Locales['en'] = { -- Global menus ['cloakroom'] = 'locker Room', ['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.', ['citizen_wear'] = 'civilian clothes', ['job_wear'] = 'workers clothes', ['bank_deposit_returned'] = 'a security deposit of $%s was returned to you.', ['bank_deposit_taken'] = 'a security deposit of $%s was taken from you.', ['caution_afford'] = 'you cannot afford the caution of $%s', ['foot_work'] = 'you have to be on foot to be able to work.', ['next_point'] = 'go to the next step after completing this one.', ['not_your_vehicle'] = 'you are not the driver of this vehicle.', ['in_vehicle'] = 'you must sit in a vehicle.', ['wrong_point'] = 'you are not at the right point of delivery.', ['onduty'] = "You are On-Duty!", ['offduty'] = "You are Off-Duty!", ['no_male_clothing'] = "Warning: Job has no male clothing!", ['no_female_clothing'] = "Warning: Job has no female clothing!", ['max_limit'] = 'you cannot carry more %s', ['not_enough'] = 'you do not have enough %s to continue this task.', ['spawn_veh'] = 'spawn vehicle', ['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.', ['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.', ['spawn_blocked'] = 'a vehicle is blocking the spawnpoint!', ['service_vh'] = 'service vehicle', ['return_vh'] = 'vehicle return', ['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.', ['delivery_point'] = 'delivery point', ['delivery'] = 'delivery', ['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.', ['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.', -- Lumber Jack job ['lj_locker_room'] = "lumberjack's Locker Room", ['lj_mapblip'] = 'wood pile', ['lj_wood'] = 'wood', ['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.', ['lj_woodcutting'] = 'wood cutting', ['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.', ['lj_board'] = 'boards', ['lj_planks'] = 'package board', ['lj_cutwood'] = 'cut wood', ['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.', ['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.', -- Fisherman ['fm_fish_locker'] = 'fishermen\'s Locker Room', ['fm_fish'] = 'fish', ['fm_fish_area'] = 'fishing area', ['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.', ['fm_spawnboat_title'] = 'spawn boat', ['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.', ['fm_boat_title'] = 'boat', ['fm_boat_return_title'] = 'boat return', ['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.', ['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.', -- Fuel ['f_oil_refiner'] = 'oil Refiner Locker Room', ['f_drill_oil'] = 'drill for oil', ['f_fuel'] = 'oil', ['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.', ['f_fuel_refine'] = 'refine oil', ['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.', ['f_fuel_mixture'] = 'mix refined oil', ['f_gas'] = 'gas', ['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.', ['f_deliver_gas'] = 'deliver Gas', ['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.', -- Miner ['m_miner_locker'] = 'miner\'s Locker Room', ['m_rock'] = 'rock', ['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.', ['m_washrock'] = 'rock Washing', ['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.', ['m_rock_smelting'] = 'rock Smelting', ['m_copper'] = 'copper', ['m_sell_copper'] = 'copper Seller', ['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.', ['m_iron'] = 'iron', ['m_sell_iron'] = 'iron Seller', ['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.', ['m_gold'] = 'gold', ['m_sell_gold'] = 'gold Seller', ['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.', ['m_diamond'] = 'diamond', ['m_sell_diamond'] = 'diamond Seller', ['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.', ['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.', -- Reporter ['reporter_name'] = 'san Andreas Times', ['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.', -- Slaughterer ['s_slaughter_locker'] = 'butcher\'s Locker Room', ['s_hen'] = 'chicken coop', ['s_alive_chicken'] = 'live Chicken', ['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.', ['s_slaughtered_chicken'] = 'chicken to be packed', ['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.', ['s_slaughtered'] = 'slaughter house', ['s_package'] = 'packaging', ['s_packagechicken'] = 'chicken in tray', ['s_unpackaged'] = 'chicken to be packed', ['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.', ['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.', -- Dress Designer ['dd_dress_locker'] = 'dress Designer\'s Locker Room', ['dd_wool'] = 'wool', ['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.', ['dd_fabric'] = 'fabric', ['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.', ['dd_clothing'] = 'clothing', ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', }