2026-04-14 17:41:39 +02:00

334 lines
18 KiB
Lua

RegisterServerEvent("codem-weaponshop:BuyWeapon")
AddEventHandler("codem-weaponshop:BuyWeapon",function(weapon)
local src = source
local BoughtWeapon = GetBoughtWeaponData(src)
local Player = GetPlayer(src)
if Config.LicenseSystem then
GetLicense(src, function(License)
if License then
if Config.Framework == "esx" then
if Cart[Player.identifier] == nil then
Price = GetWeaponPrice(weapon)
Amount = GetWeaponAmount(weapon)
if Player.getAccount("bank").money >= Price then
if Config.WeaponAsItem then
Player.addInventoryItem(weapon, Amount or 1)
else
Player.addWeapon(weapon, Config.WeaponDefaultAmmo)
end
Player.removeAccountMoney('bank', Price)
TriggerClientEvent("codem-weaponshop:BuyWeapon-c", src, weapon)
else
Player.showNotification(Config.Messages["notenoughmoney"])
end
else
if Player.getAccount("bank").money >= Cart[Player.identifier].totalCost then
Amount = GetWeaponAmount(Cart[Player.identifier].weapon)
if Config.UseMInventory then
exports["codem-inventory"]:AddItem(src, Cart[Player.identifier].weapon, Amount or 1)
if BoughtWeapon and BoughtWeapon.tint then
local tintName = "weapontint_"..BoughtWeapon.tint.id
if BoughtWeapon.tint.mk2 then
tintName = "weapontint_mk2_"..BoughtWeapon.tint.id
end
exports["codem-inventory"]:AddItem(src, tintName, 1)
end
for k,v in pairs(BoughtWeapon.attachments) do
local configItem = exports["codem-inventory"]:getConfigWeaponAttachments()
for itemindex,attachmentname in pairs(configItem) do
if GetHashKey(v.component) == attachmentname[Cart[Player.identifier].weapon] then
v.item = itemindex
end
end
exports["codem-inventory"]:AddItem(src, v.item, 1)
end
else
if Config.WeaponAsItem then
Player.addInventoryItem(Cart[Player.identifier].weapon, 1)
else
Player.addWeapon(Cart[Player.identifier].weapon, Config.WeaponDefaultAmmo)
end
for k,v in pairs(BoughtWeapon.attachments) do
Player.addInventoryItem(v, 1)
end
end
Player.removeAccountMoney('bank', Cart[Player.identifier].totalCost)
Player.showNotification(Config.Messages["bought"])
TriggerClientEvent("codem-weaponshop:BuyWeapon-c", src, BoughtWeapon)
Cart[Player.identifier] = nil
else
Player.showNotification(Config.Messages["notenoughmoney"])
Cart[Player.identifier] = nil
end
end
else
if Cart[Player.PlayerData.citizenid] == nil then
Price = GetWeaponPrice(weapon)
Amount = GetWeaponAmount(weapon)
if Player.PlayerData.money.bank >= Price then
Player.Functions.AddItem(weapon, Amount or 1, false)
Player.Functions.RemoveMoney("bank", Price, "weaponshop-bought")
else
TriggerClientEvent('QBCore:Notify', src, Config.Messages["notenoughmoney"], 'error')
end
else
if Player.PlayerData.money.bank >= Cart[Player.PlayerData.citizenid].totalCost then
if Config.UseMInventory then
Amount = GetWeaponAmount(Cart[Player.PlayerData.citizenid].weapon)
exports["codem-inventory"]:AddItem(src, Cart[Player.PlayerData.citizenid].weapon, Amount or 1)
if BoughtWeapon and BoughtWeapon.tint then
local tintName = "weapontint_"..BoughtWeapon.tint.id
if BoughtWeapon.tint.mk2 then
tintName = "weapontint_mk2_"..BoughtWeapon.tint.id
end
exports["codem-inventory"]:AddItem(src, tintName, 1)
end
for k,v in pairs(BoughtWeapon.attachments) do
local configItem = exports["codem-inventory"]:getConfigWeaponAttachments()
for itemindex,attachmentname in pairs(configItem) do
if GetHashKey(v.component) == attachmentname[Cart[Player.PlayerData.citizenid].weapon] then
v.item = itemindex
end
end
exports["codem-inventory"]:AddItem(src, v.item, 1)
end
else
info = {}
info.attachments = {}
if BoughtWeapon.skin then
info.skin = BoughtWeapon.skin
elseif BoughtWeapon.tint then
info.tint = BoughtWeapon.tint.id
end
