348 lines
14 KiB
Lua
348 lines
14 KiB
Lua
function OpenBossMenu(society, close, options)
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options = options or {}
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local elements = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('boss_menu')}
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}
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ESX.TriggerServerCallback('esx_society:isBoss', function(isBoss)
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if isBoss then
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local defaultOptions = {
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checkBal = true,
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withdraw = true,
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deposit = true,
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wash = true,
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employees = true,
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salary = true,
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grades = true
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}
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for k,v in pairs(defaultOptions) do
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if options[k] == nil then
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options[k] = v
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end
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end
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if options.checkBal then
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elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('check_society_balance'), value = "check_society_balance"}
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end
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if options.withdraw then
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elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('withdraw_society_money'), value = "withdraw_society_money"}
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end
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if options.deposit then
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elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('deposit_society_money'), value = "deposit_money"}
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end
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if options.wash then
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elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('wash_money'), value = "wash_money"}
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end
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if options.employees then
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elements[#elements+1] = {icon = "fas fa-users", title = TranslateCap('employee_management'), value = "manage_employees"}
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end
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if options.salary then
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elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('salary_management'), value = "manage_salary"}
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end
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if options.grades then
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elements[#elements+1] = {icon = "fas fa-scroll", title = TranslateCap('grade_management'), value = "manage_grades"}
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end
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "check_society_balance" then
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TriggerServerEvent('esx_society:checkSocietyBalance', society)
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elseif element.value == "withdraw_society_money" then
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('withdraw_amount'), description = TranslateCap('withdraw_description')},
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{icon = "fas fa-wallet", title = TranslateCap('amount_title'), input = true, inputType = "number", inputPlaceholder = TranslateCap('withdraw_amount_placeholder'), inputMin = 1, inputMax = 250000, name = "withdraw"},
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{icon = "fas fa-check", title = TranslateCap('confirm'), value = "confirm"},
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{icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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}
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ESX.RefreshContext(elements)
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elseif element.value == "confirm" then
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local amount = tonumber(menu.eles[2].inputValue)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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TriggerServerEvent('esx_society:withdrawMoney', society, amount)
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ESX.CloseContext()
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end
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elseif element.value == "deposit_money" then
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('deposit_amount'), description = TranslateCap('deposit_description')},
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{icon = "fas fa-wallet", title = TranslateCap('amount_title'), input = true, inputType = "number", inputPlaceholder = TranslateCap('deposit_amount_placeholder'), inputMin = 1, inputMax = 250000, name = "deposit"},
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{icon = "fas fa-check", title = TranslateCap('confirm'), value = "confirm2"},
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{icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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}
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ESX.RefreshContext(elements)
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elseif element.value == "confirm2" then
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local amount = tonumber(menu.eles[2].inputValue)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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TriggerServerEvent('esx_society:depositMoney', society, amount)
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ESX.CloseContext()
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end
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elseif element.value == "wash_money" then
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('wash_money_amount'), description = TranslateCap('wash_money_description')},
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{icon = "fas fa-wallet", title = TranslateCap('amount_title'), input = true, inputType = "number", inputPlaceholder = TranslateCap('money_wash_amount_placeholder'), inputMin = 1, inputMax = 250000, name = "wash"},
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{icon = "fas fa-check", title = TranslateCap('confirm'), value = "confirm3"},
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{icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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}
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ESX.RefreshContext(elements)
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elseif element.value == "confirm3" then
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local amount = tonumber(menu.eles[2].inputValue)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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TriggerServerEvent('esx_society:washMoney', society, amount)
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ESX.CloseContext()
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end
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elseif element.value == "manage_employees" then
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OpenManageEmployeesMenu(society, options)
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elseif element.value == "manage_salary" then
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OpenManageSalaryMenu(society, options)
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elseif element.value == "manage_grades" then
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OpenManageGradesMenu(society, options)
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elseif element.value == "return" then
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OpenBossMenu(society, nil, options)
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end
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end, close)
