2026-04-14 17:41:39 +02:00

315 lines
9.4 KiB
Lua

local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
local elements = {
{unselectable = true, icon = "fas fa-car", title = TranslateCap('garage_title')},
{icon = "fas fa-car", title = TranslateCap('garage_storeditem'), action = 'garage'},
{icon = "fas fa-car", title = TranslateCap('garage_storeitem'), action = 'store_garage'},
{icon = "fas fa-car", title = TranslateCap('garage_buyitem'), action = 'buy_vehicle'}
}
ESX.OpenContext("right", elements, function(menu,element)
if element.action == "buy_vehicle" then
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
if #authorizedVehicles > 0 then
for k,vehicle in ipairs(authorizedVehicles) do
if IsModelInCdimage(vehicle.model) then
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
shopElements[#shopElements+1] = {
icon = 'fas fa-car',
title = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, TranslateCap('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
}
end
end
if #shopElements > 0 then
OpenShopMenu(shopElements, playerCoords, shopCoords)
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
else
ESX.ShowNotification(TranslateCap('garage_notauthorized'))
end
elseif element.action == "garage" then
local garage = {
{unselectable = true, icon = "fas fa-car", title = "Garage"}
}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
local allVehicleProps = {}
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
if IsModelInCdimage(props.model) then
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored == 1 or v.stored == true then
label = label .. ('<span style="color:green;">%s</span>'):format(TranslateCap('garage_stored'))
elseif v.stored == 0 or v.stored == false then
label = label .. ('<span style="color:darkred;">%s</span>'):format(TranslateCap('garage_notstored'))
end
garage[#garage+1] = {
icon = 'fas fa-car',
title = label,
stored = v.stored,
model = props.model,
plate = props.plate
}
allVehicleProps[props.plate] = props
end
end
if #garage > 0 then
ESX.OpenContext("right", garage, function(menuG,elementG)
if elementG.stored == 1 then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
if foundSpawn then
ESX.CloseContext()
ESX.Game.SpawnVehicle(elementG.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[elementG.plate]
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', elementG.plate, false)
ESX.ShowNotification(TranslateCap('garage_released'))
end)
end
else
ESX.ShowNotification(TranslateCap('garage_notavailable'))
end
end)
else
ESX.ShowNotification(TranslateCap('garage_empty'))
end
else
ESX.ShowNotification(TranslateCap('garage_empty'))
end
end, type)
elseif element.action == "store_garage" then
StoreNearbyVehicle(playerCoords)
end
end)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, plates, index = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}, {}
if next(vehicles) then
for i = 1, #vehicles do
local vehicle = vehicles[i]
-- Make sure the vehicle we're saving is empty, or else it won't be deleted
if GetVehicleNumberOfPassengers(vehicle) == 0 and IsVehicleSeatFree(vehicle, -1) then
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle))
plates[#plates + 1] = plate
index[plate] = vehicle
end
end
else
ESX.ShowNotification(TranslateCap('garage_store_nearby'))
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(plate)
if plate then
local vehicleId = index[plate]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId)
isBusy = true
CreateThread(function()
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('garage_storing'))
EndTextCommandBusyspinnerOn(4)
while isBusy do
Wait(100)
end
BusyspinnerOff()
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId) do
Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for i = 1, #vehicles do
local vehicle = vehicles[i]
if ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)) == plate then
ESX.Game.DeleteVehicle(vehicle)
break
end
end
end
end
isBusy = false
ESX.ShowNotification(TranslateCap('garage_has_stored'))
else
ESX.ShowNotification(TranslateCap('garage_has_notstored'))
end
end, plates)
end
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
local found, foundSpawnPoint = false, nil
for i=1, #spawnPoints, 1 do
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
found, foundSpawnPoint = true, spawnPoints[i]
break
end
end
if found then
return true, foundSpawnPoint
else
ESX.ShowNotification(TranslateCap('garage_blocked'))
return false
end
end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-eye", title = "View", value = "view"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "view" then
DeleteSpawnedVehicles()
WaitForVehicleToLoad(element.model)
ESX.Game.SpawnLocalVehicle(element.model, shopCoords.xyz, shopCoords.w, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(element.model)
if element.props then
ESX.Game.SetVehicleProperties(vehicle, element.props)
end
end)
local elements3 = {
{unselectable = true, icon = "fas fa-car", title = element.title},
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
if element3.value == 'stop' then
isInShopMenu = false
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
elseif element3.value == "buy" then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
if bought then
ESX.ShowNotification(TranslateCap('vehicleshop_bought', element.name, ESX.Math.GroupDigits(element.price)))
isInShopMenu = false
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(TranslateCap('vehicleshop_money'))
ESX.CloseContext()
end
end, props, element.type)
end
end,function ()
isInShopMenu = false
ESX.CloseContext()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end)
end
end)
end)
end
CreateThread(function()
while true do
sleep = 1500
if isInShopMenu then
sleep = 0
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
end
Wait(sleep)
end
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
function WaitForVehicleToLoad(modelHash)
modelHash = (type(modelHash) == 'number' and modelHash or joaat(modelHash))
if not HasModelLoaded(modelHash) then
RequestModel(modelHash)
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(TranslateCap('vehicleshop_awaiting_model'))
EndTextCommandBusyspinnerOn(4)
while not HasModelLoaded(modelHash) do
Wait(0)
DisableAllControlActions(0)
end
BusyspinnerOff()
end
end