2026-04-14 17:41:39 +02:00

605 lines
19 KiB
Lua

local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
local isBusy, deadPlayers, deadPlayerBlips, isOnDuty = false, {}, {}, false
isInShopMenu = false
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
ESX.PlayerLoaded = true
end)
function OpenAmbulanceActionsMenu()
local elements = {
{ unselectable = true, icon = "fas fa-shirt", title = TranslateCap('ambulance') },
{ icon = "fas fa-shirt", title = TranslateCap('cloakroom'), value = 'cloakroom' }
}
if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
elements[#elements + 1] = {
icon = "fas fa-ambulance",
title = TranslateCap('boss_actions'),
value = 'boss_actions'
}
end
ESX.OpenContext("right", elements, function(menu, element)
if element.value == 'cloakroom' then
OpenCloakroomMenu()
elseif element.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
menu.close()
end, { wash = false })
end
end)
end
function OpenMobileAmbulanceActionsMenu()
local elements = {
{ unselectable = true, icon = "fas fa-ambulance", title = TranslateCap('ambulance') },
{ icon = "fas fa-ambulance", title = TranslateCap('ems_menu'), value = "citizen_interaction" }
}
ESX.OpenContext("right", elements, function(menu, element)
if element.value == "citizen_interaction" then
local elements2 = {
{ unselectable = true, icon = "fas fa-ambulance", title = element.title },
{ icon = "fas fa-syringe", title = TranslateCap('ems_menu_revive'), value = "revive" },
{ icon = "fas fa-bandage", title = TranslateCap('ems_menu_small'), value = "small" },
{ icon = "fas fa-bandage", title = TranslateCap('ems_menu_big'), value = "big" },
{ icon = "fas fa-car", title = TranslateCap('ems_menu_putincar'), value = "put_in_vehicle" },
{ icon = "fas fa-syringe", title = TranslateCap('ems_menu_search'), value = "search" },
}
ESX.OpenContext("right", elements2, function(menu2, element2)
if isBusy then return end
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if element2.value == 'search' then
TriggerServerEvent('esx_ambulancejob:svsearch')
elseif closestPlayer == -1 or closestDistance > 1.0 then
ESX.ShowNotification(TranslateCap('no_players'))
else
if element2.value == 'revive' then
revivePlayer(closestPlayer)
elseif element2.value == 'small' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
local health = GetEntityHealth(closestPlayerPed)
if health > 0 then
local playerPed = PlayerPedId()
isBusy = true
ESX.ShowNotification(TranslateCap('heal_inprogress'))
TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
Wait(10000)
ClearPedTasks(playerPed)
TriggerServerEvent('esx_ambulancejob:removeItem', 'bandage')
TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'small')
ESX.ShowNotification(TranslateCap('heal_complete', GetPlayerName(closestPlayer)))
isBusy = false
else
ESX.ShowNotification(TranslateCap('player_not_conscious'))
end
else
ESX.ShowNotification(TranslateCap('not_enough_bandage'))
end
end, 'bandage')
elseif element2.value == 'big' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
local health = GetEntityHealth(closestPlayerPed)
if health > 0 then
local playerPed = PlayerPedId()
isBusy = true
ESX.ShowNotification(TranslateCap('heal_inprogress'))
TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
Wait(10000)
ClearPedTasks(playerPed)
TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'big')
ESX.ShowNotification(TranslateCap('heal_complete', GetPlayerName(closestPlayer)))
isBusy = false
else
ESX.ShowNotification(TranslateCap('player_not_conscious'))
end
else
ESX.ShowNotification(TranslateCap('not_enough_medikit'))
end
end, 'medikit')
elseif element2.value == 'put_in_vehicle' then
TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
end
end
end)
end
end)
end
function revivePlayer(closestPlayer)
isBusy = true
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
local closestPlayerSrc = GetPlayerServerId(closestPlayer)
if Player(closestPlayerSrc).state.isDead then
local playerPed = PlayerPedId()
