241 lines
7.1 KiB
Lua
241 lines
7.1 KiB
Lua
isInShopMenu = false
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local spawnedVehicles = {}
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function OpenBoatShop(shop)
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isInShopMenu = true
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local playerPed = PlayerPedId()
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local elements = {
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{unselectable = true, icon = "fas fa-ship", title = TranslateCap('boat_shop')}
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}
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for k,v in ipairs(Config.Vehicles) do
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elements[#elements+1] = {
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icon = "fas fa-ship",
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title = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
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name = v.label,
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model = v.model,
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price = v.price,
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props = v.props or nil
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}
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end
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ESX.OpenContext("right", elements, function(menu,element)
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local elements2 = {
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{unselectable = true, icon = "fas fa-ship", title = element.title},
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{icon = "fas fa-eye", title = "View", val = "view"}
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}
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ESX.OpenContext("right", elements2, function(menu2,element2)
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if element2.val == "view" then
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DeleteSpawnedVehicles()
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ESX.Game.SpawnLocalVehicle(element.model, shop.Inside, shop.Inside.w, function (vehicle)
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table.insert(spawnedVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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if element.props then
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ESX.Game.SetVehicleProperties(vehicle, element.props)
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end
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local elements3 = {
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{unselectable = true, icon = "fas fa-ship", title = element.title},
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{icon = "fas fa-check-double", title = "Buy", value = "buy"},
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{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
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}
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ESX.OpenContext("right", elements3, function(menu3,element3)
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if element3.value == "buy" then
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local plate = exports['esx_vehicleshop']:GeneratePlate()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local props = ESX.Game.GetVehicleProperties(vehicle)
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props.plate = plate
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ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
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if bought then
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ESX.ShowNotification(TranslateCap('boat_shop_bought', element.name, ESX.Math.GroupDigits(element.price)))
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DeleteSpawnedVehicles()
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isInShopMenu = false
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ESX.CloseContext()
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CurrentAction = 'boat_shop'
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CurrentActionMsg = TranslateCap('boat_shop_open')
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
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else
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ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
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end
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end, props)
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elseif element3.value == "stop" then
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reset(shop)
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end
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end, function ()
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reset(shop)
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end)
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end)
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end
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end, function(menu)
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isInShopMenu = false
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CurrentAction = 'boat_shop'
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CurrentActionMsg = TranslateCap('boat_shop_open')
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end)
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end, function(menu)
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isInShopMenu = false
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CurrentAction = 'boat_shop'
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CurrentActionMsg = TranslateCap('boat_shop_open')
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end)
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end
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function OpenBoatGarage(garage)
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ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
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if #ownedBoats == 0 then
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ESX.ShowNotification(TranslateCap('garage_noboats'))
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else
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-- get all available boats
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local elements = {
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{unselectable = true, icon = "fas fa-ship", title = TranslateCap('garage')}
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}
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for i=1, #ownedBoats, 1 do
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ownedBoats[i] = json.decode(ownedBoats[i])
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elements[#elements+1] = {
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icon = "fas fa-ship",
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title = getVehicleLabelFromHash(ownedBoats[i].model),
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vehicleProps = ownedBoats[i]
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}
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end
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ESX.OpenContext("right", elements, function(menu,element)
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local playerPed = PlayerPedId()
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local vehicleProps = element.vehicleProps
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if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
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TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
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ESX.ShowNotification(TranslateCap('garage_taken'))
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ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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end)
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ESX.CloseContext()
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else
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ESX.ShowNotification(TranslateCap('garage_blocked'))
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end
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end, function(menu)
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CurrentAction = 'garage_out'
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CurrentActionMsg = TranslateCap('garage_open')
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end)
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end
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end)
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end
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function OpenLicenceMenu(shop)
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local elements = {
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{unselectable = true, icon = "fas fa-ship", title = TranslateCap('license_menu')},
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{icon = "fas fa-ship", title = "Purchase Boat License"}
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}
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ESX.OpenContext("right", elements, function(menu,element)
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local elements2 = {
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{unselectable = true, icon = "fas fa-ship", title = element.title},
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{icon = "fas fa-check-double", title = TranslateCap('license_buy_yes', Config.LicensePrice), val = "yes"},
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{icon = "fas fa-window-close", title = TranslateCap('license_buy_no'), val = "no"}
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}
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ESX.OpenContext("right", elements2, function(menu2,element2)
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-- If the value is no, close the menu and stop the script.
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if element2.val == "no" then
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ESX.CloseContext()
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return;
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end
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ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
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if boughtLicense then
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ESX.ShowNotification(TranslateCap('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
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ESX.CloseContext()
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OpenBoatShop(shop) -- parse current shop
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else
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ESX.ShowNotification(TranslateCap('license_nomoney'))
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end
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end)
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end, function(menu)
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CurrentAction = 'boat_shop'
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CurrentActionMsg = TranslateCap('boat_shop_open')
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end)
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end, function(menu)
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CurrentAction = 'boat_shop'
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CurrentActionMsg = TranslateCap('boat_shop_open')
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end)
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end
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function StoreBoatInGarage(vehicle, teleportCoords)
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local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
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ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
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if rowsChanged > 0 then
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ESX.Game.DeleteVehicle(vehicle)
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ESX.ShowNotification(TranslateCap('garage_stored'))
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local playerPed = PlayerPedId()
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ESX.Game.Teleport(playerPed, teleportCoords, function()
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SetEntityHeading(playerPed, teleportCoords.w)
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end)
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else
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ESX.ShowNotification(TranslateCap('garage_notowner'))
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end
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end, vehicleProps.plate)
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end
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-- Key controls
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CreateThread(function()
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while true do
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Wait(0)
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if isInShopMenu then
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DisableControlAction(0, 75, true) -- Disable exit vehicle
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DisableControlAction(27, 75, true) -- Disable exit vehicle
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else
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Wait(500)
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end
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end
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end)
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function DeleteSpawnedVehicles()
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while #spawnedVehicles > 0 do
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local vehicle = spawnedVehicles[1]
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if DoesEntityExist(vehicle) then
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ESX.Game.DeleteVehicle(vehicle)
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end
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table.remove(spawnedVehicles, 1)
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end
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end
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function getVehicleLabelFromHash(modelHash)
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local model = string.lower(GetDisplayNameFromVehicleModel(modelHash))
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for i=1, #Config.Vehicles, 1 do
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if joaat(Config.Vehicles[i].model) == modelHash then
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return Config.Vehicles[i].label
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end
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end
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return 'Unknown model [' .. model .. ']'
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end
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function reset(shop)
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local playerPed = PlayerPedId()
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isInShopMenu = false
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CurrentAction = 'boat_shop'
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CurrentActionMsg = TranslateCap('boat_shop_open')
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DeleteSpawnedVehicles()
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
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ESX.CloseContext()
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end |