2026-04-14 17:41:39 +02:00

353 lines
13 KiB
Lua

if Config.UseTarget ~= 'ox_target' then
return
end
local function storeVehicleZone2()
local id = exports.ox_target:addGlobalVehicle({
{
name = 'garages:storeVehicle',
icon = 'fas fa-car',
label = 'Store Vehicle',
-- bones = { 'door_dside_f', 'seat_dside_f' },
canInteract = function(entity, distance, coords, name)
if IsNearbyJobGarage() then return true end
if CurrentShellGarage then return false end
local _garage = ClosestGarage
if not _garage then
return false
end
local garage = Config.Garages[_garage]
if not CheckGarageAuthorization(garage.jobs, garage.gangs) then return end
if not garage then
return false
end
local distance = #(coords - vec3(garage.coords.spawnCoords.x, garage.coords.spawnCoords.y, garage.coords.spawnCoords.z))
if distance > 50.0 then
return false
end
return true
end,
onSelect = function(data)
local jobGarage = IsNearbyJobGarage()
if jobGarage then
StoreVehicle(jobGarage, true, data.entity)
return
end
if CurrentShellGarage and existKey then
nearbyGarageType = 'vehicle'
StoreVehicle(CurrentShellGarage, false, data.entity)
return
end
StoreVehicle(ClosestGarage, false, data.entity)
end
}
})
return id
end
storeVehicleZone2()
local function storeVehicleZone(garage, garageName, isJob)
local options = {
{
onSelect = function()
if isJob then
StoreVehicle(garage, isJob)
return
end
StoreVehicle(ClosestGarage or garageName, isJob)
end,
canInteract = function()
return (isJob and CheckGarageAuthorization(garage.jobs, garage.gangs) and cache.vehicle) or (not garage.isImpound and (IsGarageOwner or garage.available or IsKeyHolder) and cache.vehicle)
end,
distance = 150.0,
icon = 'fas fa-car',
label = 'Store Vehicle'
}
}
local id = exports.ox_target:addBoxZone({
coords = garage.coords.spawnCoords,
distance = 150.0,
rotation = 180.0,
options = options,
debug = Config.ZoneDebug
})
return id
end
local boxZones = {}
function InitZones()
if #boxZones > 0 then
for k, v in pairs(boxZones) do
exports.ox_target:removeZone(v)
end
boxZones = {}
end
Wait(100)
for k, garage in pairs(Config.Garages) do
local options = {}
if garage.type ~= 'plane' or garage.isImpound then
table.insert(options, {
onSelect = function()
OpenGarageMenu(k, garage.isImpound, nil, garage.type == 'boat')
end,
canInteract = function()
local job = CheckGarageAuthorization(garage.jobs, garage.gangs)
return (IsGarageOwner or garage.available or IsKeyHolder) and job
end,
distance = 5.0,
icon = 'fas fa-car',
label = 'Open Garage'
})
end
if not garage.isImpound then
local garageType = garage.type
if garageType == 'vehicle' or garageType == 'plane' then
if garageType == 'plane' or (garageType == 'vehicle' and (Config.EnablePublicInteriors or not garage.available)) then
table.insert(options, {
onSelect = function()
GotoShellGarage(k, garage.coords.spawnCoords, garage.shell)
end,
canInteract = function()
local job = CheckGarageAuthorization(garage.jobs, garage.gangs)
return (IsGarageOwner or garage.available or IsKeyHolder) and job
end,
icon = 'fas fa-warehouse',
label = 'Enter the Garage',
distance = 5.0
})
end
end
end
if not garage.owner or garage.owner == '' and not garage.isImpound then
table.insert(options, {
onSelect = function()
local price = garage.price
TriggerServerEvent('advancedgarages:buyGarage', k, price)
end,
canInteract = function()
local job = CheckGarageAuthorization(garage.jobs, garage.gangs)
return job
end,
distance = 5.0,
icon = 'fas fa-store',
label = 'Buy Garage',
debug = true
})
end
local id = exports.ox_target:addBoxZone({
coords = garage.coords.menuCoords,
distance = 5.5,
rotation = 180.0,
name = 'garage:' .. k,
id = k,
index = k,
options = options,
debug = Config.ZoneDebug,
})
table.insert(boxZones, id)
local otherId = storeVehicleZone(garage, k, false)
table.insert(boxZones, otherId)
end
end
local shellBoxes = {}
function InitShellGarages()
for k, v in pairs(shellBoxes) do
exports.ox_target:removeZone(v)
shellBoxes = {}
end
for k, garage in pairs(ShellGarages) do
if not garage.takeVehicle or not garage.takeVehicle.x then goto continue end
local options = {}
table.insert(options, {
onSelect = function()
local shell = garage?.shell
nearbyGarageType = 'vehicle'
GotoGarage(CurrentShellGarage, vec4(garage.takeVehicle.x, garage.takeVehicle.y, garage.takeVehicle.z, garage.takeVehicle.h), shell)
end,
distance = 5.0,
canInteract = function()
return CurrentShellGarage == k and existKey
