334 lines
8.7 KiB
Lua
334 lines
8.7 KiB
Lua
Config = {}
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Config.DrawDistance = 10.0 -- How close do you need to be for the markers to be drawn (in GTA units).
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Config.MarkerType = {Cloakrooms = 20, Armories = 21, BossActions = 22, Vehicles = 36, Helicopters = 34}
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Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5}
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Config.MarkerColor = {r = 50, g = 50, b = 204}
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Config.EnablePlayerManagement = true -- Enable if you want society managing.
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Config.EnableArmoryManagement = false
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Config.EnableESXIdentity = true -- Enable if you're using esx_identity.
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Config.EnableESXOptionalneeds = false -- Enable if you're using esx_optionalneeds
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Config.EnableLicenses = false -- Enable if you're using esx_license.
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Config.EnableHandcuffTimer = true -- Enable handcuff timer? will unrestrain player after the time ends.
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Config.HandcuffTimer = 10 * 60000 -- 10 minutes.
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Config.EnableCustomPeds = false -- Enable custom peds in cloak room? See Config.CustomPeds below to customize peds.
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Config.EnableESXService = false -- Enable esx service?
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Config.MaxInService = -1 -- How many people can be in service at once? Set as -1 to have no limit
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Config.EnableFinePresets = false -- Set to false to use a custom input fields for fines
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Config.Locale = GetConvar('esx:locale', 'en')
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Config.OxInventory = ESX.GetConfig().OxInventory
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Config.PoliceStations = {
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LSPD = {
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Blip = {
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Coords = vector3(425.1, -979.5, 30.7),
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Sprite = 60,
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Display = 4,
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Scale = 1.2,
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Colour = 29
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},
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Cloakrooms = {
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vector3(452.6, -992.8, 30.6)
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},
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Armories = {
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vector3(451.7, -980.1, 30.6)
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},
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Vehicles = {
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{
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Spawner = vector3(454.6, -1017.4, 28.4),
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InsideShop = vector3(228.5, -993.5, -99.5),
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SpawnPoints = {
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{coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0},
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{coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0},
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{coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0},
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{coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0}
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}
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},
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{
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Spawner = vector3(473.3, -1018.8, 28.0),
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InsideShop = vector3(228.5, -993.5, -99.0),
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SpawnPoints = {
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{coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
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{coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
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}
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}
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},
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Helicopters = {
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{
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Spawner = vector3(461.1, -981.5, 43.6),
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InsideShop = vector3(477.0, -1106.4, 43.0),
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SpawnPoints = {
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{coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0}
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}
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}
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},
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BossActions = {
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vector3(448.4, -973.2, 30.6)
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}
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}
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}
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Config.AuthorizedWeapons = {
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recruit = {
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{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
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{weapon = 'WEAPON_NIGHTSTICK', price = 0},
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{weapon = 'WEAPON_STUNGUN', price = 1500},
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{weapon = 'WEAPON_FLASHLIGHT', price = 80}
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},
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officer = {
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{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
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{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
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{weapon = 'WEAPON_NIGHTSTICK', price = 0},
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{weapon = 'WEAPON_STUNGUN', price = 500},
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{weapon = 'WEAPON_FLASHLIGHT', price = 0}
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},
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sergeant = {
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{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
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{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
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{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
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{weapon = 'WEAPON_NIGHTSTICK', price = 0},
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{weapon = 'WEAPON_STUNGUN', price = 500},
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{weapon = 'WEAPON_FLASHLIGHT', price = 0}
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},
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lieutenant = {
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{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
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{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
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{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
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{weapon = 'WEAPON_NIGHTSTICK', price = 0},
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{weapon = 'WEAPON_STUNGUN', price = 500},
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{weapon = 'WEAPON_FLASHLIGHT', price = 0}
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},
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boss = {
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{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
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{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
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{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
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{weapon = 'WEAPON_NIGHTSTICK', price = 0},
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{weapon = 'WEAPON_STUNGUN', price = 500},
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{weapon = 'WEAPON_FLASHLIGHT', price = 0}
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}
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}
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Config.AuthorizedVehicles = {
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car = {
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recruit = {},
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officer = {
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{model = 'police3', price = 20000}
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},
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sergeant = {
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{model = 'policet', price = 18500},
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{model = 'policeb', price = 30500}
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},
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lieutenant = {
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{model = 'riot', price = 70000},
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{model = 'fbi2', price = 60000}
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},
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boss = {}
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},
