47 lines
1.4 KiB
Lua
47 lines
1.4 KiB
Lua
Integrations = Integrations or {}
|
|
|
|
--[[
|
|
If you have a different script name for the following ones, change it to your one
|
|
Example:
|
|
|
|
EXTERNAL_SCRIPTS_NAMES = {
|
|
["qb-core"] = "mygamemode_core",
|
|
["es_extended"] = "custom_extended",
|
|
}
|
|
]]
|
|
|
|
EXTERNAL_SCRIPTS_NAMES = {
|
|
["qb-core"] = "qb-core",
|
|
["es_extended"] = "es_extended",
|
|
|
|
-- If you don't use these inventories, don't touch
|
|
["ox_inventory"] = "ox_inventory",
|
|
|
|
-- lockpick minigame, credits: https://github.com/baguscodestudio/lockpick
|
|
["lockpick"] = "lockpick",
|
|
|
|
-- jaksam's scripts, change only if you renamed jaksam script, otherwise it won't work
|
|
["shops_creator"] = "shops_creator",
|
|
["vehicles_keys"] = "vehicles_keys",
|
|
|
|
-- Targeting
|
|
["ox_target"] = "ox_target",
|
|
["qb-target"] = "qb-target",
|
|
}
|
|
|
|
--[[
|
|
Available options: default, ox-inventory (they MUST be between double quotes "")
|
|
]]
|
|
INVENTORY_TO_USE = "default"
|
|
|
|
--[[
|
|
The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
|
|
]]
|
|
SECONDS_TO_REFRESH_SHARED_OBJECT = nil
|
|
|
|
DEBUG_OUTPUTS_SETTINGS = {
|
|
ENABLED = false,
|
|
--CATEGORIES = {}, -- optional, used to restrict outputs to specific categories (kvp key = category, value = true)
|
|
IMPORTANT_ONLY = true, -- optional, used to restrict outputs to only important messages
|
|
}
|