2026-04-14 17:41:39 +02:00

200 lines
5.7 KiB
Lua

local HasAlreadyEnteredMarker = false
local LastZone = nil
CurrentAction = nil
CurrentActionMsg = ''
CurrentActionData = {}
-- Key controls
CreateThread(function()
while true do
Wait(0)
if CurrentAction then
if IsControlJustReleased(0, 38) then
if CurrentAction == 'boat_shop' then
if not Config.LicenseEnable then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else -- check for license
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasBoatLicense)
if hasBoatLicense then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else
OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
end
end, GetPlayerServerId(PlayerId()), 'boat')
end
elseif CurrentAction == 'garage_out' then
OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
elseif CurrentAction == 'garage_in' then
StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP)
end
CurrentAction = nil
ESX.HideUI()
end
else
Wait(500)
end
end
end)
AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
if zone == 'boat_shop' then
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
CurrentActionData = { zoneNum = zoneNum }
elseif zone == 'garage_out' then
CurrentAction = 'garage_out'
CurrentActionMsg = TranslateCap('garage_open')
CurrentActionData = { zoneNum = zoneNum }
elseif zone == 'garage_in' then
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
CurrentAction = 'garage_in'
CurrentActionMsg = TranslateCap('garage_store')
CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum }
end
end
end
ESX.TextUI(CurrentActionMsg)
end)
AddEventHandler('esx_boat:hasExitedMarker', function()
if not isInShopMenu then
ESX.CloseContext()
end
CurrentAction = nil
ESX.HideUI()
end)
-- Enter / Exit marker events
CreateThread(function()
while true do
Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local isInMarker, hasExited, letSleep = false, false, true
local currentZone, currentZoneNum
for i=1, #Config.Zones.BoatShops, 1 do
local distance = #(coords - Config.Zones.BoatShops[i].Outside)
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
if distance < Config.Marker.x then
isInMarker = true
currentZone = 'boat_shop'
currentZoneNum = i
end
end
for i=1, #Config.Zones.Garages, 1 do
local distance = #(coords - Config.Zones.Garages[i].GaragePos)
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
if distance < Config.Marker.x then
isInMarker = true
currentZone = 'garage_out'
currentZoneNum = i
end
distance = #(coords - Config.Zones.Garages[i].StorePos)
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
if distance < Config.StoreMarker.x then
isInMarker = true
currentZone = 'garage_in'
currentZoneNum = i
end
end
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
if
(LastZone ~= nil and LastZoneNum ~= nil) and
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
then
TriggerEvent('esx_boat:hasExitedMarker', LastZone)
hasExited = true
end
HasAlreadyEnteredMarker = true
LastZone = currentZone
LastZoneNum = currentZoneNum
TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_boat:hasExitedMarker')
end
if letSleep then
Wait(500)
end
end
end)
-- Blips
CreateThread(function()
local blipList = {}
for i=1, #Config.Zones.Garages, 1 do
table.insert(blipList, {
coords = Config.Zones.Garages[i].GaragePos,
text = TranslateCap('blip_garage'),
sprite = 356,
color = 3,
scale = 1.0
})
end
for i=1, #Config.Zones.BoatShops, 1 do
table.insert(blipList, {
coords = Config.Zones.BoatShops[i].Outside,
text = TranslateCap('blip_shop'),
sprite = 427,
color = 3,
scale = 1.0
})
end
for i=1, #blipList, 1 do
CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
end
end)
function CreateBlip(coords, text, sprite, color, scale)
local blip = AddBlipForCoord(coords.x, coords.y)
SetBlipSprite(blip, sprite)
SetBlipScale(blip, scale)
SetBlipColour(blip, color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandSetBlipName(blip)
end