2026-04-14 17:41:39 +02:00

397 lines
14 KiB
Lua

local firstSpawn = true
isDead, isSearched, medic = false, false, 0
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerLoaded = true
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
ESX.PlayerLoaded = false
firstSpawn = true
end)
AddEventHandler('esx:onPlayerSpawn', function()
if firstSpawn then
firstSpawn = false
return
end
isDead = false
ClearTimecycleModifier()
SetPedMotionBlur(PlayerPedId(), false)
ClearExtraTimecycleModifier()
EndDeathCam()
end)
-- Create blips
CreateThread(function()
for k, v in pairs(Config.Hospitals) do
local blip = AddBlipForCoord(v.Blip.coords)
SetBlipSprite(blip, v.Blip.sprite)
SetBlipScale(blip, v.Blip.scale)
SetBlipColour(blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('blip_hospital'))
EndTextCommandSetBlipName(blip)
end
end)
RegisterNetEvent('esx_ambulancejob:clsearch')
AddEventHandler('esx_ambulancejob:clsearch', function(medicId)
local playerPed = PlayerPedId()
if isDead then
local coords = GetEntityCoords(playerPed)
local playersInArea = ESX.Game.GetPlayersInArea(coords, 50.0)
for i = 1, #playersInArea, 1 do
local player = playersInArea[i]
if player == GetPlayerFromServerId(medicId) then
medic = tonumber(medicId)
isSearched = true
break
end
end
end
end)
function OnPlayerDeath()
ESX.CloseContext()
ClearTimecycleModifier()
SetTimecycleModifier("REDMIST_blend")
SetTimecycleModifierStrength(0.7)
SetExtraTimecycleModifier("fp_vig_red")
SetExtraTimecycleModifierStrength(1.0)
SetPedMotionBlur(PlayerPedId(), true)
TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
StartDeathTimer()
StartDeathCam()
isDead = true
StartDeathLoop()
StartDistressSignal()
if Config.DeathAnim.enabled then
local coords = GetEntityCoords(ESX.PlayerData.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, 0.0, 0.0, false)
ESX.Streaming.RequestAnimDict(Config.DeathAnim.dict)
TaskPlayAnim(ESX.PlayerData.ped, Config.DeathAnim.dict, Config.DeathAnim.name, Config.DeathAnim.fadeIn, Config.DeathAnim.fadeOut,
-1, Config.DeathAnim.flags, Config.DeathAnim.playbackRate, false, false, false)
FreezeEntityPosition(ESX.PlayerData.ped, true)
Citizen.CreateThreadNow(function()
while ESX.PlayerData.dead do
if not IsEntityPlayingAnim(ESX.PlayerData.ped, Config.DeathAnim.dict, Config.DeathAnim.name, 3) then
TaskPlayAnim(ESX.PlayerData.ped, Config.DeathAnim.dict, Config.DeathAnim.name, Config.DeathAnim.fadeIn, Config.DeathAnim.fadeOut,
-1, Config.DeathAnim.flags, Config.DeathAnim.playbackRate, false, false, false)
end
Wait(0)
end
RemoveAnimDict(Config.DeathAnim.dict)
end)
end
end
RegisterNetEvent('esx_ambulancejob:useItem')
AddEventHandler('esx_ambulancejob:useItem', function(itemName)
ESX.CloseContext()
if itemName == 'medikit' then
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
local playerPed = PlayerPedId()
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
RemoveAnimDict(lib)
Wait(500)
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
Wait(0)
DisableAllControlActions(0)
end
TriggerEvent('esx_ambulancejob:heal', 'big', true)
ESX.ShowNotification(TranslateCap('used_medikit'))
end)
elseif itemName == 'bandage' then
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
local playerPed = PlayerPedId()
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
RemoveAnimDict(lib)
Wait(500)
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
Wait(0)
DisableAllControlActions(0)
end
TriggerEvent('esx_ambulancejob:heal', 'small', true)
ESX.ShowNotification(TranslateCap('used_bandage'))
end)
end
end)
function StartDeathLoop()
CreateThread(function()
while isDead do
DisableAllControlActions(0)
EnableControlAction(0, 47, true) -- G
EnableControlAction(0, 245, true) -- T
EnableControlAction(0, 38, true) -- E
ProcessCamControls()
if isSearched then
local playerPed = PlayerPedId()
local ped = GetPlayerPed(GetPlayerFromServerId(medic))
isSearched = false
AttachEntityToEntity(playerPed, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
Wait(1000)
DetachEntity(playerPed, true, false)
ClearPedTasksImmediately(playerPed)
end
Wait(0)
end
end)
end
function StartDistressSignal()
CreateThread(function()
local timer = Config.BleedoutTimer
while timer > 0 and isDead do
Wait(0)
timer = timer - 30
SetTextFont(4)
SetTextScale(0.5, 0.5)
SetTextColour(200, 50, 50, 255)
SetTextDropshadow(0.1, 3, 27, 27, 255)
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('distress_send'))
