lib.locale() return { interaction = 'auto', -- 'auto' | 'ox_target' | 'qb-target' | 'textUI' (ox_lib textUI) requiredItem = '', -- Item required to start the minigame, set to empty to disable item requirement (works only for ox_target or qb-target) uiLocation = 'middle-left', -- 'top-left' | 'top-right' | 'bottom-left' | 'bottom-right' | 'middle-left' | 'middle-right' | 'center' textUI = { hide = function() lib.hideTextUI() end, ---@param text string show = function(text) lib.showTextUI(text) end, }, toilet = { screwOffsets = { { -- top left screw = vec3(-0.27868, 0.503753, 0.521223), cam = { vec3(-0.320000, 0.050000, 0.739999), vec3(-30.000000, 0.000000, -9.000000), } }, { -- bottom left screw = vec3(-0.27868, 0.503753, -0.08372), cam = { vec3(-0.440000, 0.100000, 0.040000), vec3(-13.000000, 0.000000, -25.000000), } }, { -- top right screw = vec3(0.208994, 0.503753, 0.521223), cam = { vec3(0.330000, 0.300000, 0.730000), vec3(-50.000000, 0.000000, 31.000000), } }, { -- bottom right screw = vec3(0.208994, 0.503753, -0.08372), cam = { vec3(0.320000, 0.110000, 0.230000), vec3(-42.000000, 0.000000, 22.000000), } }, }, screwModel = joaat('prompt_prison_screw'), screwDriverModel = joaat('v_ind_cs_screwdrivr3'), useNetworkedObjects = false --[[ Set to true if you want to use networked objects for the screw and screwdriver Set to false if you're using entity lockdown mode ]] } }