2026-04-14 17:41:39 +02:00

54 lines
2.4 KiB
Lua

if Config.Framework ~= 'qb-core' then return end
local framework = 'qb-core'
local state = GetResourceState(framework)
if state == 'missing' or state == "unknown" then
-- Framework can't be used if it's missing or unknown
return
end
local QBCore = exports['qb-core']:GetCoreObject()
-- https://github.com/qbcore-framework/dpemotes/blob/master/Server/Server.lua#L101-L141
QBCore.Commands.Add('e', 'Play an emote', {{ name="emotename", help="dance, camera, sit or any valid emote."}}, true, function(source, args)
TriggerClientEvent('animations:client:PlayEmote', source, args)
end)
QBCore.Commands.Add('emote', 'Play an emote', {{ name="emotename", help="dance, camera, sit or any valid emote."}}, true, function(source, args)
TriggerClientEvent('animations:client:PlayEmote', source, args)
end)
if Config.SqlKeybinding then
QBCore.Commands.Add('emotebind', 'Bind an emote', {{ name="key", help="num4, num5, num6, num7. num8, num9. Numpad 4-9!"}, { name="emotename", help="dance, camera, sit or any valid emote."}}, true, function(source, args)
TriggerClientEvent('animations:client:BindEmote', source, args)
end)
QBCore.Commands.Add('emotebinds', 'Check your currently bound emotes.', {}, false, function(source)
TriggerClientEvent('animations:client:EmoteBinds', source)
end)
end
QBCore.Commands.Add('emotemenu', 'Open rpemotes menu (F3) by default.', {}, false, function(source)
TriggerClientEvent('animations:client:EmoteMenu', source)
end)
QBCore.Commands.Add('em', 'Open rpemotes menu (F3) by default.', {}, false, function(source)
TriggerClientEvent('animations:client:EmoteMenu', source)
end)
QBCore.Commands.Add('emotes', 'List available emotes.', {}, false, function(source)
TriggerClientEvent('animations:client:ListEmotes', source)
end)
QBCore.Commands.Add('walk', 'Set your walkingstyle.', {{ name="style", help="/walks for a list of valid styles"}}, true, function(source, args)
TriggerClientEvent('animations:client:Walk', source, args)
end)
QBCore.Commands.Add('walks', 'List available walking styles.', {}, false, function(source)
TriggerClientEvent('animations:client:ListWalks', source)
end)
QBCore.Commands.Add('nearby', 'Share emote with a nearby player.', {{ name="emotename", help="hug, handshake, bro or any valid shared emote."}}, true, function(source, args)
TriggerClientEvent('animations:client:Nearby', source, args)
end)