2026-04-14 17:41:39 +02:00

194 lines
5.9 KiB
Lua

local hasAlreadyEnteredMarker, hasPaid, currentActionData = false, false, {}
local lastZone, currentAction, currentActionMsg
local oldSkin, newSkin
function OpenShopMenu()
ESX.HideUI()
hasPaid = false
TriggerEvent('skinchanger:getSkin', function(skin) oldSkin = skin end)
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
menu.close()
local elements = {
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap("valid_this_purchase")},
{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
}
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "yes" then
TriggerEvent('skinchanger:getSkin', function(skin) newSkin = skin end)
ESX.TriggerServerCallback('esx_clotheshop:buyClothes', function(bought)
if bought then
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_skin:save', skin)
end)
hasPaid = true
ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore)
if foundStore then
local elements2 = {
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('save_in_dressing')},
{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
}
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "yes" then
local elements3 = {
{unselectable = true, icon = "fas fa-shirt", title = TranslateCap('name_outfit')},
{title = TranslateCap('outfit_name'), input = true, inputType = "text", inputPlaceholder = TranslateCap('outfit_placeholder')},
{icon = "fas fa-check-circle", title = TranslateCap('confirm'), value = "confirm"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
TriggerEvent('skinchanger:getSkin', function(skin)
ESX.CloseContext()
TriggerServerEvent('esx_clotheshop:saveOutfit', menu3.eles[2].inputValue, skin)
ESX.ShowNotification(TranslateCap('saved_outfit'))
end)
end, function()
hasAlreadyEnteredMarker = false
end)
elseif element2.value == "no" then
ESX.CloseContext()
end
end, function()
hasAlreadyEnteredMarker = false
end)
end
end)
else
ESX.CloseContext()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.ShowNotification(TranslateCap('not_enough_money'))
end
end, newSkin, oldSkin)
elseif element.value == "no" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.CloseContext()
end
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {}
end, function(menu)
hasAlreadyEnteredMarker = false
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {}
end)
end, function(data, menu)
menu.close()
hasAlreadyEnteredMarker = false
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {}
end, {
'tshirt_1', 'tshirt_2',
'torso_1', 'torso_2',
'decals_1', 'decals_2',
'arms', 'arms_2',
'pants_1', 'pants_2',
'shoes_1', 'shoes_2',
'bags_1', 'bags_2',
'chain_1', 'chain_2',
'helmet_1', 'helmet_2',
'glasses_1', 'glasses_2',
'watches_1', 'watches_2'
})
end
AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone)
currentAction = 'shop_menu'
currentActionMsg = TranslateCap('press_menu')
currentActionData = {}
ESX.TextUI(currentActionMsg)
end)
AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone)
ESX.CloseContext()
ESX.HideUI()
currentAction = nil
if not hasPaid then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
end
end)
-- Create Blips
CreateThread(function()
for k,v in ipairs(Config.Shops) do
local blip = AddBlipForCoord(v)
SetBlipSprite (blip, 73)
SetBlipColour (blip, 47)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('clothes'))
EndTextCommandSetBlipName(blip)
end
end)
-- Enter / Exit marker events & draw markers
CreateThread(function()
while true do
Wait(0)
local playerCoords, isInMarker, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, nil, true
for k,v in pairs(Config.Shops) do
local distance = #(playerCoords - v)
if distance < Config.DrawDistance then
letSleep = false
DrawMarker(Config.MarkerType, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, nil, nil, false)
if distance < Config.MarkerSize.x then
isInMarker, currentZone = true, k
end
end
end
if (isInMarker and not hasAlreadyEnteredMarker) or (isInMarker and lastZone ~= currentZone) then
hasAlreadyEnteredMarker, lastZone = true, currentZone
TriggerEvent('esx_clotheshop:hasEnteredMarker', currentZone)
end
if not isInMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
TriggerEvent('esx_clotheshop:hasExitedMarker', lastZone)
end
if letSleep then
Wait(500)
end
end
end)
-- Key controls
CreateThread(function()
while true do
Wait(0)
if currentAction then
if IsControlJustReleased(0, 38) then
if currentAction == 'shop_menu' then
OpenShopMenu()
end
currentAction = nil
end
else
Wait(500)
end
end
end)