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end
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end, society)
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end
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function OpenManageEmployeesMenu(society, options)
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local elements = {
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{unselectable = true, icon = "fas fa-users", title = TranslateCap('employee_management')},
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{icon = "fas fa-users", title = TranslateCap('employee_list'), value = "employee_list"},
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{icon = "fas fa-users", title = TranslateCap('recruit'), value = "recruit"}
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}
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elements[#elements+1] = {icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "employee_list" then
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OpenEmployeeList(society, options)
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elseif element.value == "recruit" then
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OpenRecruitMenu(society, options)
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elseif element.value == "return" then
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OpenBossMenu(society, nil, options)
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end
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end)
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end
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function OpenEmployeeList(society, options)
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ESX.TriggerServerCallback('esx_society:getEmployees', function(employees)
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local elements = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('employees_title')}
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}
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for i=1, #employees, 1 do
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local gradeLabel = (employees[i].job.grade_label == '' and employees[i].job.label or employees[i].job.grade_label)
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elements[#elements+1] = {icon = "fas fa-user", title = employees[i].name .. " | " ..gradeLabel, gradeLabel = gradeLabel, data = employees[i]}
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end
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elements[#elements+1] = {icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "return" then
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OpenManageEmployeesMenu(society, options)
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else
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local elements2 = {
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{unselectable = true, icon = "fas fa-user", title = element.title},
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{icon = "fas fa-user", title = TranslateCap('promote'), value = "promote"},
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{icon = "fas fa-user", title = TranslateCap('fire'), value = "fire"},
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{icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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}
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ESX.OpenContext("right", elements2, function(menu2,element2)
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local employee = element.data
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if element2.value == "promote" then
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ESX.CloseContext()
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OpenPromoteMenu(society, employee, options)
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elseif element2.value == "fire" then
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ESX.ShowNotification(TranslateCap('you_have_fired', employee.name))
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ESX.TriggerServerCallback('esx_society:setJob', function()
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OpenEmployeeList(society, options)
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end, employee.identifier, 'unemployed', 0, 'fire')
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elseif element2.value == "return" then
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OpenEmployeeList(society, options)
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end
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end)
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end
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end)
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end, society)
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end
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function OpenRecruitMenu(society, options)
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ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
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local elements = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('recruiting')}
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}
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for i=1, #players, 1 do
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if players[i].job.name ~= society then
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elements[#elements+1] = {icon = "fas fa-user", title = players[i].name, value = players[i].source, name = players[i].name, identifier = players[i].identifier}
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end
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end
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elements[#elements+1] = {icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "return" then
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OpenManageEmployeesMenu(society, options)
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else
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local elements2 = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('confirm')},
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{icon = "fas fa-times", title = TranslateCap('no'), value = "no"},
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{icon = "fas fa-check", title = TranslateCap('yes'), value = "yes"},
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}
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ESX.OpenContext("right", elements2, function(menu2,element2)
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if element2.value == "yes" then
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ESX.ShowNotification(TranslateCap('you_have_hired', element.name))
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ESX.TriggerServerCallback('esx_society:setJob', function()
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OpenRecruitMenu(society, options)
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end, element.identifier, society, 0, 'hire')
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end
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end)
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end
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end)
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end)
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end
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function OpenPromoteMenu(society, employee, options)
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ESX.TriggerServerCallback('esx_society:getJob', function(job)
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if not job then
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return
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end
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local elements = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('promote_employee', employee.name)}
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}
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for i=1, #job.grades, 1 do
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local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
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elements[#elements+1] = {icon = "fas fa-user", title = gradeLabel, value = job.grades[i].grade, selected = (employee.job.grade == job.grades[i].grade)}
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end
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elements[#elements+1] = {icon = "fas fa-arrow-left", title = "Return", value = "return"}