local lib, anim = 'mini@cpr@char_a@cpr_str', 'cpr_pumpchest'
ESX.ShowNotification(TranslateCap('revive_inprogress'))
for i = 1, 15 do
Wait(900)
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0.0, false, false, false)
RemoveAnimDict(lib)
end)
end
TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
TriggerServerEvent('esx_ambulancejob:revive', GetPlayerServerId(closestPlayer))
else
ESX.ShowNotification(TranslateCap('player_not_unconscious'))
end
else
ESX.ShowNotification(TranslateCap('not_enough_medikit'))
end
isBusy = false
end, 'medikit')
end
function FastTravel(coords, heading)
local playerPed = PlayerPedId()
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Wait(500)
end
ESX.Game.Teleport(playerPed, coords, function()
DoScreenFadeIn(800)
if heading then
SetEntityHeading(playerPed, heading)
end
end)
end
-- Draw markers & Marker logic
CreateThread(function()
while true do
local sleep = 1500
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' then
local playerCoords = GetEntityCoords(PlayerPedId())
local isInMarker, hasExited = false, false
local currentHospital, currentPart, currentPartNum
for hospitalNum, hospital in pairs(Config.Hospitals) do
-- Ambulance Actions
for k, v in ipairs(hospital.AmbulanceActions) do
local distance = #(playerCoords - v)
if distance < Config.DrawDistance then
sleep = 0
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z,
Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil,
nil, false)
if distance < Config.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'AmbulanceActions', k
end
end
end
-- Pharmacies
for k, v in ipairs(hospital.Pharmacies) do
local distance = #(playerCoords - v)
if distance < Config.DrawDistance then
sleep = 0
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z,
Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil,
nil, false)
if distance < Config.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Pharmacy', k
end
end
end
-- Vehicle Spawners
for k, v in ipairs(hospital.Vehicles) do
local distance = #(playerCoords - v.Spawner)
if distance < Config.DrawDistance then
sleep = 0
DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r,
v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
if distance < v.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Vehicles', k
end
end
end
-- Helicopter Spawners
for k, v in ipairs(hospital.Helicopters) do
local distance = #(playerCoords - v.Spawner)
if distance < Config.DrawDistance then
sleep = 0
DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r,
v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
if distance < v.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Helicopters', k
end
end
end
-- Fast Travels (Prompt)
for k, v in ipairs(hospital.FastTravelsPrompt) do
local distance = #(playerCoords - v.From)
if distance < Config.DrawDistance then
sleep = 0
DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r,
v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
if distance < v.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'FastTravelsPrompt', k
end
end
end
end
-- Logic for exiting & entering markers
if isInMarker and not HasAlreadyEnteredMarker or
(isInMarker and (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then
if (LastHospital ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
(LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
then
TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
hasExited = true
end
HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum = true, currentHospital, currentPart, currentPartNum
TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentHospital, currentPart, currentPartNum)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
end
end
Wait(sleep)
end
end)
AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(hospital, part, partNum)
if part == 'AmbulanceActions' then
CurrentAction = part
CurrentActionMsg = TranslateCap('actions_prompt')
CurrentActionData = {}
elseif part == 'Pharmacy' then
CurrentAction = part
