189 lines
3.8 KiB
Lua
189 lines
3.8 KiB
Lua
local OriginalStatus, Status, isPaused = {}, {}, false
|
|
|
|
function GetStatusData(minimal)
|
|
local status = {}
|
|
|
|
for i=1, #Status, 1 do
|
|
if minimal then
|
|
table.insert(status, {
|
|
name = Status[i].name,
|
|
val = Status[i].val,
|
|
percent = (Status[i].val / Config.StatusMax) * 100
|
|
})
|
|
else
|
|
table.insert(status, {
|
|
name = Status[i].name,
|
|
val = Status[i].val,
|
|
color = Status[i].color,
|
|
visible = Status[i].visible(Status[i]),
|
|
percent = (Status[i].val / Config.StatusMax) * 100
|
|
})
|
|
end
|
|
end
|
|
|
|
return status
|
|
end
|
|
|
|
AddEventHandler('esx_status:registerStatus', function(name, default, color, visible, tickCallback)
|
|
local status = CreateStatus(name, default, color, visible, tickCallback)
|
|
|
|
for i=1, #OriginalStatus, 1 do
|
|
if status.name == OriginalStatus[i].name then
|
|
status.set(OriginalStatus[i].val)
|
|
end
|
|
end
|
|
|
|
table.insert(Status, status)
|
|
end)
|
|
|
|
AddEventHandler('esx_status:unregisterStatus', function(name)
|
|
for k,v in ipairs(Status) do
|
|
if v.name == name then
|
|
table.remove(Status, k)
|
|
break
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:onPlayerLogout', function()
|
|
Status = {}
|
|
if Config.Display then
|
|
SendNUIMessage({
|
|
update = true,
|
|
status = Status
|
|
})
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_status:load', function(status)
|
|
while not ESX.PlayerLoaded do Wait(0) end
|
|
|
|
OriginalStatus = status
|
|
TriggerEvent('esx_status:loaded')
|
|
|
|
if Config.Display then TriggerEvent('esx_status:setDisplay', 0.5) end
|
|
|
|
CreateThread(function()
|
|
local data = {}
|
|
while ESX.PlayerLoaded do
|
|
for i=1, #Status do
|
|
Status[i].onTick()
|
|
table.insert(data, {
|
|
name = Status[i].name,
|
|
val = Status[i].val,
|
|
percent = (Status[i].val / Config.StatusMax) * 100
|
|
})
|
|
end
|
|
|
|
if Config.Display then
|
|
local fullData = data
|
|
for i=1, #data, 1 do
|
|
fullData[i].color = Status[i].color
|
|
fullData[i].visible = Status[i].visible(Status[i])
|
|
end
|
|
SendNUIMessage({
|
|
update = true,
|
|
status = fullData
|
|
})
|
|
end
|
|
|
|
TriggerEvent('esx_status:onTick', data)
|
|
table.wipe(data)
|
|
Wait(Config.TickTime)
|
|
end
|
|
end)
|
|
end)
|
|
|
|
RegisterNetEvent('esx_status:set', function(name, val)
|
|
for i=1, #Status, 1 do
|
|
if Status[i].name == name then
|
|
Status[i].set(val)
|
|
break
|
|
end
|
|
end
|
|
if Config.Display then
|
|
SendNUIMessage({
|
|
update = true,
|
|
status = GetStatusData()
|
|
})
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_status:add', function(name, val)
|
|
for i=1, #Status, 1 do
|
|
if Status[i].name == name then
|
|
Status[i].add(val)
|
|
break
|
|
end
|
|
end
|
|
if Config.Display then
|
|
SendNUIMessage({
|
|
update = true,
|
|
status = GetStatusData()
|
|
})
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_status:remove', function(name, val)
|
|
for i=1, #Status, 1 do
|
|
if Status[i].name == name then
|
|
Status[i].remove(val)
|
|
break
|
|
end
|
|
end
|
|
if Config.Display then
|
|
SendNUIMessage({
|
|
update = true,
|
|
status = GetStatusData()
|
|
})
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx_status:getStatus', function(name, cb)
|
|
for i=1, #Status, 1 do
|
|
if Status[i].name == name then
|
|
cb(Status[i])
|
|
return
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx_status:getAllStatus', function(cb)
|
|
cb(Status)
|
|
end)
|
|
|
|
AddEventHandler('esx_status:setDisplay', function(val)
|
|
SendNUIMessage({
|
|
setDisplay = true,
|
|
display = val
|
|
})
|
|
end)
|
|
|
|
-- Pause menu disable hud display
|
|
if Config.Display then
|
|
AddEventHandler('esx:pauseMenuActive', function(state)
|
|
if state then
|
|
isPaused = true
|
|
TriggerEvent('esx_status:setDisplay', 0.0)
|
|
return
|
|
end
|
|
isPaused = false
|
|
TriggerEvent('esx_status:setDisplay', 0.5)
|
|
end)
|
|
|
|
-- Loading screen off event
|
|
AddEventHandler('esx:loadingScreenOff', function()
|
|
if not isPaused then
|
|
TriggerEvent('esx_status:setDisplay', 0.3)
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Update server
|
|
CreateThread(function()
|
|
while true do
|
|
Wait(Config.UpdateInterval)
|
|
if ESX.PlayerLoaded then TriggerServerEvent('esx_status:update', GetStatusData(true)) end
|
|
end
|
|
end)
|