AddEventHandler('gameEventTriggered', function(name, args) if name == 'CEventNetworkEntityDamage' then local ped = PlayerPedId() ClearPedBloodDamage(ped) ResetPedVisibleDamage(ped) end end) CreateThread(function() while true do Wait(0) local ped = PlayerPedId() ClearPedBloodDamage(ped) ResetPedVisibleDamage(ped) end end)