2026-04-14 17:41:39 +02:00

388 lines
12 KiB
Lua

ESX.OneSync = {}
---@param source number|vector3
---@param closest boolean
---@param distance? number
---@param ignore? table
---@param routingBucket? number
local function getNearbyPlayers(source, closest, distance, ignore, routingBucket)
local result = {}
local count = 0
local playerPed
local playerCoords
ignore = ignore or {}
if not distance then
distance = 100
end
if type(source) == "number" then
playerPed = GetPlayerPed(source)
if not source then
error("Received invalid first argument (source); should be playerId")
end
playerCoords = GetEntityCoords(playerPed)
if not playerCoords then
error("Received nil value (playerCoords); perhaps source is nil at first place?")
end
end
if type(source) == "vector3" then
playerCoords = source
if not playerCoords then
error("Received nil value (playerCoords); perhaps source is nil at first place?")
end
end
for _, xPlayer in pairs(ESX.Players) do
if not ignore[xPlayer.source] and (not routingBucket or GetPlayerRoutingBucket(xPlayer.source) == routingBucket) then
local entity = GetPlayerPed(xPlayer.source)
local coords = GetEntityCoords(entity)
if not closest then
local dist = #(playerCoords - coords)
if dist <= distance then
count = count + 1
result[count] = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
end
else
if xPlayer.source ~= source then
local dist = #(playerCoords - coords)
if dist <= (result.dist or distance) then
result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
end
end
end
end
end
return result
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore? table playerIds to ignore, where the key is playerId and value is true
---@param routingBucket? number
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore, routingBucket)
return getNearbyPlayers(source, false, maxDistance, ignore, routingBucket)
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore? table playerIds to ignore, where the key is playerId and value is true
---@param routingBucket? number
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore, routingBucket)
return getNearbyPlayers(source, true, maxDistance, ignore, routingBucket)
end
---@param vehicleModel number|string
---@param coords vector3|table
---@param heading number
---@param vehicleProperties table
---@param cb? fun(netId: number)
---@param vehicleType string?
---@return number? netId
function ESX.OneSync.SpawnVehicle(vehicleModel, coords, heading, vehicleProperties, cb, vehicleType)
if cb and not ESX.IsFunctionReference(cb) then
error("Invalid callback function")
end
vehicleModel = joaat(vehicleModel)
local promise = not cb and promise.new()
local function resolve(result)
if promise then
promise:resolve(result)
elseif cb then
cb(result)
end
return result
end
local function reject(err)
if promise then
promise:reject(err)
end
error(err)
end
CreateThread(function()
if not vehicleType then
local xPlayer = ESX.GetExtendedPlayers()[1]
if xPlayer then
vehicleType = ESX.GetVehicleType(vehicleModel, xPlayer.source)
end
end
if not vehicleType then
print(("^3[ESX] Kein Spieler für VehicleType-Erkennung gefunden, nutze Fallback 'automobile' für: %s^7"):format(vehicleModel))
vehicleType = 'automobile'
end
local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords.x, coords.y, coords.z, heading)
local tries = 0
local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0) or {}) ~= nil
while not createdVehicle or createdVehicle == 0
or (hasNetOwner and NetworkGetEntityOwner(createdVehicle) == -1)
or (not hasNetOwner and not DoesEntityExist(createdVehicle)) do
Wait(200)
tries = tries + 1
if tries > 40 then
return reject(("Could not spawn vehicle - ^5%s^7!"):format(vehicleModel))
end
end
-- luacheck: ignore
SetEntityOrphanMode(createdVehicle, 2)
local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
Entity(createdVehicle).state:set("VehicleProperties", vehicleProperties, true)
resolve(networkId)
end)
if promise then
return Citizen.Await(promise)
end
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb? fun(netId: number)
---@return number? netId
function ESX.OneSync.SpawnObject(model, coords, heading, cb)
if type(model) == "string" then
model = joaat(model)
end
local promise = not cb and promise.new()
local objectCoords = type(coords) == "vector3" and coords or vector3(coords.x, coords.y, coords.z)
local function resolve(result)
if promise then
promise:resolve(result)
elseif cb then
cb(result)
end
end
local function reject(err)
if promise then
promise:reject(err)
end
error(err)
end
CreateThread(function()
local entity = CreateObject(model, objectCoords.x, objectCoords.y, objectCoords.z, true, true, false)
local tries = 0
while not DoesEntityExist(entity) do
Wait(200)
tries = tries + 1
if tries > 40 then
return reject(("Could not spawn object - ^5%s^7!"):format(entity))
end
end
local networkId = NetworkGetNetworkIdFromEntity(entity)
SetEntityHeading(entity, heading)
resolve(networkId)
end)
if promise then
return Citizen.Await(promise)
end
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb? fun(netId: number)
---@return number? netId
function ESX.OneSync.SpawnPed(model, coords, heading, cb)
if type(model) == "string" then
model = joaat(model)
end
local promise = not cb and promise.new()
local function resolve(result)
if promise then
promise:resolve(result)
elseif cb then
cb(result)
end
end
local function reject(err)
if promise then
promise:reject(err)
end
error(err)
end
CreateThread(function()
local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
local tries = 0
while not DoesEntityExist(entity) do
Wait(200)
tries = tries + 1
if tries > 40 then
return reject(("Could not spawn ped - ^5%s^7!"):format(model))
end
end
local networkId = NetworkGetNetworkIdFromEntity(entity)
resolve(networkId)
end)
if promise then
return Citizen.Await(promise)
end
end
---@param model number|string
---@param vehicle number entityId
---@param seat number
---@param cb? fun(netId: number)
---@return number? netId
function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
if type(model) == "string" then
model = joaat(model)
end
local promise = not cb and promise.new()
local function resolve(result)
if promise then
promise:resolve(result)
elseif cb then
cb(result)
end
end
local function reject(err)
if promise then
promise:reject(err)
end
error(err)
end
CreateThread(function()
local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
local tries = 0
while not DoesEntityExist(entity) do
Wait(200)
tries = tries + 1
if tries > 40 then
reject(("Could not spawn ped - ^5%s^7!"):format(model))
end
end
local networkId = NetworkGetNetworkIdFromEntity(entity)
resolve(networkId)
end)
if promise then
return Citizen.Await(promise)
end
end
local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
local nearbyEntities = {}
coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
for _, entity in pairs(entities) do
if not isPed or (isPed and not IsPedAPlayer(entity)) then
if not modelFilter or modelFilter[GetEntityModel(entity)] then
local entityCoords = GetEntityCoords(entity)
if not maxDistance or #(coords - entityCoords) <= maxDistance then
nearbyEntities[#nearbyEntities + 1] = NetworkGetNetworkIdFromEntity(entity)
end
end
end
end
return nearbyEntities
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetPedsInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetObjectsInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table | nil models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
end
local function getClosestEntity(entities, coords, modelFilter, isPed)
local distance, closestEntity, closestCoords = 100, 0, vector3(0, 0, 0)
coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
for _, entity in pairs(entities) do
if not isPed or (isPed and not IsPedAPlayer(entity)) then
if not modelFilter or modelFilter[GetEntityModel(entity)] then
local entityCoords = GetEntityCoords(entity)
local dist = #(coords - entityCoords)
if dist < distance then
closestEntity, distance, closestCoords = entity, dist, entityCoords
end
end
end
end
return NetworkGetNetworkIdFromEntity(closestEntity), distance, closestCoords
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestPed(coords, modelFilter)
return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestObject(coords, modelFilter)
return getClosestEntity(GetAllObjects(), coords, modelFilter)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
return getClosestEntity(GetAllVehicles(), coords, modelFilter)
end