Config.DisableHealthRegeneration = true -- Player will no longer regenerate health Config.DisableVehicleRewards = true -- Disables Player Receiving weapons from vehicles Config.DisableNPCDrops = true -- stops NPCs from dropping weapons on death Config.DisableDispatchServices = true -- Disable Dispatch services Config.DisableScenarios = true -- Disable Scenarios Config.DisableAimAssist = false -- disables AIM assist (mainly on controllers) Config.DisableVehicleSeatShuff = false -- Disables vehicle seat shuff Config.DisableDisplayAmmo = false -- Disable ammunition display Config.EnablePVP = true -- Allow Player to player combat Config.EnableWantedLevel = false -- Use Normal GTA wanted Level? Config.RemoveHudComponents = { [1] = false, --WANTED_STARS, [2] = false, --WEAPON_ICON [3] = false, --CASH [4] = false, --MP_CASH [5] = false, --MP_MESSAGE [6] = true, --VEHICLE_NAME [7] = true, -- AREA_NAME [8] = true, -- VEHICLE_CLASS [9] = true, --STREET_NAME [10] = false, --HELP_TEXT [11] = false, --FLOATING_HELP_TEXT_1 [12] = false, --FLOATING_HELP_TEXT_2 [13] = false, --CASH_CHANGE [14] = false, --RETICLE [15] = false, --SUBTITLE_TEXT [16] = false, --RADIO_STATIONS [17] = false, --SAVING_GAME, [18] = false, --GAME_STREAM [19] = false, --WEAPON_WHEEL [20] = false, --WEAPON_WHEEL_STATS [21] = false, --HUD_COMPONENTS [22] = false, --HUD_WEAPONS } Config.Multipliers = { pedDensity = 0.0, -- Deaktiviert normale Fußgänger scenarioPedDensityInterior = 0.0, -- Deaktiviert NPCs in Gebäuden scenarioPedDensityExterior = 0.0, -- Deaktiviert NPCs, die draußen Szenarien ausführen ambientVehicleRange = 0.0, -- Deaktiviert KI-Verkehr in der Ferne parkedVehicleDensity = 0.0, -- Deaktiviert geparkte Autos am Straßenrand randomVehicleDensity = 0.0, -- Deaktiviert zufällig spawnende Fahrzeuge vehicleDensity = 0.0 -- Deaktiviert die allgemeine Fahrzeugdichte } -- Pattern string format --1 will lead to a random number from 0-9. --A will lead to a random letter from A-Z. -- . will lead to a random letter or number, with a 50% probability of being either. --^1 will lead to a literal 1 being emitted. --^A will lead to a literal A being emitted. --Any other character will lead to said character being emitted. -- A string shorter than 8 characters will be padded on the right. Config.CustomAIPlates = "........" -- Custom plates for AI vehicles --[[ PlaceHolders: {server_name} - Server Display Name {server_endpoint} - Server IP:Server Port {server_players} - Current Player Count {server_maxplayers} - Max Player Count {player_name} - Player Name {player_rp_name} - Player RP Name {player_id} - Player ID {player_street} - Player Street Name ]] Config.DiscordActivity = { appId = 0, -- Discord Application ID, assetName = "LargeIcon", --image name for the "large" icon. assetText = "{server_name}", -- Text to display on the asset buttons = { { label = "Join Server", url = "fivem://connect/{server_endpoint}" }, { label = "Discord", url = "https://discord.esx-framework.org" }, }, presence = "{player_name} [{player_id}] | {server_players}/{server_maxplayers}", refresh = 1 * 60 * 1000, -- 1 minute }