end,
icon = 'fas fa-warehouse',
label = 'Enter the garage'
})
table.insert(options, {
onSelect = function()
local shell = garage?.shell
nearbyGarageType = 'vehicle'
SaveVehicle(k, true)
-- GotoGarage(k, vec4(garage.takeVehicle.x, garage.takeVehicle.y, garage.takeVehicle.z, garage.takeVehicle.h), shell?.shell)
end,
distance = 5.0,
icon = 'fas fa-car',
label = 'Store Vehicle',
canInteract = function()
return CurrentShellGarage == k and existKey and cache.vehicle
end,
})
local id = exports.ox_target:addBoxZone({
coords = vec3(garage.takeVehicle.x, garage.takeVehicle.y, garage.takeVehicle.z),
distance = 5.5,
rotation = 180.0,
name = 'shell-garage:' .. k,
id = 'shell-' .. k,
index = k,
options = options,
debug = Config.ZoneDebug,
})
shellBoxes[k] = id
::continue::
end
end
CreateThread(function()
for k, garage in pairs(Config.JobGarages) do
local job = garage.job or garage.gang
local options = {}
table.insert(options, {
onSelect = function()
local serverVehicles = lib.callback.await('advancedgarages:getJobVehicles', false, garage.name, job)
local vehicleList = serverVehicles
local garageIsAvailable = lib.callback.await('advancedgarages:isGarageAvailable', false, k)
if not garageIsAvailable then return Notification(i18n.t('garage_not_available'), 'error') end
for _, veh in pairs(vehicleList) do
veh.vehicle = json.encode(veh.vehicle)
end
for a, model in ipairs(garage.vehicles) do
local plate = tostring(job .. math.random(111, 999))
table.insert(vehicleList, {
id = #vehicleList + 1,
vehicle = json.encode({
model = model,
plate = plate
}),
plate = plate,
})
end
TriggerServerEvent('advancedgarages:setInJobGarage', k, true)
OpenGarageMenu(k, garage.isImpound, vehicleList)
end,
canInteract = function()
return CheckJob(garage.job, garage.grade)
end,
distance = 5.0,
icon = 'fas fa-car',
label = 'Open Garage'
})
exports.ox_target:addBoxZone({
coords = garage.coords.menuCoords,
distance = 5.5,
rotation = 180.0,
name = 'job-garage:' .. k,
id = k,
index = k,
options = options,
debug = Config.ZoneDebug,
})
storeVehicleZone(garage, k, true)
end
end)
CreateThread(function()
for k, types in pairs(Config.VehicleShowRooms) do
for a, v in pairs(types) do
local options = {}
table.insert(options, {
onSelect = function()
ExitGarage()
end,
distance = 5.0,
icon = 'fas fa-warehouse',
label = 'Exit Garage'
})
exports.ox_target:addBoxZone({
coords = vec3(v.entry.x, v.entry.y, v.entry.z),
distance = 5.5,
rotation = 180.0,
name = 'exit-garage:' .. k,
id = k,
index = k,
options = options,
debug = Config.ZoneDebug,
})
end
end
end)
---@param coords vector4
function InitShellExit(coords)
exports.ox_target:addBoxZone({
coords = coords,
distance = 5.5,
rotation = 180.0,
name = 'exit-shell-garage',
id = 'exit-shell-garage',
options = {
{
onSelect = function()
ExitGarage()
end,
distance = 5.0,
icon = 'fas fa-warehouse',
label = 'Exit Garage'
}
},
})
end
function RemoveShellExit()
exports.ox_target:removeZone('exit-shell-garage')
end
CreateThread(function()
for k, v in pairs(Config.Recovery.coords) do
local options = {}
table.insert(options, {
onSelect = function()
local vehicleList = lib.callback.await('advancedgarages:getRecoveryVehicles', false)
if #vehicleList == 0 then
return Notification(i18n.t('keyholders.empty_out'), 'info')
end
OpenRecoveryMenu(vehicleList)
end,
distance = 5.0,
icon = 'fas fa-car-on',
label = 'Recover vehicle $' .. Config.Recovery.price
})
exports.ox_target:addBoxZone({
coords = v,
size = vec3(2.0, 2.0, 2.0),
rotation = 180.0,
name = 'recovery-garage:' .. k,
id = k,
index = k,
options = options,
debug = Config.ZoneDebug,
})
end
end)
CreateThread(function()
local function checkMenu()
local sleep = 500
if not ClosestGarage then return sleep end
local garage = Config.Garages[ClosestGarage]
if not IsGarageOwner and not garage.available and not IsKeyHolder then return sleep end
if not CheckGarageAuthorization(garage.jobs, garage.gangs) then return sleep end
if garage.isImpound then return sleep end
if cache.vehicle then
sleep = 0
DrawMarkerZone(garage.coords.spawnCoords.x, garage.coords.spawnCoords.y, garage.coords.spawnCoords.z)
-- DrawMarker(1, garage.coords.spawnCoords.x, garage.coords.spawnCoords.y, garage.coords.spawnCoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 4.0, 0.8, 255, 255, 255, 150, false, false, false, true, false, false, false)
end
return sleep
end
while true do
local sleep = checkMenu()
Wait(sleep)
end
end)