2026-04-14 17:41:39 +02:00

54 lines
1.1 KiB
Lua

local points = {}
function ESX.CreatePointInternal(coords, distance, hidden, enter, leave)
local point = {
coords = coords,
distance = distance,
hidden = hidden,
enter = enter,
leave = leave,
resource = GetInvokingResource()
}
local handle = ESX.Table.SizeOf(points) + 1
points[handle] = point
return handle
end
function ESX.RemovePointInternal(handle)
points[handle] = nil
end
function ESX.HidePointInternal(handle, hidden)
if points[handle] then
points[handle].hidden = hidden
end
end
function StartPointsLoop()
CreateThread(function()
while true do
local coords = GetEntityCoords(ESX.PlayerData.ped)
for handle, point in pairs(points) do
if not point.hidden and #(coords - point.coords) <= point.distance then
if not point.nearby then
points[handle].nearby = true
points[handle].enter()
end
elseif point.nearby then
points[handle].nearby = false
points[handle].leave()
end
end
Wait(500)
end
end)
end
AddEventHandler('onResourceStop', function(resource)
for handle, point in pairs(points) do
if point.resource == resource then
points[handle] = nil
end
end
end)