Integrations = Integrations or {} --[[ If you have a different script name for the following ones, change it to your one Example: EXTERNAL_SCRIPTS_NAMES = { ["qb-core"] = "mygamemode_core", ["es_extended"] = "custom_extended", } ]] EXTERNAL_SCRIPTS_NAMES = { ["qb-core"] = "qb-core", ["es_extended"] = "es_extended", -- If you don't use these inventories, don't touch ["ox_inventory"] = "ox_inventory", -- lockpick minigame, credits: https://github.com/baguscodestudio/lockpick ["lockpick"] = "lockpick", -- jaksam's scripts, change only if you renamed jaksam script, otherwise it won't work ["shops_creator"] = "shops_creator", ["vehicles_keys"] = "vehicles_keys", -- Targeting ["ox_target"] = "ox_target", ["qb-target"] = "qb-target", } --[[ Available options: default, ox-inventory (they MUST be between double quotes "") ]] INVENTORY_TO_USE = "default" --[[ The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil ]] SECONDS_TO_REFRESH_SHARED_OBJECT = nil DEBUG_OUTPUTS_SETTINGS = { ENABLED = false, --CATEGORIES = {}, -- optional, used to restrict outputs to specific categories (kvp key = category, value = true) IMPORTANT_ONLY = true, -- optional, used to restrict outputs to only important messages }