CurrentActionMsg = TranslateCap('open_pharmacy')
CurrentActionData = {}
elseif part == 'Vehicles' then
CurrentAction = part
CurrentActionMsg = TranslateCap('garage_prompt')
CurrentActionData = { hospital = hospital, partNum = partNum }
elseif part == 'Helicopters' then
CurrentAction = part
CurrentActionMsg = TranslateCap('helicopter_prompt')
CurrentActionData = { hospital = hospital, partNum = partNum }
elseif part == 'FastTravelsPrompt' then
local travelItem = Config.Hospitals[hospital][part][partNum]
CurrentAction = part
CurrentActionMsg = travelItem.Prompt
CurrentActionData = { to = travelItem.To.coords, heading = travelItem.To.heading }
end
ESX.TextUI(CurrentActionMsg)
end)
AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
if not isInShopMenu then
ESX.CloseContext()
end
ESX.HideUI()
CurrentAction = nil
end)
-- Key Controls
CreateThread(function()
while true do
local sleep = 1500
if CurrentAction then
sleep = 0
if IsControlJustReleased(0, 38) then
if CurrentAction == 'AmbulanceActions' then
OpenAmbulanceActionsMenu()
elseif CurrentAction == 'Pharmacy' then
OpenPharmacyMenu()
elseif CurrentAction == 'Vehicles' then
OpenVehicleSpawnerMenu('car', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
elseif CurrentAction == 'Helicopters' then
OpenVehicleSpawnerMenu('helicopter', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
elseif CurrentAction == 'FastTravelsPrompt' then
FastTravel(CurrentActionData.to, CurrentActionData.heading)
end
CurrentAction = nil
end
end
local playerCoords, letSleep = GetEntityCoords(PlayerPedId()), true
for hospitalNum, hospital in pairs(Config.Hospitals) do
-- Fast Travels
for k, v in ipairs(hospital.FastTravels) do
local distance = #(playerCoords - v.From)
if distance < Config.DrawDistance then
sleep = 0
DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r,
v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
if distance < v.Marker.x then
FastTravel(v.To.coords, v.To.heading)
end
end
end
end
Wait(sleep)
end
end)
RegisterCommand("ambulance", function(src)
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' and not ESX.PlayerData.dead then
OpenMobileAmbulanceActionsMenu()
end
end)
RegisterKeyMapping("ambulance", "Open Ambulance Actions Menu", "keyboard", "F6")
RegisterNetEvent('esx_ambulancejob:putInVehicle')
AddEventHandler('esx_ambulancejob:putInVehicle', function()
local playerPed = PlayerPedId()
local vehicle, distance = ESX.Game.GetClosestVehicle()
if vehicle and distance < 5 then
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
for i = maxSeats - 1, 0, -1 do
if IsVehicleSeatFree(vehicle, i) then
freeSeat = i
break
end
end
if freeSeat then
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
end
end
end)
function OpenCloakroomMenu()
local elements = {
{ unselectable = true, icon = "fas fa-shirt", title = TranslateCap('cloakroom') },
{ icon = "fas fa-shirt", title = TranslateCap('ems_clothes_civil'), value = "citizen_wear" },
{ icon = "fas fa-shirt", title = TranslateCap('ems_clothes_ems'), value = "ambulance_wear" },
}
ESX.OpenContext("right", elements, function(menu, element)
if element.value == "citizen_wear" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
isOnDuty = false
for playerId, v in pairs(deadPlayerBlips) do
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
deadPlayers = {}
if Config.Debug then
print("[^2INFO^7] Off Duty")
end
end)
elseif element.value == "ambulance_wear" then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
isOnDuty = true
ESX.TriggerServerCallback('esx_ambulancejob:getDeadPlayers', function(_deadPlayers)
TriggerEvent('esx_ambulancejob:setDeadPlayers', _deadPlayers)
end)
if Config.Debug then
print("[^2INFO^7] Player Sex |^5" .. tostring(skin.sex) .. "^7")
print("[^2INFO^7] On Duty")
end
end)
end
end)
end
function OpenPharmacyMenu()
local elements = {
{ unselectable = true, icon = "fas fa-pills", title = TranslateCap('pharmacy_menu_title') }
}
for k, v in pairs(Config.PharmacyItems) do
