2026-04-14 17:41:39 +02:00

31 lines
1.1 KiB
Lua

if Config.PanicButton.ENABLE then
RegisterServerEvent('cd_dispatch:CallCommand:Panic')
AddEventHandler('cd_dispatch:CallCommand:Panic', function(data, data_2)
TriggerClientEvent('cd_dispatch:AddNotification', -1, {
job_table = data_2.job_table,
coords = data.coords,
title = L('panic_title'),
message = L('panic_message', data_2.char_name, data.street),
flash = 1,
unique_id = tostring(math.random(0000000,9999999)),
blip = {
sprite = 58,
scale = 1.5,
colour = 3,
flashes = true,
text = L('panic_bliptext'),
time = (5*60*1000),
sound = 4,
}
})
end)
RegisterServerEvent('cd_dispatch:PanicSoundInDistance')
AddEventHandler('cd_dispatch:PanicSoundInDistance', function(players)
for c, d in pairs(players) do
TriggerClientEvent('cd_dispatch:PanicSoundInDistance', d)
end
end)
end