233 lines
6.7 KiB
Lua
233 lines
6.7 KiB
Lua
local HasAlreadyEnteredMarker = false
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local LastZone, CurrentAction, CurrentActionMsg
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local CurrentActionData = {}
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function OpenAccessoryMenu()
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local elements = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('set_unset')},
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{icon = "fas fa-hat-cowboy", title = TranslateCap("helmet"), value = "Helmet"},
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{icon = "fas fa-deaf", title = TranslateCap("ears"), value = "Ears"},
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{icon = "fas fa-mask", title = TranslateCap("mask"), value = "Mask"},
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{icon = "fas fa-glasses", title = TranslateCap("glasses"), value = "Glasses"}
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}
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ESX.OpenContext("right", elements, function(menu,element)
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SetUnsetAccessory(element.value)
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end)
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end
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function SetUnsetAccessory(accessory)
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ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
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local _accessory = string.lower(accessory)
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if hasAccessory then
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TriggerEvent('skinchanger:getSkin', function(skin)
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local mAccessory = -1
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local mColor = 0
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if _accessory == "mask" then
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mAccessory = 0
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end
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if skin[_accessory .. '_1'] == mAccessory then
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mAccessory = accessorySkin[_accessory .. '_1']
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mColor = accessorySkin[_accessory .. '_2']
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end
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local accessorySkin = {}
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accessorySkin[_accessory .. '_1'] = mAccessory
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accessorySkin[_accessory .. '_2'] = mColor
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TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
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end)
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else
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ESX.ShowNotification(TranslateCap('no_' .. _accessory))
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end
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end, accessory)
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end
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function OpenShopMenu(accessory)
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local _accessory = string.lower(accessory)
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local restrict = {}
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restrict = { _accessory .. '_1', _accessory .. '_2' }
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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local elements = {
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{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('valid_purchase')},
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{icon = "fas fa-check-circle", title = TranslateCap("yes", ESX.Math.GroupDigits(Config.Price)), value = "yes"},
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{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"}
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}
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "yes" then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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ESX.CloseContext()
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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ESX.CloseContext()
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local player = PlayerPedId()
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0, 2)
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elseif accessory == "Helmet" then
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ClearPedProp(player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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ESX.ShowNotification(TranslateCap('not_enough_money'))
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end
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end)
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elseif element.value == "no" then
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local player = PlayerPedId()
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0, 2)
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elseif accessory == "Helmet" then
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ClearPedProp(player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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ESX.CloseContext()
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = TranslateCap('press_access')
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CurrentActionData = {}
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end, function(menu)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = TranslateCap('press_access')
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CurrentActionData = {}
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end)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = TranslateCap('press_access')
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CurrentActionData = {}
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end, restrict)
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end
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AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = TranslateCap('press_access')
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CurrentActionData = { accessory = zone }
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end)
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AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
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ESX.CloseContext()
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CurrentAction = nil
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end)
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-- Create Blips --
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CreateThread(function()
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for k,v in pairs(Config.ShopsBlips) do
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if v.Pos then
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for i=1, #v.Pos, 1 do
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local blip = AddBlipForCoord(v.Pos[i])
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SetBlipSprite (blip, v.Blip.sprite)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, v.Blip.color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentSubstringPlayerName(TranslateCap('shop', TranslateCap(string.lower(k))))
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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end)
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local nearMarker = false
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-- Display markers
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CreateThread(function()
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while true do
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local sleep = 1500
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(Config.Type ~= -1 and #(coords - v.Pos[i]) < Config.DrawDistance) then
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DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 255, true, false, 2, true, false, false, false)
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sleep = 0
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break
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end
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end
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end
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if sleep == 0 then nearMarker = true else nearMarker = false end
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Wait(sleep)
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end
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end)
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CreateThread(function()
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while true do
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local sleep = 1500
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if nearMarker then
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sleep = 0
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if #(coords - v.Pos[i]) < Config.Size.x then
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isInMarker = true
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currentZone = k
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break
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end
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
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end
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end
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Wait(sleep)
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end
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end)
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-- Key controls
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CreateThread(function()
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while true do
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local Sleep = 1500
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if CurrentAction then
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Sleep = 0
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, 38) and CurrentActionData.accessory then
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OpenShopMenu(CurrentActionData.accessory)
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CurrentAction = nil
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end
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end
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Wait(Sleep)
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end
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end)
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if Config.EnableControls then
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ESX.RegisterInput('accessory', TranslateCap('keymap'), 'keyboard', 'j', function()
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if not ESX.PlayerData.dead then
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OpenAccessoryMenu()
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end
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end)
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end
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