2026-04-14 17:41:39 +02:00

10 lines
423 B
Lua

lib.callback.register("jg-mechanic:server:dyno-share-with-player", function(source, targetPlayerId, results)
local targetPlayer = Player(targetPlayerId)
if targetPlayer.state and targetPlayer.state.isBusy then
Framework.Server.Notify(source, Locale.playerIsBusy, "error")
return false
end
TriggerClientEvent("jg-mechanic:client:dyno-show-results-sheet", targetPlayerId, results)
return true
end)