Player.Functions.AddItem(Cart[Player.PlayerData.citizenid].weapon, 1, false, info)
for k,v in pairs(BoughtWeapon.attachments) do
table.insert(info.attachments, {component = v.component, label = v.label})
end
end
TriggerClientEvent('QBCore:Notify', src, Config.Messages["bought"])
Player.Functions.RemoveMoney("bank", Cart[Player.PlayerData.citizenid].totalCost, "weaponshop-bought")
Cart[Player.PlayerData.citizenid] = nil
else
TriggerClientEvent('QBCore:Notify', src, Config.Messages["notenoughmoney"], 'error')
Cart[Player.PlayerData.citizenid] = nil
end
end
end
else
if Config.Framework == "esx" then
Player.showNotification(Config.Messages["nolicenses"])
Cart[Player.identifier] = nil
return
else
TriggerClientEvent('QBCore:Notify', src, Config.Messages["nolicenses"], 'error')
Cart[Player.PlayerData.citizenid] = nil
return
end
end
end)
else
if Config.Framework == "esx" then
if Cart[Player.identifier] == nil then
Price = GetWeaponPrice(weapon)
Amount = GetWeaponAmount(weapon)
if Player.getAccount("bank").money >= Price then
if Config.WeaponAsItem then
Player.addInventoryItem(weapon, Amount or 1)
else
Player.addWeapon(weapon, Config.WeaponDefaultAmmo)
end
Player.removeAccountMoney('bank', Price)
TriggerClientEvent("codem-weaponshop:BuyWeapon-c", src, weapon)
else
Player.showNotification(Config.Messages["notenoughmoney"])
end
else
if Player.getAccount("bank").money >= Cart[Player.identifier].totalCost then
Amount = GetWeaponAmount(Cart[Player.identifier].weapon)
if Config.UseMInventory then
exports["codem-inventory"]:AddItem(src, Cart[Player.identifier].weapon, Amount or 1)
if BoughtWeapon and BoughtWeapon.tint then
local tintName = "weapontint_"..BoughtWeapon.tint.id
if BoughtWeapon.tint.mk2 then
tintName = "weapontint_mk2_"..BoughtWeapon.tint.id
end
exports["codem-inventory"]:AddItem(src, tintName, 1)
end
for k,v in pairs(BoughtWeapon.attachments) do
local configItem = exports["codem-inventory"]:getConfigWeaponAttachments()
for itemindex,attachmentname in pairs(configItem) do
if GetHashKey(v.component) == attachmentname[Cart[Player.identifier].weapon] then
v.item = itemindex
end
end
exports["codem-inventory"]:AddItem(src, v.item, 1)
end
else
if Config.WeaponAsItem then
Player.addInventoryItem(Cart[Player.identifier].weapon, 1)
else
Player.addWeapon(Cart[Player.identifier].weapon, Config.WeaponDefaultAmmo)
end
for k,v in pairs(BoughtWeapon.attachments) do
Player.addInventoryItem(v, 1)
end
end
Player.removeAccountMoney('bank', Cart[Player.identifier].totalCost)
Player.showNotification(Config.Messages["bought"])
TriggerClientEvent("codem-weaponshop:BuyWeapon-c", src, BoughtWeapon)
Cart[Player.identifier] = nil
else
Player.showNotification(Config.Messages["notenoughmoney"])
Cart[Player.identifier] = nil
end
end
else
if Cart[Player.PlayerData.citizenid] == nil then
Price = GetWeaponPrice(weapon)
Amount = GetWeaponAmount(weapon)
if Player.PlayerData.money.bank >= Price then
Player.Functions.AddItem(weapon, Amount or 1, false)
Player.Functions.RemoveMoney("bank", Price, "weaponshop-bought")
else
TriggerClientEvent('QBCore:Notify', src, Config.Messages["notenoughmoney"], 'error')
end
else
if Player.PlayerData.money.bank >= Cart[Player.PlayerData.citizenid].totalCost then
if Config.UseMInventory then
Amount = GetWeaponAmount(Cart[Player.PlayerData.citizenid].weapon)
exports["codem-inventory"]:AddItem(src, Cart[Player.PlayerData.citizenid].weapon, Amount or 1)
if BoughtWeapon and BoughtWeapon.tint then
local tintName = "weapontint_"..BoughtWeapon.tint.id
if BoughtWeapon.tint.mk2 then
tintName = "weapontint_mk2_"..BoughtWeapon.tint.id
end
exports["codem-inventory"]:AddItem(src, tintName, 1)
end
for k,v in pairs(BoughtWeapon.attachments) do
