L5_2.popo if L7_2 then L6_2 = 0.0 L7_2 = GetVehiclePedIsIn L8_2 = PlayerPedId L8_2 = L8_2() L9_2 = false L7_2 = L7_2(L8_2, L9_2) L8_2 = GetVehicleNumberPlateText L9_2 = L7_2 L8_2 = L8_2(L9_2) L9_2 = L5_2.name if L8_2 == L9_2 then L6_2 = L5_2.volume end end end L7_2 = Config L7_2 = L7_2.useHigh3DSound if L7_2 then L7_2 = xSound L8_2 = L7_2 L7_2 = L7_2.Play3DEntity L9_2 = NetworkGetNetworkIdFromEntity L10_2 = popodentro L9_2 = L9_2(L10_2) L10_2 = Config L10_2 = L10_2.VolumeDistance L11_2 = L5_2.deflink L12_2 = 1.0 L13_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) else L7_2 = xSound L8_2 = L7_2 L7_2 = L7_2.PlayUrlPos L9_2 = L5_2.name L10_2 = L5_2.deflink L11_2 = L6_2 L12_2 = L5_2.coords L13_2 = L5_2.loop L14_2 = {} function L15_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = xSound L2_3 = L1_3 L1_3 = L1_3.setTimeStamp L3_3 = L5_2.name L4_3 = L5_2.deftime L1_3(L2_3, L3_3, L4_3) L1_3 = xSound L2_3 = L1_3 L1_3 = L1_3.Distance L3_3 = L5_2.name L4_3 = L5_2.range L1_3(L2_3, L3_3, L4_3) end L14_2.onPlayStart = L15_2 L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L7_2 = L5_2.popo if L7_2 then L7_2 = table L7_2 = L7_2.insert L8_2 = L9_1 L9_2 = L4_2 L7_2(L8_2, L9_2) L7_2 = StartMusicLoop L8_2 = L4_2 L7_2(L8_2) end end end end L17_1(L18_1, L19_1)