2026-04-14 17:41:39 +02:00

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Plaintext

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
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<Name>ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1</Name>
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<Item>
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<Item>
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<Item>
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<Item type="CClipSetMap">
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<Item>
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<Item>
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<POVTuningInfos />
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<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>FLATBED2_DB_ANIM_INFO_ONE_HANDED_RPS_REAR</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_1h</DriveByClipSet>
<FirstPersonDriveByClipSet />
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>FLATBED2_DB_ANIM_INFO_TWO_HANDED_RPS_REAR</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_TWO_HANDED" />
<DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_1h</DriveByClipSet>
<FirstPersonDriveByClipSet />
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>FLATBED2_DB_ANIM_INFO_THROWN_RPS_REAR</Name>
<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
<DriveByClipSet>anim@veh@drivebytruck@wastelander@rps_rear_thrown</DriveByClipSet>
<FirstPersonDriveByClipSet />
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>STD_SENTINEL5_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@veh@driveby@astron@ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>STD_TAMPA4_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@veh@driveby@greenwood@ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
</VehicleDriveByAnimInfos>
<VehicleDriveByInfos>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_1</Name>
<MinAimSweepHeadingAngleDegs value="-185.000000" />
<MaxAimSweepHeadingAngleDegs value="185.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RDS_FRONT" />
<Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RDS_FRONT" />
<Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RDS_FRONT" />
<Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RDS_FRONT" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask LeftHandedProjctiles LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_2</Name>
<MinAimSweepHeadingAngleDegs value="-185.000000" />
<MaxAimSweepHeadingAngleDegs value="185.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RDS_REAR" />
<Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RDS_REAR" />
<Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RDS_REAR" />
<Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RDS_REAR" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask LeftHandedProjctiles LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_1</Name>
<MinAimSweepHeadingAngleDegs value="-185.000000" />
<MaxAimSweepHeadingAngleDegs value="185.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RPS_FRONT" />
<Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RPS_FRONT" />
<Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RPS_FRONT" />
<Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RPS_FRONT" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_2</Name>
<MinAimSweepHeadingAngleDegs value="-185.000000" />
<MaxAimSweepHeadingAngleDegs value="185.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-185.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="185.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="FLATBED2_DB_ANIM_INFO_UNARMED_RPS_REAR" />
<Item ref="FLATBED2_DB_ANIM_INFO_ONE_HANDED_RPS_REAR" />
<Item ref="FLATBED2_DB_ANIM_INFO_TWO_HANDED_RPS_REAR" />
<Item ref="FLATBED2_DB_ANIM_INFO_THROWN_RPS_REAR" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UsePedAsCamEntity UseMountedProjectileTask</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_HELI_MAVERICK2_REAR_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="10.000000" />
<MaxAimSweepHeadingAngleDegs value="170.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="10.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="170.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="0.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="HELI_DB_ANIM_INFO_ONE_HANDED_RPS" />
<Item ref="HELI_DB_ANIM_INFO_TWO_HANDED_RPS" />
<Item ref="HELI_DB_ANIM_INFO_RPG_RPS" />
</DriveByAnimInfos>
<DriveByCamera>FIRST_PERSON_HELI_MAVERICK2_REAR_RIGHT_PASSENGER_AIM_CAMERA</DriveByCamera>
<PovDriveByCamera />
<DriveByFlags>DampenRecoil UseThreeAnimIntroOutro LeftHandedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_SENTINEL5_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="STD_SENTINEL5_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="STD_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_TAMPA4_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="STD_TAMPA4_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="STD_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
</VehicleDriveByInfos>
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_LOW_SUZUME_FRONT_LEFT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_SUZUME_FRONT_RIGHT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_LEFT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat DisallowHeadProp</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_LOW_SUZUME_FRONT_RIGHT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_LOW_SUZUME_FRONT_LEFT</ShuffleLink>
<RearSeatLink>SEAT_LOW_REAR_RIGHT</RearSeatLink>
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat DisallowHeadProp</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_TRUCK_FLATBED2_REAR_LEFT_1</Name>
<SeatBoneName>seat_dside_r</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_TRUCK_FLATBED2_REAR_LEFT_2</Name>
<SeatBoneName>seat_dside_r1</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
<SeatBoneName>seat_pside_r</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
<SeatBoneName>seat_pside_r1</SeatBoneName>
<ShuffleLink />
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsIdleSeat KeepOnHeadProp</SeatFlags>
<HairScale value="0.000000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_STD_FRONT_LEFT_TAMPA4</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_STD_FRONT_RIGHT_TAMPA4</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.325000" />
<ShuffleLink2 />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_STD_FRONT_RIGHT_TAMPA4</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_STD_FRONT_LEFT_TAMPA4</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.325000" />
<ShuffleLink2 />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1</Name>
<DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_1" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>WASTELANDER_REAR_LEFT_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2</Name>
<DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_LEFT_2" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>WASTELANDER_REAR_LEFT_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll WeaponAttachedToLeftHand CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
<DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_1" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>WASTELANDER_REAR_RIGHT_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
<DriveByInfo ref="DRIVEBY_TRUCK_FLATBED2_SIDE_RIGHT_2" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2" />
<PanicClipSet />
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>WASTELANDER_REAR_RIGHT_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>CanDetachViaRagdoll CannotBeJacked UseStandardInVehicleAnims RagdollWhenVehicleUpsideDown CanExitEarlyInCombat NoIK KeepCollisionOnWhenInVehicle</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_HELI_MAVERICK2_REAR_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_HELI_MAVERICK2_REAR_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_HELI_REAR_RIGHT" />
<PanicClipSet>clipset@veh@helicopter@rps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet />
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>HELI_REAR_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims PreventShuffleJack FallsOutWhenDead</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId />
<FemaleGestureClipSetId />
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_SENTINEL5_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_SENTINEL5_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_TAMPA4_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_TAMPA4_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_TAMPA4_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_SUZUME_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.00000" />