local configItem = exports["codem-inventory"]:getConfigWeaponAttachments()
for itemindex,attachmentname in pairs(configItem) do
if GetHashKey(v.component) == attachmentname[Cart[Player.PlayerData.citizenid].weapon] then
v.item = itemindex
end
end
exports["codem-inventory"]:AddItem(src, v.item, 1)
end
else
info = {}
info.attachments = {}
if BoughtWeapon.skin then
info.skin = BoughtWeapon.skin
elseif BoughtWeapon.tint then
info.tint = BoughtWeapon.tint.id
end
for k,v in pairs(BoughtWeapon.attachments) do
table.insert(info.attachments, {component = v.component, label = v.label})
end
Player.Functions.AddItem(Cart[Player.PlayerData.citizenid].weapon, 1, false, info)
end
TriggerClientEvent('QBCore:Notify', src, Config.Messages["bought"])
Player.Functions.RemoveMoney("bank", Cart[Player.PlayerData.citizenid].totalCost, "weaponshop-bought")
Cart[Player.PlayerData.citizenid] = nil
else
TriggerClientEvent('QBCore:Notify', src, Config.Messages["notenoughmoney"], 'error')
Cart[Player.PlayerData.citizenid] = nil
end
end
end
end
end)
function CheckMoney(source)
local src = source
local Player = GetPlayer(src)
if Config.Framework == "esx" then
TriggerClientEvent("codem-weaponshop:SetPlayerMoney",src, Player.getAccount("bank").money)
else
TriggerClientEvent("codem-weaponshop:SetPlayerMoney",src, Player.PlayerData.money["bank"])
end
end
Citizen.CreateThread(function()
while frameworkObject == nil do
Citizen.Wait(0)
end
if Config.Framework == "esx" then
for k,v in pairs(Config.WeaponTypes) do
for m,n in pairs(v) do
if n.attachments then
for k,l in pairs(n.attachments) do
if wtable[k] == nil then
frameworkObject.RegisterUsableItem(k, function(source)
TriggerClientEvent("codem-weaponshop-client:UseWeaponAttachments", source, k)
end)
wtable[k] = true
end
end
end
end
end
end
end)
function GetPlayer(source)
local src = source
if Config.Framework == "esx" then
return frameworkObject.GetPlayerFromId(src)
else
return frameworkObject.Functions.GetPlayer(src)
end
end
function GetLicense(source, callback)
local src = source
if Config.Framework == "esx" then
TriggerEvent('esx_license:checkLicense', source, 'weapon', function(hasLicense)
if hasLicense ~= nil then
callback(hasLicense)
end
end)
else
local Player = frameworkObject.Functions.GetPlayer(src)
if Player and Player.PlayerData.metadata['licences']['weapon'] then
callback(Player.PlayerData.metadata['licences']['weapon'])
else
callback(false)
end
end
end
Citizen.CreateThread(function()
local resource_name = 'm_weaponshop'
local current_version = GetResourceMetadata(GetCurrentResourceName(), 'version', 0)
PerformHttpRequest('https://raw.githubusercontent.com/Aiakos232/versionchecker/main/version.json',
function(error, result, headers)
if not result then
print('^1Version check disabled because github is down.^0')
return
end
local result = json.decode(result)
if tonumber(result[resource_name]) ~= nil then
if tonumber(result[resource_name]) > tonumber(current_version) then
print('\n')
print('^1======================================================================^0')
print('^1' .. resource_name ..
' is outdated, new version is available: ' .. result[resource_name] .. '^0')
print('^1======================================================================^0')
print('\n')
elseif tonumber(result[resource_name]) == tonumber(current_version) then
print('^2' .. resource_name .. ' is up to date! - ^4 Thanks for choose CodeM ^4 ^0')
elseif tonumber(result[resource_name]) < tonumber(current_version) then
print('^3' .. resource_name .. ' is a higher version than the official version!^0')
end
else
print('^1' .. resource_name .. ' is not in the version database^0')
end
end, 'GET')
end)