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helicopter = {
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recruit = {},
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officer = {},
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sergeant = {},
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lieutenant = {
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{model = 'polmav', props = {modLivery = 0}, price = 200000}
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},
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boss = {
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{model = 'polmav', props = {modLivery = 0}, price = 100000}
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}
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}
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}
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Config.CustomPeds = {
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shared = {
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{label = TranslateCap('s_m_y_sheriff_01'), maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'},
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{label = TranslateCap('s_m_y_cop_01'), maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'}
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},
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recruit = {},
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officer = {},
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sergeant = {},
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lieutenant = {},
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boss = {
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{label = TranslateCap('s_m_y_swat_01'), maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'}
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}
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}
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-- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
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Config.Uniforms = {
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recruit = {
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male = {
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tshirt_1 = 59, tshirt_2 = 1,
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torso_1 = 55, torso_2 = 0,
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decals_1 = 0, decals_2 = 0,
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arms = 41,
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pants_1 = 25, pants_2 = 0,
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shoes_1 = 25, shoes_2 = 0,
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helmet_1 = 46, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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},
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female = {
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tshirt_1 = 36, tshirt_2 = 1,
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torso_1 = 48, torso_2 = 0,
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decals_1 = 0, decals_2 = 0,
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arms = 44,
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pants_1 = 34, pants_2 = 0,
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shoes_1 = 27, shoes_2 = 0,
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helmet_1 = 45, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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}
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},
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officer = {
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male = {
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tshirt_1 = 58, tshirt_2 = 0,
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torso_1 = 55, torso_2 = 0,
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decals_1 = 0, decals_2 = 0,
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arms = 41,
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pants_1 = 25, pants_2 = 0,
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shoes_1 = 25, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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},
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female = {
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tshirt_1 = 35, tshirt_2 = 0,
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torso_1 = 48, torso_2 = 0,
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decals_1 = 0, decals_2 = 0,
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arms = 44,
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pants_1 = 34, pants_2 = 0,
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shoes_1 = 27, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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}
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},
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sergeant = {
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male = {
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tshirt_1 = 58, tshirt_2 = 0,
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torso_1 = 55, torso_2 = 0,
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decals_1 = 8, decals_2 = 1,
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arms = 41,
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pants_1 = 25, pants_2 = 0,
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shoes_1 = 25, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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},
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female = {
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tshirt_1 = 35, tshirt_2 = 0,
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torso_1 = 48, torso_2 = 0,
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decals_1 = 7, decals_2 = 1,
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arms = 44,
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pants_1 = 34, pants_2 = 0,
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shoes_1 = 27, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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}
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},
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lieutenant = {
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male = {
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tshirt_1 = 58, tshirt_2 = 0,
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torso_1 = 55, torso_2 = 0,
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decals_1 = 8, decals_2 = 2,
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arms = 41,
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pants_1 = 25, pants_2 = 0,
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shoes_1 = 25, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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},
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female = {
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tshirt_1 = 35, tshirt_2 = 0,
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torso_1 = 48, torso_2 = 0,
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decals_1 = 7, decals_2 = 2,
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arms = 44,
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pants_1 = 34, pants_2 = 0,
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shoes_1 = 27, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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}
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},
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boss = {
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male = {
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tshirt_1 = 58, tshirt_2 = 0,
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torso_1 = 55, torso_2 = 0,
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decals_1 = 8, decals_2 = 3,
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arms = 41,
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pants_1 = 25, pants_2 = 0,
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shoes_1 = 25, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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},
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female = {
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tshirt_1 = 35, tshirt_2 = 0,
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torso_1 = 48, torso_2 = 0,
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decals_1 = 7, decals_2 = 3,
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arms = 44,
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pants_1 = 34, pants_2 = 0,
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shoes_1 = 27, shoes_2 = 0,
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helmet_1 = -1, helmet_2 = 0,
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chain_1 = 0, chain_2 = 0,
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ears_1 = 2, ears_2 = 0
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}
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},
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bullet_wear = {
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male = {
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bproof_1 = 11, bproof_2 = 1
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},
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female = {
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bproof_1 = 13, bproof_2 = 1
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}
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},
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gilet_wear = {
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male = {
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tshirt_1 = 59, tshirt_2 = 1
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},
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female = {
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tshirt_1 = 36, tshirt_2 = 1
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}
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}
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}
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