2026-04-14 17:41:39 +02:00

266 lines
9.0 KiB
Plaintext

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>drafthyc</modelName>
<txdName>drafthyc</txdName>
<handlingId>drafthyc</handlingId>
<gameName>Drafter Hycade</gameName>
<vehicleMakeName>OBEY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>drafter</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>DRAFTER_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG_EXTRA_LOW</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.050000" y="-0.120000" z="-0.040000" />
<FirstPersonDriveByUnarmedIKOffset x="-0.020000" y="-0.130000" z="0.010000" />
<FirstPersonProjectileDriveByIKOffset x="0.020000" y="-0.130000" z="-0.060000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.020000" y="-0.130000" z="-0.060000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.050000" y="-0.120000" z="-0.040000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="-0.020000" y="-0.130000" z="0.010000" />
<FirstPersonMobilePhoneOffset x="0.153000" y="0.143000" z="0.563000" />
<FirstPersonPassengerMobilePhoneOffset x="0.241000" y="0.193000" z="0.430000" />
<PovCameraOffset x="0.000000" y="-0.230000" z="0.680000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.050000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.276500" />
<wheelScaleRear value="0.276500" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.400000" />
<damageOffsetScale value="0.400000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
30.000000
70.000000
140.000000
300.000000
300.000000
</lodDistances>
<minSeatHeight value="0.481" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="1" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="50" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="5" />
<flags>FLAG_SPORTS FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_RECESSED_TAILLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS FLAG_CAN_HAVE_NEONS FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_SPORT</vehicleClass>
<wheelType>VWT_HIEND</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_DRAFTER_FRONT_LEFT</Item>
<Item>STD_DRAFTER_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare</parent>
<child>vehicles_jugular_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_zion3_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_trike_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_sup1_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_sup1_w_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_sup2_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_sup2_w_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_futo2_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_s80_interior</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>vehicles_muscle_supercharger</child>
</Item>
<Item>
<parent>vehicles_muscle_supercharger</parent>
<child>vehicles_muscle_o_w_interior</child>
</Item>
<Item>
<parent>vehicles_muscle_supercharger</parent>
<child>vehicles_muscle_n_w_interior</child>
</Item>
<Item>
<parent>vehicles_muscle_supercharger</parent>
<child>vehicles_muscle_dom_interior</child>
</Item>
<Item>
<parent>vehicles_muscle_supercharger</parent>
<child>vehicles_muscle_pey_interior</child>
</Item>
<Item>
<parent>vehicles_muscle_supercharger</parent>
<child>vehicles_muscle_fac_interior</child>
</Item>
<Item>
<parent>vehicles_muscle_supercharger</parent>
<child>vehicles_muscle_fac_interior</child>
</Item>
<Item>
<parent>vehicles_jugular_interior</parent>
<child>jugular</child>
</Item>
<Item>
<parent>vehicles_zion3_interior</parent>
<child>zion3</child>
</Item>
<Item>
<parent>vehicles_trike_interior</parent>
<child>rrocket</child>
</Item>
<Item>
<parent>vehicles_muscle_n_w_interior</parent>
<child>gauntlet4</child>
</Item>
<Item>
<parent>vehicles_muscle_n_w_interior</parent>
<child>paragon</child>
</Item>
<Item>
<parent>vehicles_muscle_n_w_interior</parent>
<child>paragon2</child>
</Item>
<Item>
<parent>vehicles_futo2_interior</parent>
<child>nebula</child>
</Item>
<Item>
<parent>vehicles_muscle_o_w_interior</parent>
<child>gauntlet3</child>
</Item>
<Item>
<parent>vehicles_sup1_w_interior</parent>
<child>thrax</child>
</Item>
<Item>
<parent>vehicles_s80_interior</parent>
<child>s80</child>
</Item>
<Item>
<parent>vehicles_itali_w_interior</parent>
<child>neo</child>
</Item>
<Item>
<parent>vehicles_cav_interior</parent>
<child>caracara2</child>
</Item>
<Item>
<parent>vehicles_cav_interior</parent>
<child>hellion</child>
</Item>
<Item>
<parent>vehicles_sup2_interior</parent>
<child>drafthyc</child>
</Item>
<Item>
<parent>vehicles_race_generic</parent>
<child>locust</child>
</Item>
<Item>
<parent>vehicles_race_generic</parent>
<child>issi7</child>
</Item>
<Item>
<parent>vehicles_fmj_interior</parent>
<child>novak</child>
</Item>
<Item>
<parent>vehicles_fmj_interior</parent>
<child>zorrusso</child>
</Item>
<Item>
<parent>vehicles_fmj_interior</parent>
<child>krieger</child>
</Item>
<Item>
<parent>vehicles_fmj_interior</parent>
<child>emerus</child>
</Item>
<Item>
<parent>vehicles_btype_interior</parent>
<child>dynasty</child>
</Item>
<Item>
<parent>vehicles_muscle_pey_interior</parent>
<child>peyote2</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>