200 lines
5.7 KiB
Lua
200 lines
5.7 KiB
Lua
local HasAlreadyEnteredMarker = false
|
|
local LastZone = nil
|
|
|
|
CurrentAction = nil
|
|
CurrentActionMsg = ''
|
|
CurrentActionData = {}
|
|
|
|
-- Key controls
|
|
CreateThread(function()
|
|
while true do
|
|
Wait(0)
|
|
|
|
if CurrentAction then
|
|
if IsControlJustReleased(0, 38) then
|
|
if CurrentAction == 'boat_shop' then
|
|
if not Config.LicenseEnable then
|
|
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
|
|
else -- check for license
|
|
|
|
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasBoatLicense)
|
|
if hasBoatLicense then
|
|
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
|
|
else
|
|
OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
|
|
end
|
|
end, GetPlayerServerId(PlayerId()), 'boat')
|
|
end
|
|
elseif CurrentAction == 'garage_out' then
|
|
OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
|
|
elseif CurrentAction == 'garage_in' then
|
|
StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP)
|
|
end
|
|
|
|
CurrentAction = nil
|
|
ESX.HideUI()
|
|
end
|
|
else
|
|
Wait(500)
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
|
|
if zone == 'boat_shop' then
|
|
CurrentAction = 'boat_shop'
|
|
CurrentActionMsg = TranslateCap('boat_shop_open')
|
|
CurrentActionData = { zoneNum = zoneNum }
|
|
elseif zone == 'garage_out' then
|
|
CurrentAction = 'garage_out'
|
|
CurrentActionMsg = TranslateCap('garage_open')
|
|
CurrentActionData = { zoneNum = zoneNum }
|
|
elseif zone == 'garage_in' then
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
|
|
if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
|
|
CurrentAction = 'garage_in'
|
|
CurrentActionMsg = TranslateCap('garage_store')
|
|
CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum }
|
|
end
|
|
end
|
|
end
|
|
ESX.TextUI(CurrentActionMsg)
|
|
end)
|
|
|
|
AddEventHandler('esx_boat:hasExitedMarker', function()
|
|
if not isInShopMenu then
|
|
ESX.CloseContext()
|
|
end
|
|
|
|
CurrentAction = nil
|
|
ESX.HideUI()
|
|
end)
|
|
|
|
-- Enter / Exit marker events
|
|
CreateThread(function()
|
|
while true do
|
|
Wait(0)
|
|
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
local isInMarker, hasExited, letSleep = false, false, true
|
|
local currentZone, currentZoneNum
|
|
|
|
for i=1, #Config.Zones.BoatShops, 1 do
|
|
local distance = #(coords - Config.Zones.BoatShops[i].Outside)
|
|
|
|
if distance < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
|
|
letSleep = false
|
|
end
|
|
|
|
if distance < Config.Marker.x then
|
|
isInMarker = true
|
|
currentZone = 'boat_shop'
|
|
currentZoneNum = i
|
|
end
|
|
end
|
|
|
|
for i=1, #Config.Zones.Garages, 1 do
|
|
local distance = #(coords - Config.Zones.Garages[i].GaragePos)
|
|
|
|
if distance < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
|
|
letSleep = false
|
|
end
|
|
|
|
if distance < Config.Marker.x then
|
|
isInMarker = true
|
|
currentZone = 'garage_out'
|
|
currentZoneNum = i
|
|
end
|
|
|
|
distance = #(coords - Config.Zones.Garages[i].StorePos)
|
|
|
|
if distance < Config.DrawDistance then
|
|
DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
|
|
letSleep = false
|
|
end
|
|
|
|
if distance < Config.StoreMarker.x then
|
|
isInMarker = true
|
|
currentZone = 'garage_in'
|
|
currentZoneNum = i
|
|
end
|
|
end
|
|
|
|
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
|
|
if
|
|
(LastZone ~= nil and LastZoneNum ~= nil) and
|
|
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
|
|
then
|
|
TriggerEvent('esx_boat:hasExitedMarker', LastZone)
|
|
hasExited = true
|
|
end
|
|
|
|
HasAlreadyEnteredMarker = true
|
|
LastZone = currentZone
|
|
LastZoneNum = currentZoneNum
|
|
|
|
TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
|
|
end
|
|
|
|
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
|
|
HasAlreadyEnteredMarker = false
|
|
TriggerEvent('esx_boat:hasExitedMarker')
|
|
end
|
|
|
|
if letSleep then
|
|
Wait(500)
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Blips
|
|
CreateThread(function()
|
|
local blipList = {}
|
|
|
|
for i=1, #Config.Zones.Garages, 1 do
|
|
table.insert(blipList, {
|
|
coords = Config.Zones.Garages[i].GaragePos,
|
|
text = TranslateCap('blip_garage'),
|
|
sprite = 356,
|
|
color = 3,
|
|
scale = 1.0
|
|
})
|
|
end
|
|
|
|
for i=1, #Config.Zones.BoatShops, 1 do
|
|
table.insert(blipList, {
|
|
coords = Config.Zones.BoatShops[i].Outside,
|
|
text = TranslateCap('blip_shop'),
|
|
sprite = 427,
|
|
color = 3,
|
|
scale = 1.0
|
|
})
|
|
end
|
|
|
|
for i=1, #blipList, 1 do
|
|
CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
|
|
end
|
|
end)
|
|
|
|
function CreateBlip(coords, text, sprite, color, scale)
|
|
local blip = AddBlipForCoord(coords.x, coords.y)
|
|
|
|
SetBlipSprite(blip, sprite)
|
|
SetBlipScale(blip, scale)
|
|
SetBlipColour(blip, color)
|
|
|
|
SetBlipAsShortRange(blip, true)
|
|
|
|
BeginTextCommandSetBlipName('STRING')
|
|
AddTextComponentSubstringPlayerName(text)
|
|
EndTextCommandSetBlipName(blip)
|
|
end
|