2026-04-14 17:41:39 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<!-- ===================================================================================================== -->
<!-- =================================== DLC File Roxwood Version 2.0 ==================================== -->
<!-- ============= Property of the Ambitioneers Team | DO NOT DISTRIBUTE WITHOUT PERMISSION! ============= -->
<!-- ===================================================================================================== -->
<CVehicleModelInfo__InitDataList>
<residentTxd>traingen</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>ambpepascarriage1</modelName>
<txdName>ambpepascarriage1</txdName>
<handlingId>FREIGHT</handlingId>
<gameName>FREIGHT</gameName>
<vehicleMakeName>HVY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>freight</audioNameHash>
<layout>LAYOUT_TRAIN</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
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<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRAIN_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
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<AllowPretendOccupants value="true" />
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<AllowSundayDriving value="true" />
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<wheelScale value="0.370000" />
<wheelScaleRear value="0.370000" />
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<dirtLevelMax value="0.00000" />
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</lodDistances>
<minSeatHeight value="1.88" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_HAS_LIVERY FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_TRAIN</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_RAIL</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
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<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
<Item>
<modelName>ambpepascarriage3</modelName>
<txdName>ambpepascarriage3</txdName>
<handlingId>FREIGHT</handlingId>
<gameName>FREIGHT</gameName>
<vehicleMakeName>HVY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>freight</audioNameHash>
<layout>LAYOUT_TRAIN</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
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<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRAIN_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
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<wheelScaleRear value="0.370000" />
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<minSeatHeight value="1.88" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_HAS_LIVERY FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_TRAIN</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_RAIL</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
<Item>
<modelName>bwsffreightloc</modelName>
<txdName>bwsffreightloc</txdName>
<handlingId>ROXLOCOHAND</handlingId>
<gameName>FREIGHT</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>freight</audioNameHash>
<layout>LAYOUT_TRAIN</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<vfxInfoName>VFXVEHICLEINFO_TRAIN_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
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<wheelScale value="0.370000" />
<wheelScaleRear value="0.370000" />
<dirtLevelMin value="0.000000" />
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<minSeatHeight value="1.44" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_HAS_LIVERY FLAG_GEN_NAVMESH FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_TRAIN</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_RAIL</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_M_Trucker_01</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_Y_Construct_01</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_Y_Construct_02</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_Y_Dockwork_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
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<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
<Item>
<modelName>amb_statrac_loc</modelName>
<txdName>amb_statrac_loc</txdName>
<handlingId>ROXLOCOHAND</handlingId>
<gameName>FREIGHT</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>freight</audioNameHash>
<layout>LAYOUT_TRAIN</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRAIN_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
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<AllowSundayDriving value="true" />
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<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.900000" />
<envEffScaleMin value="0.500000" />
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<envEffScaleMax2 value="0.800000" />
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<minSeatHeight value="1.44" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_IS_ELECTRIC FLAG_FAKE_EXTRALIGHTS FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_HAS_LIVERY FLAG_GEN_NAVMESH FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_TRAIN</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_RAIL</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_M_GenTransport</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_Y_Airworker</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
<Item>
<modelName>roxftankbooc</modelName>
<txdName>roxftankbooc</txdName>
<handlingId>AMBFREIGHTWAGON</handlingId>
<gameName>FREIGHT</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>freight</audioNameHash>
<layout>LAYOUT_TRAIN</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName />
<povCameraName />
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRAIN_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.370000" />
<wheelScaleRear value="0.370000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.900000" />
<envEffScaleMin value="0.000000" />
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<envEffScaleMax2 value="1.000000" />
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<diffuseTint value="0x00FFFFFF" />
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<HDTextureDist value="5.000000" />
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</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_BIG FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE FLAG_HAS_LIVERY FLAG_GEN_NAVMESH FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_TRAIN</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_RAIL</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
<Item>
<modelName>roxftankbbwsf</modelName>
<txdName>roxftankbbwsf</txdName>
<handlingId>AMBFREIGHTWAGON</handlingId>
<gameName>FREIGHT</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>freight</audioNameHash>
<layout>LAYOUT_TRAIN</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName />
<povCameraName />
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRAIN_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.370000" />
<wheelScaleRear value="0.370000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.900000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
30.000000
55.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_BIG FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE FLAG_HAS_LIVERY FLAG_GEN_NAVMESH FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_TRAIN</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_RAIL</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare_worn</parent>
<child>bwsffreightloc</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>