2026-04-14 17:41:39 +02:00

64 lines
4.0 KiB
Lua

locales["en"] = {
["open_close_vehicle"] = "Open/Close vehicle",
["press_to_break_glass"] = "Press ~INPUT_CONTEXT~ to ~r~break~s~ the glass",
["press_to_break_glass_3d"] = "Press ~y~[E]~s~ to ~r~break~s~ the glass",
["press_to_hotwire"] = "Press ~INPUT_VEH_HEADLIGHT~ to ~r~hotwire~s~",
["press_to_hotwire_3d"] = "Press ~y~[H]~s~ to ~r~hotwire~s~",
["hotwiring_vehicle"] = "Hotwiring vehicle...",
["you_cant_enter_this_vehicle"] = "You ~r~can't~s~ enter in this vehicle",
["keys_list"] = "Keys list",
["give_keys_to_closest_player"] = "Give keys to the closest player",
["throw_keys"] = "Throw keys",
["keys"] = "Keys",
["nobody_close"] = "~r~Nobody~s~ close",
["the_keys_have_been_given"] = "The keys have been given",
["keys_thrown"] = "Keys ~r~thrown~s~",
["no_vehicles_available"] = "~r~No vehicles~s~ available",
["vehicle_alarm_activated"] = "Vehicle alarm ~r~activated~s~",
["stolen_vehicle"] = "~r~Stolen vehicle~s~",
["vehicle_radar_alarm_activated"] = "Vehicle radar alarm ~r~activated~s~",
["you_cant_install_alarm_on_this_vehicle"] = "You ~r~can't~s~ install an alarm on this vehicle",
["installing_alarm"] = "Installing alarm...",
["no_keys"] = "You don't have any key",
["open_vehicles_keys_menu"] = "Open vehicles keys menu",
["switch_the_lock"] = "<span style='color: orange'>Switch the lock</span>",
["vehicle_lock_switched"] = "Vehicle lock switched",
["vehicle_keys_received"] = "You received keys of vehicle plate ~y~%s~s~",
["you_have_to_enter_in_the_vehicle_to_do_that"] = "You have to enter in the vehicle one time to do that",
["vehicle_is_now_locked"] = "The vehicle is now ~r~locked~s~",
["vehicle_is_now_unlocked"] = "The vehicle is now ~g~unlocked~s~",
["you_cant_drive_this_vehicle"] = "You ~r~can't~s~ drive this vehicle",
["not_locked"] = "This vehicle is ~r~not locked~s~",
["toggle_vehicle_engine"] = "Toggle vehicle engine",
["a_vehicle_has_been_stolen"] = "A vehicle has been ~r~stolen~s~",
["press_to_start_engine"] = "Press ~y~[G]~s~ to start the engine",
['click_to_select'] = "Click on a ~g~player~s~ to select",
["the_person_has_a_pending_transfer"] = "The person ~r~has a pending transfer~s~",
["not_enough_money"] = "You ~r~don't have enough~s~ money in ~y~%s~s~",
["the_vehicle_owner_is_not_available_anymore"] = "The vehicle owner is not available anymore",
["vehicle_transfer_success_old_owner"] = "You transferred ~y~%s~s~ (~y~%s~s~) and received ~g~$%s~s~ in ~y~%s~s~",
["vehicle_transfer_success_new_owner"] = "You received ~y~%s~s~ (~y~%s~s~) for ~g~$%s~s~",
["vehicle_transfer_failed"] = "Vehicle transfer ~r~failed~s~",
["no_close_vehicle"] = "No close vehicle",
["you_need_a_contract_to_transfer_a_vehicle"] = "You need a contract to transfer a vehicle",
["give_temporary_copy_of_keys"] = "Give <span style='color: yellow'>temporary</span> copy of keys",
["give_permanent_copy_of_keys"] = "Give <span style='color: yellow'>permanent</span> copy of keys",
["give_keys"] = "Give keys",
["are_you_sure"] = "Are you sure?",
["yes"] = "<span style='color: green'>Yes</span>",
["no"] = "<span style='color: orange'>No</span>",
["hotwire_failed"] = "Hotwire ~r~failed~s~",
["press_to_cancel_hotwire"] = "Press ~INPUT_VEH_HEADLIGHT~ or ~INPUT_VEH_EXIT~ to ~r~cancel~s~ the hotwire",
["press_to_search_for_keys"] = "Press ~INPUT_VEH_HEADLIGHT~ to ~r~search for keys~s~",
["press_to_search_for_keys_3d"] = "Press ~y~[H]~s~ to ~r~search for keys~s~",
["searching_for_keys"] = "Searching for keys...",
["keys_found"] = "Keys found",
["no_keys_found"] = "Keys not found",
["lockpick_disabled_on_player_owned_vehicles"] = "You ~r~cannot~s~ lockpick player-owned vehicles",
-- Logs
["log:generic"] = "Player: **%s** (%s)\n\n%s",
["log:vehicle_transfer:title"] = "Vehicle Transfer",
["log:vehicle_transfer:description"] = "Transferred vehicle **%s** (plate: **%s**) for **$%s** to player **%s** (%s)"
}