2026-04-14 17:41:39 +02:00

113 lines
2.4 KiB
Lua

if Config.Framework ~= "standalone" then return end
while not NetworkIsSessionStarted() do
Wait(500)
end
Citizen.CreateThread(function()
while not LoadedUI() do
Wait(500)
end
print("Framework loaded, loading phone data...")
TriggerServerEvent('codem-phone:server:LoadPhone')
end)
function ToggleDuty()
end
function ApplyVehicleMods(vehicle, vehicleData)
if type(vehicleData.mods) == "string" then
vehicleData.mods = json.decode(vehicleData.mods)
end
SetVehicleNumberPlateText(vehicle, vehicleData.plate)
if vehicleData.engine then
SetVehicleEngineHealth(vehicle, vehicleData.engine + 0.0)
end
if vehicleData.body then
SetVehicleBodyHealth(vehicle, vehicleData.body + 0.0)
end
end
function LoadModel(model)
model = type(model) == "number" and model or joaat(model)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
return model
end
function WaitForNetworkId(netId)
local timer = GetGameTimer() + 5000
while not NetworkDoesNetworkIdExist(netId) do
Wait(0)
if GetGameTimer() > timer then
return
end
end
timer = GetGameTimer() + 5000
while not DoesEntityExist(NetworkGetEntityFromNetworkId(netId)) do
Wait(0)
if GetGameTimer() > timer then
return
end
end
return NetworkGetEntityFromNetworkId(netId)
end
function CreateFrameworkVehicle(vehicleData, coords)
local hash = tonumber(vehicleData.hash)
if not hash then
return
end
local model = LoadModel(hash)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, 0.0, true, false)
SetVehicleOnGroundProperly(vehicle)
ApplyVehicleMods(vehicle, vehicleData)
SetModelAsNoLongerNeeded(model)
return vehicle
end
function TakeControlOfEntity(entity)
if NetworkHasControlOfEntity(entity) then
return true
end
local timer = GetGameTimer() + 5000
while not NetworkHasControlOfEntity(entity) and timer > GetGameTimer() do
NetworkRequestControlOfEntity(entity)
Wait(0)
end
return NetworkHasControlOfEntity(entity)
end
function GiveVehicleKey(vehicle, plate)
Config.GiveVehicleKey(vehicle, plate)
end
function CanPhoneOpen()
return true
end