elements[#elements + 1] = {
icon = "fas fa-pills",
title = v.title,
item = v.item
}
end
ESX.OpenContext("right", elements, function(menu, element)
local elements2 = {
{ unselectable = true, icon = "fas fa-pills", title = element.title },
{ title = "Amount", input = true, inputType = "number", inputMin = 1, inputMax = 100,
inputPlaceholder = "Amount to buy.." },
{ icon = "fas fa-check-double", title = "Confirm", val = "confirm" }
}
ESX.OpenContext("right", elements2, function(menu2, element2)
local amount = menu2.eles[2].inputValue
if Config.Debug then
print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(element.item) .. "^7")
end
TriggerServerEvent('esx_ambulancejob:giveItem', element.item, amount)
end, function(menu)
OpenPharmacyMenu()
end)
end)
end
RegisterNetEvent('esx_ambulancejob:heal')
AddEventHandler('esx_ambulancejob:heal', function(healType, quiet)
local playerPed = PlayerPedId()
local maxHealth = GetEntityMaxHealth(playerPed)
if healType == 'small' then
local health = GetEntityHealth(playerPed)
local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8))
SetEntityHealth(playerPed, newHealth)
elseif healType == 'big' then
SetEntityHealth(playerPed, maxHealth)
end
if Config.Debug then
print("[^2INFO^7] Healing Player - ^5" .. tostring(healType) .. "^7")
end
if not quiet then
ESX.ShowNotification(TranslateCap('healed'))
end
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
if isOnDuty and job.name ~= 'ambulance' then
for playerId, v in pairs(deadPlayerBlips) do
if Config.Debug then
print("[^2INFO^7] Removing dead blip - ^5" .. tostring(playerId) .. "^7")
end
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
isOnDuty = false
end
end)
RegisterNetEvent('esx_ambulancejob:PlayerDead')
AddEventHandler('esx_ambulancejob:PlayerDead', function(Player)
if Config.Debug then
print("[^2INFO^7] Player Dead | ^5" .. tostring(Player) .. "^7")
end
deadPlayers[Player] = "dead"
end)
RegisterNetEvent('esx_ambulancejob:PlayerNotDead')
AddEventHandler('esx_ambulancejob:PlayerNotDead', function(Player)
if deadPlayerBlips[Player] then
RemoveBlip(deadPlayerBlips[Player])
deadPlayerBlips[Player] = nil
end
if Config.Debug then
print("[^2INFO^7] Player Alive | ^5" .. tostring(Player) .. "^7")
end
deadPlayers[Player] = nil
end)
RegisterNetEvent('esx_ambulancejob:setDeadPlayers')
AddEventHandler('esx_ambulancejob:setDeadPlayers', function(_deadPlayers)
deadPlayers = _deadPlayers
if isOnDuty then
for playerId, v in pairs(deadPlayerBlips) do
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
for playerId, status in pairs(deadPlayers) do
if Config.Debug then
print("[^2INFO^7] Player Dead | ^5" .. tostring(playerId) .. "^7")
end
if status == 'distress' then
if Config.Debug then
print("[^2INFO^7] Creating Distress Blip for Player - ^5" .. tostring(playerId) .. "^7")
end
local player = GetPlayerFromServerId(playerId)
local playerPed = GetPlayerPed(player)
local blip = AddBlipForEntity(playerPed)
SetBlipSprite(blip, 303)
SetBlipColour(blip, 1)
SetBlipFlashes(blip, true)
SetBlipCategory(blip, 7)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('blip_dead'))
EndTextCommandSetBlipName(blip)
deadPlayerBlips[playerId] = blip
end
end
end
end)
RegisterNetEvent('esx_ambulancejob:PlayerDistressed')
AddEventHandler('esx_ambulancejob:PlayerDistressed', function(playerId, playerCoords)
deadPlayers[playerId] = 'distress'
if isOnDuty then
if Config.Debug then
print("[^2INFO^7] Player Distress Recived - ID:^5" .. tostring(playerId) .. "^7")
end
ESX.ShowNotification(TranslateCap('unconscious_found'), "error", 10000)
deadPlayerBlips[playerId] = nil
local blip = AddBlipForCoord(playerCoords.x, playerCoords.y, playerCoords.z)
SetBlipSprite(blip, Config.DistressBlip.Sprite)
SetBlipColour(blip, Config.DistressBlip.Color)
SetBlipScale(blip, Config.DistressBlip.Scale)
SetBlipFlashes(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('blip_dead'))
EndTextCommandSetBlipName(blip)
deadPlayerBlips[playerId] = blip
end
end)