EndTextCommandDisplayText(0.446, 0.77)
if IsControlJustReleased(0, 47) then
SendDistressSignal()
break
end
end
end)
end
function SendDistressSignal()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
ESX.ShowNotification(TranslateCap('distress_sent'))
TriggerServerEvent('esx_ambulancejob:onPlayerDistress')
end
function DrawGenericTextThisFrame()
SetTextFont(4)
SetTextScale(0.0, 0.5)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
end
function secondsToClock(seconds)
local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
if seconds <= 0 then
return 0, 0
else
local hours = string.format('%02.f', math.floor(seconds / 3600))
local mins = string.format('%02.f', math.floor(seconds / 60 - (hours * 60)))
local secs = string.format('%02.f', math.floor(seconds - hours * 3600 - mins * 60))
return mins, secs
end
end
function StartDeathTimer()
local canPayFine = false
if Config.EarlyRespawnFine then
ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
canPayFine = canPay
end)
end
local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)
CreateThread(function()
-- early respawn timer
while earlySpawnTimer > 0 and isDead do
Wait(1000)
if earlySpawnTimer > 0 then
earlySpawnTimer = earlySpawnTimer - 1
end
end
-- bleedout timer
while bleedoutTimer > 0 and isDead do
Wait(1000)
if bleedoutTimer > 0 then
bleedoutTimer = bleedoutTimer - 1
end
end
end)
CreateThread(function()
local text, timeHeld
-- early respawn timer
while earlySpawnTimer > 0 and isDead do
Wait(0)
text = TranslateCap('respawn_available_in', secondsToClock(earlySpawnTimer))
DrawGenericTextThisFrame()
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(0.5, 0.8)
end
-- bleedout timer
while bleedoutTimer > 0 and isDead do
Wait(0)
text = TranslateCap('respawn_bleedout_in', secondsToClock(bleedoutTimer))
if not Config.EarlyRespawnFine then
text = text .. TranslateCap('respawn_bleedout_prompt')
if IsControlPressed(0, 38) and timeHeld > 120 then
RemoveItemsAfterRPDeath()
break
end
elseif Config.EarlyRespawnFine and canPayFine then
text = text .. TranslateCap('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
if IsControlPressed(0, 38) and timeHeld > 120 then
TriggerServerEvent('esx_ambulancejob:payFine')
RemoveItemsAfterRPDeath()
break
end
end
if IsControlPressed(0, 38) then
timeHeld += 1
else
timeHeld = 0
end
DrawGenericTextThisFrame()
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(0.5, 0.8)
end
if bleedoutTimer < 1 and isDead then
RemoveItemsAfterRPDeath()
end
end)
end
function GetClosestRespawnPoint()
local plyCoords = GetEntityCoords(PlayerPedId())
local closestDist, closestHospital
for i=1, #Config.RespawnPoints do
local dist = #(plyCoords - Config.RespawnPoints[i].coords)
if not closestDist or dist <= closestDist then
closestDist, closestHospital = dist, Config.RespawnPoints[i]
end
end
return closestHospital
end
function RemoveItemsAfterRPDeath()
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
CreateThread(function()
ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
local ClosestHospital = GetClosestRespawnPoint()
ESX.SetPlayerData('loadout', {})
DoScreenFadeOut(800)
RespawnPed(PlayerPedId(), ClosestHospital.coords, ClosestHospital.heading)
while not IsScreenFadedOut() do
Wait(0)
end
DoScreenFadeIn(800)
end)
end)
end
function RespawnPed(ped, coords, heading)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
SetPlayerInvincible(ped, false)
ClearPedBloodDamage(ped)
if Config.DeathAnim.enabled then
FreezeEntityPosition(ped, false)
end
TriggerEvent('esx_basicneeds:resetStatus')
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
end
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {name = 'Ambulance', number = 'ambulance',
base64Icon = 'data:image/png;base64,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'}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
AddEventHandler('esx:onPlayerDeath', function(data)
OnPlayerDeath()
end)
RegisterNetEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Wait(50)
end
local formattedCoords = {x = ESX.Math.Round(coords.x, 1), y = ESX.Math.Round(coords.y, 1), z = ESX.Math.Round(coords.z, 1)}
RespawnPed(playerPed, formattedCoords, 0.0)
isDead = false
ClearTimecycleModifier()
SetPedMotionBlur(playerPed, false)
ClearExtraTimecycleModifier()
EndDeathCam()
DoScreenFadeIn(800)
end)
-- Load unloaded IPLs
if Config.LoadIpl then
RequestIpl('Coroner_Int_on') -- Morgue
end