38 lines
1.5 KiB
Lua
38 lines
1.5 KiB
Lua
-- Emotes you add in the file will automatically be added to AnimationList.lua
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-- If you have multiple custom list files they MUST be added between AnimationList.lua and Emote.lua in fxmanifest.lua!
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-- Don't change 'CustomDP' it is local to this file!
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--- RPEmotes by TayMcKenzieNZ, Mathu_lmn and MadsL, maintained by TayMcKenzieNZ ---
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--- Download OFFICIAL version and updates ONLY at https://github.com/TayMcKenzieNZ/rpemotes ---
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--- RPEmotes is FREE and ALWAYS will be. STOP PAYING SCAMMERS OR SOMEONE ELSE'S WORK!!! ---
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--- Remove the } from the = {} then enter your own animation code ---
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--- Don't forget to close the tables. See https://docs.rpemotes.com/for-developers/important-note/custom-emotes-and-props ---
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local CustomDP = {}
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CustomDP.Expressions = {}
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CustomDP.Walks = {}
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CustomDP.Shared = {}
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CustomDP.Dances = {}
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CustomDP.AnimalEmotes = {}
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CustomDP.Exits = {}
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CustomDP.Emotes = {}
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CustomDP.PropEmotes = {}
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-----------------------------------------------------------------------------------------
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--| I don't think you should change the code below unless you know what you are doing |--
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-----------------------------------------------------------------------------------------
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-- Add the custom emotes to RPEmotes main array
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for arrayName, array in pairs(CustomDP) do
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if RP[arrayName] then
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for emoteName, emoteData in pairs(array) do
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RP[arrayName][emoteName] = emoteData
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end
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end
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-- Free memory
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CustomDP[arrayName] = nil
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end
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-- Free memory
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CustomDP = nil
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