2026-04-14 17:41:39 +02:00

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JavaScript
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import importTemplate from "../../util/importTemplate.js";
import inlinesvg from "../../util/inlineSvg.js";
import playerinformation from "../playerinformation/index.js";
export default {
template: await importTemplate("components/inventory/index.html"),
data: () => ({
inventoryCount: 1,
searchInventory: ""
}),
methods: {
ToggleAction(){
postNUI("ToggleInventoryAccess")
},
findFirstEmptySlot(inventory) {
for (let i = 1; i <= Object.keys(inventory).length; i++) {
if (!inventory[i]) {
return i;
}
}
return Object.keys(inventory).length + 1;
},
checkInput() {
if (!this.inventoryCount.match(/^[1-9][0-9]*$/)) {
this.inventoryCount = "1";
}
},
mainInventoryDrop() {
$(".companyInventoryDrop").droppable({
tolerance: "pointer",
drop: (event, ui) => {
if ($(ui.draggable).data("fromOtherInventory")) {
return;
}
this.handleDrop(event, ui);
}
});
$(".mainInventoryDrop").droppable({
tolerance: "pointer",
drop: (event, ui) => {
if ($(ui.draggable).data("fromMainInventory")) {
return;
}
this.handleDropMain(event, ui);
}
});
},
async handleDropMain(event, ui) {
const itemName = $(ui.draggable).attr("data-name");
const itemLabel = $(ui.draggable).attr("data-label");
let itemAmount = parseInt($(ui.draggable).attr("data-amount"), 10);
const itemSlot = $(ui.draggable).attr("data-slot");
if (itemAmount < this.inventoryCount) {
console.log("item amount yeterli değil");
return;
}
if (this.inventoryCount && this.inventoryCount <= 0) {
console.log("Amount kısmı boş");
return;
}
if (this.inventoryCount > 0 && this.inventoryCount <= itemAmount) {
itemAmount = Number(this.inventoryCount);
}
if (itemName === undefined) {
event.preventDefault();
return;
}
try {
const itemMetadata = this.companyInventory[itemSlot].metadata[0] || this.companyInventory[itemSlot].metadata;
let response = await postNUI("inventoryCompanyItemCheck", {
itemname: itemName,
label: itemLabel,
itemamount: itemAmount,
metadata: itemMetadata
});
if (response === false) {
console.log("YETERLİ ITEM YOK 22");
return;
}
let existingItemKey = Object.keys(this.playerInventory).find(key => this.playerInventory[key].name === itemName);
if (existingItemKey) {
this.playerInventory[existingItemKey].amount += itemAmount; // Öğe zaten varsa miktarını güncelle
} else {
let emptySlot = this.findFirstEmptySlot(this.playerInventory);
this.playerInventory[emptySlot] = {
name: itemName,
label: itemLabel,
amount: itemAmount,
metadata: itemMetadata
};
}
this.companyInventory[itemSlot].amount -= itemAmount;
if (this.companyInventory[itemSlot].amount <= 0) {
delete this.companyInventory[itemSlot];
}
} catch (error) {
console.error("ERROR:", error);
}
},
async handleDrop(event, ui) {
const itemName = $(ui.draggable).attr("data-name");
const itemLabel = $(ui.draggable).attr("data-label");
let itemAmount = parseInt($(ui.draggable).attr("data-amount"), 10);
const itemSlot = $(ui.draggable).attr("data-slot");
if (itemAmount < this.inventoryCount) {
console.log("item amount yeterli değil");
return;
}
if (this.inventoryCount && this.inventoryCount <= 0) {
console.log("Amount kısmı boş");
return;
}
if (this.inventoryCount > 0 && this.inventoryCount <= itemAmount) {
itemAmount = Number(this.inventoryCount);
}
if (itemName === undefined) {
event.preventDefault();
return;
}
try {
const itemMetadata = this.playerInventory[itemSlot].metadata[0] || this.playerInventory[itemSlot].metadata;