<FPSMaxSteeringRateOverride value="9.00000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_SUZUME_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_TIGHT_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LOW_SUZUME_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_SUZUME_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_LOW_SUZUME_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_LOW_SUZUME_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags />
<BlockJackReactionSides />
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_1</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_1" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_LEFT_1" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_2</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_2" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_LEFT_2" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_1" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_RIGHT_1" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
<DoorBoneName />
<SecondDoorBoneName />
<DoorHandleBoneName />
<WindowId>INVALID</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_2" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_TRUCK_FLATBED2_REAR_RIGHT_2" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_FRONT_LEFT_TAMPA4</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STD_FRONT_LEFT_TAMPA4" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_STD_FRONT_RIGHT_TAMPA4</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_STD_FRONT_RIGHT_TAMPA4" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.594000" y="-0.200000" z="-1.000000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_MIXER_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.694000" y="-0.350000" z="-0.850000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn ForcedEntryIncludesGetIn UsesNoDoorTransitionForEnter UsesNoDoorTransitionForExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_1" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.183000" y="0.666000" z="-1.707000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_LEFT_2" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.095000" y="-0.864000" z="-1.719000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_1" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.183000" y="0.666000" z="-1.707000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_TRUCK_FLATBED2_REAR_RIGHT_2" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.096000" y="-0.864000" z="-1.719000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="0.000000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>HasClimbUp HasGetOutToVehicle HasOnVehicleEntry CannotBeUsedByCuffedPed</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.742000" y="-0.300000" z="0.500000" />
<OpenDoorTranslation x="-0.050000" y="0.150000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.822600" y="-0.300000" z="0.500000" />
<OpenDoorTranslation x="0.050000" y="0.150000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.800000" y="-0.450000" z="0.500000" />
<OpenDoorTranslation x="-0.200000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_REAR_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_REAR_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.800000" y="-0.450000" z="0.500000" />
<OpenDoorTranslation x="0.200000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_REAR_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_EVERON3_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.823000" y="-0.400000" z="0.500000" />
<OpenDoorTranslation x="-0.050000" y="0.150000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_EVERON3_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.822600" y="-0.400000" z="0.500000" />
<OpenDoorTranslation x="0.050000" y="0.150000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.770000" y="-0.450000" z="0.500000" />
<OpenDoorTranslation x="-0.050000" y="0.150000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>STANDARD</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_STD_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.770000" y="-0.450000" z="0.500000" />
<OpenDoorTranslation x="0.050000" y="0.150000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_STANDARD_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleExplosionInfos />
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_SUZUME</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_SUZUME_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_SUZUME_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_SUZUME_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_SUZUME_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_SUZUME_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_SUZUME_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_SUZUME_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk AutomaticCloseDoor</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_HELI_MAVERICK2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_HELI_MAVERICK2_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_HELI_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_HELI_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseFinerAlignTolerance Use2DBodyBlend</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="25.000000" />
<BodyLeanXApproachSpeed value="15.000000" />
<BodyLeanXSmallDelta value="0.100000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets />
<FirstPersonRoadRageClipSets />
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_TRUCK_FLATBED2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_1" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1" />
</Item>
<Item>
<SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_1" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1" />
</Item>
<Item>
<SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_LEFT_2" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2" />
</Item>
<Item>
<SeatInfo ref="SEAT_TRUCK_FLATBED2_REAR_RIGHT_2" />
<SeatAnimInfo ref="SEAT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_1" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_1" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_1" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_LEFT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_LEFT_2" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_TRUCK_FLATBED2_REAR_RIGHT_2" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_TRUCK_FLATBED2_REAR_RIGHT_2" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_truck</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@truck@ds@idle_a</Item>
<Item>clipset@veh@truck@ds@idle_b</Item>
<Item>clipset@veh@truck@ds@idle_c</Item>
<Item>clipset@veh@truck@ds@idle_d</Item>
<Item>clipset@veh@truck@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_SENTINEL5</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_SENTINEL5_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_SENTINEL5_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
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<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
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<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_EVERON3</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_SENTINEL5_FRONT_RIGHT" />
</Item>
</Seats>
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<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EVERON3_FRONT_LEFT" />
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<Item>
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<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_EVERON3_FRONT_RIGHT" />
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<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
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<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
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<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_TAMPA4</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STD_FRONT_LEFT_TAMPA4" />
<SeatAnimInfo ref="SEAT_ANIM_STD_TAMPA4_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STD_FRONT_RIGHT_TAMPA4" />
<SeatAnimInfo ref="SEAT_ANIM_STD_TAMPA4_FRONT_RIGHT" />
</Item>
</Seats>
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<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_FRONT_LEFT_TAMPA4" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STD_FRONT_RIGHT_TAMPA4" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_TAMPA4_FRONT_RIGHT" />
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</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
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<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
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<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
</VehicleLayoutInfos>
<VehicleScenarioLayoutInfos />
<SeatOverrideAnimInfos />
<InVehicleOverrideInfos />
<FirstPersonDriveByLookAroundData>
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</Item>
<Item type="CFirstPersonDriveByLookAroundData">
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<Item type="CFirstPersonDriveByLookAroundData">
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