2026-04-14 17:41:39 +02:00

233 lines
6.7 KiB
Lua

local HasAlreadyEnteredMarker = false
local LastZone, CurrentAction, CurrentActionMsg
local CurrentActionData = {}
function OpenAccessoryMenu()
local elements = {
{unselectable = true, icon = "fas fa-user", title = TranslateCap('set_unset')},
{icon = "fas fa-hat-cowboy", title = TranslateCap("helmet"), value = "Helmet"},
{icon = "fas fa-deaf", title = TranslateCap("ears"), value = "Ears"},
{icon = "fas fa-mask", title = TranslateCap("mask"), value = "Mask"},
{icon = "fas fa-glasses", title = TranslateCap("glasses"), value = "Glasses"}
}
ESX.OpenContext("right", elements, function(menu,element)
SetUnsetAccessory(element.value)
end)
end
function SetUnsetAccessory(accessory)
ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
local _accessory = string.lower(accessory)
if hasAccessory then
TriggerEvent('skinchanger:getSkin', function(skin)
local mAccessory = -1
local mColor = 0
if _accessory == "mask" then
mAccessory = 0
end
if skin[_accessory .. '_1'] == mAccessory then
mAccessory = accessorySkin[_accessory .. '_1']
mColor = accessorySkin[_accessory .. '_2']
end
local accessorySkin = {}
accessorySkin[_accessory .. '_1'] = mAccessory
accessorySkin[_accessory .. '_2'] = mColor
TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
end)
else
ESX.ShowNotification(TranslateCap('no_' .. _accessory))
end
end, accessory)
end
function OpenShopMenu(accessory)
local _accessory = string.lower(accessory)
local restrict = {}
restrict = { _accessory .. '_1', _accessory .. '_2' }
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
menu.close()
local elements = {
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('valid_purchase')},
{icon = "fas fa-check-circle", title = TranslateCap("yes", ESX.Math.GroupDigits(Config.Price)), value = "yes"},
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"}
}
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "yes" then
ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
if hasEnoughMoney then
ESX.CloseContext()
TriggerServerEvent('esx_accessories:pay')
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_accessories:save', skin, accessory)
end)
else
ESX.CloseContext()
local player = PlayerPedId()
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
if accessory == "Ears" then
ClearPedProp(player, 2)
elseif accessory == "Mask" then
SetPedComponentVariation(player, 1, 0 ,0, 2)
elseif accessory == "Helmet" then
ClearPedProp(player, 0)
elseif accessory == "Glasses" then
SetPedPropIndex(player, 1, -1, 0, 0)
end
ESX.ShowNotification(TranslateCap('not_enough_money'))
end
end)
elseif element.value == "no" then
local player = PlayerPedId()
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
if accessory == "Ears" then
ClearPedProp(player, 2)
elseif accessory == "Mask" then
SetPedComponentVariation(player, 1, 0 ,0, 2)
elseif accessory == "Helmet" then
ClearPedProp(player, 0)
elseif accessory == "Glasses" then
SetPedPropIndex(player, 1, -1, 0, 0)
end
ESX.CloseContext()
end
CurrentAction = 'shop_menu'
CurrentActionMsg = TranslateCap('press_access')
CurrentActionData = {}
end, function(menu)
CurrentAction = 'shop_menu'
CurrentActionMsg = TranslateCap('press_access')
CurrentActionData = {}
end)
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = TranslateCap('press_access')
CurrentActionData = {}
end, restrict)
end
AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
CurrentAction = 'shop_menu'
CurrentActionMsg = TranslateCap('press_access')
CurrentActionData = { accessory = zone }
end)
AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
ESX.CloseContext()
CurrentAction = nil
end)
-- Create Blips --
CreateThread(function()
for k,v in pairs(Config.ShopsBlips) do
if v.Pos then
for i=1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i])
SetBlipSprite (blip, v.Blip.sprite)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(TranslateCap('shop', TranslateCap(string.lower(k))))
EndTextCommandSetBlipName(blip)
end
end
end
end)
local nearMarker = false
-- Display markers
CreateThread(function()
while true do
local sleep = 1500
local coords = GetEntityCoords(PlayerPedId())
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and #(coords - v.Pos[i]) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 255, true, false, 2, true, false, false, false)
sleep = 0
break
end
end
end
if sleep == 0 then nearMarker = true else nearMarker = false end
Wait(sleep)
end
end)
CreateThread(function()
while true do
local sleep = 1500
if nearMarker then
sleep = 0
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if #(coords - v.Pos[i]) < Config.Size.x then
isInMarker = true
currentZone = k
break
end
end
end
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
HasAlreadyEnteredMarker = true
LastZone = currentZone
TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
end
end
Wait(sleep)
end
end)
-- Key controls
CreateThread(function()
while true do
local Sleep = 1500
if CurrentAction then
Sleep = 0
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) and CurrentActionData.accessory then
OpenShopMenu(CurrentActionData.accessory)
CurrentAction = nil
end
end
Wait(Sleep)
end
end)
if Config.EnableControls then
ESX.RegisterInput('accessory', TranslateCap('keymap'), 'keyboard', 'j', function()
if not ESX.PlayerData.dead then
OpenAccessoryMenu()
end
end)
end