let response = await postNUI("inventoryItemCheck", {
itemname: itemName,
label: itemLabel,
itemamount: itemAmount,
metadata: itemMetadata
});
if (response === false) {
console.log("YETERLİ ITEM YOK");
return;
}
let existingItemKey = Object.keys(this.companyInventory).find(key => this.companyInventory[key].name === itemName);
if (existingItemKey) {
this.companyInventory[existingItemKey].amount += itemAmount;
} else {
let lastIndex = Object.keys(this.companyInventory).reduce((max, key) => Math.max(max, parseInt(key, 10)), 0);
const nextIndex = String(lastIndex + 1);
this.companyInventory[nextIndex] = {
name: itemName,
label: itemLabel,
amount: itemAmount,
metadata: itemMetadata
};
}
this.playerInventory[itemSlot].amount -= itemAmount;
if (this.playerInventory[itemSlot].amount <= 0) {
delete this.playerInventory[itemSlot];
}
} catch (error) {
console.error("ERROR:", error);
}
},
mainInventoryDrag() {
$(".mainInventorySlot").draggable({
helper: "clone",
revertDuration: 0,
revert: false,
cancel: ".item-nodrag",
containment: "",
scroll: false,
start: function (event, ui) {
$(this).data("fromMainInventory", true);
ui.helper.css("width", "6.5%");
ui.helper.css("height", "11%");
ui.helper.css("opacity", "0.0");
ui.helper.css("z-index", "10");
ui.helper.animate(
{
opacity: 1.0
},
250
);
},
drag: function (event, ui) {},
stop: (event, ui) => {
this.mainInventoryDrag();
this.mainInventoryDrop();
}
});
$(".companyInventorySlot").draggable({
helper: "clone",
revertDuration: 0,
revert: true,
cancel: ".item-nodrag",
containment: "",
scroll: true,
start: function (event, ui) {
if ($(this).children().length === 0) {
event.preventDefault();
return;
}
$(this).data("fromOtherInventory", true);
ui.helper.css("width", "6.5%");
ui.helper.css("height", "11%");
ui.helper.css("opacity", "0.0");
ui.helper.css("z-index", "10");
ui.helper.animate(
{
opacity: 1.0
},
250
);
},
drag: function (event, ui) {},
stop: (event, ui) => {
this.mainInventoryDrag();
this.mainInventoryDrop();
}
});
}
},
computed: {
...Vuex.mapState({
playerInfo: state => state.playerInfo,
jobInfo: state => state.jobInfo,
playerInventory: state => state.playerInventory,
setItemImagesFolder: state => state.itemImagesFolder,
companyInventory: state => state.companyInventory,
companyData : state => state.companyData,
locales : state => state.locales,
}),
formattedJob() {
return this.jobInfo.label + "-" + this.jobInfo.grade_label;
},
filterByTermInventoryData() {
if (this.searchHistory.length > 0) {
if (!this.playerAccount.allData.craftinghistorydata || this.playerAccount.allData.craftinghistorydata.length <= 0) {
return this.playerAccount.allData.craftinghistorydata;
}
return this.playerAccount.allData.craftinghistorydata.filter(name => {
return (
String(name.name).toLowerCase().includes(this.searchHistory.toLowerCase()) ||
String(name.label).toLowerCase().includes(this.searchHistory.toLowerCase()) ||
String(name.time).toLowerCase().includes(this.searchHistory.toLowerCase()) ||
String(name.result).toLowerCase().includes(this.searchHistory.toLowerCase())
);
});
} else {
return this.playerAccount.allData.craftinghistorydata;
}
}
},
watch: {
playerInventory(newVal, oldVal) {
if (newVal) {
this.playerInventory(formatInventoryData(newVal));
}
}
},
props: ["setCurrentAction", "currentAction", "setActivePage"],
mounted() {
setTimeout(() => {
this.mainInventoryDrag();
this.mainInventoryDrop();
}, 1000);
},
components: {
playerinformation,
inlinesvg
}
};