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "return" then
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OpenEmployeeList(society, options)
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else
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ESX.ShowNotification(TranslateCap('you_have_promoted', employee.name, element.title))
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ESX.TriggerServerCallback('esx_society:setJob', function()
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OpenEmployeeList(society, options)
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end, employee.identifier, society, element.value, 'promote')
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end
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end, function(menu)
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OpenEmployeeList(society, options)
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end)
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end, society)
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end
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function OpenManageSalaryMenu(society, options)
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ESX.TriggerServerCallback('esx_society:getJob', function(job)
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if not job then
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return
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end
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('salary_management')}
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}
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for i=1, #job.grades, 1 do
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local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
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elements[#elements+1] = {
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icon = "fas fa-wallet",
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title = ('%s - <span style="color:green;">%s</span>'):format(gradeLabel, TranslateCap('money_generic', ESX.Math.GroupDigits(job.grades[i].salary))),
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value = job.grades[i].grade
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}
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end
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elements[#elements+1] = {icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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ESX.OpenContext("right", elements, function(menu,element)
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = element.title, description = TranslateCap('change_salary_description'), value = element.value},
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{icon = "fas fa-wallet", title = TranslateCap('amount_title'), input = true, inputType = "number", inputPlaceholder = TranslateCap('change_salary_placeholder'), inputMin = 1, inputMax = Config.MaxSalary, name = "gradesalary"},
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{icon = "fas fa-check", title = TranslateCap('confirm'), value = "confirm"},
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{icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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}
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ESX.RefreshContext(elements)
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if element.value == "confirm" then
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local amount = tonumber(menu.eles[2].inputValue)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_value_nochanges'))
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OpenManageSalaryMenu(society, options)
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elseif amount > Config.MaxSalary then
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ESX.ShowNotification(TranslateCap('invalid_amount_max'))
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OpenManageSalaryMenu(society, options)
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else
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ESX.CloseContext()
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ESX.TriggerServerCallback('esx_society:setJobSalary', function()
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OpenManageSalaryMenu(society, options)
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end, society, menu.eles[1].value, amount)
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end
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elseif element.value == "return" then
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OpenBossMenu(society, nil, options)
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end
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end)
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end, society)
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end
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function OpenManageGradesMenu(society, options)
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ESX.TriggerServerCallback('esx_society:getJob', function(job)
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if not job then
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return
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end
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('grade_management')}
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}
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for i=1, #job.grades, 1 do
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local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
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elements[#elements+1] = {icon = "fas fa-wallet", title = ('%s'):format(gradeLabel), value = job.grades[i].grade}
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end
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elements[#elements+1] = {icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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ESX.OpenContext("right", elements, function(menu,element)
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local elements = {
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{unselectable = true, icon = "fas fa-wallet", title = element.title, description = TranslateCap('change_label_description'), value = element.value},
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{icon = "fas fa-wallet", title = TranslateCap('change_label_title'), input = true, inputType = "text", inputPlaceholder = TranslateCap('change_label_placeholder'), name = "gradelabel"},
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{icon = "fas fa-check", title = TranslateCap('confirm'), value = "confirm"},
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{icon = "fas fa-arrow-left", title = TranslateCap('return'), value = "return"}
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}
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ESX.RefreshContext(elements)
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if element.value == "confirm" then
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if menu.eles[2].inputValue then
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local label = tostring(menu.eles[2].inputValue)
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ESX.TriggerServerCallback('esx_society:setJobLabel', function()
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OpenManageGradesMenu(society, options)
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end, society, menu.eles[1].value, label)
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else
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ESX.ShowNotification(TranslateCap('invalid_value_nochanges'))
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OpenManageGradesMenu(society, options)
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end
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elseif element.value == "return" then
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OpenBossMenu(society, nil, options)
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end
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end)
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end, society)
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end
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AddEventHandler('esx_society:openBossMenu', function(society, close, options)
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OpenBossMenu(society, close, options)
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end)
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