2026-04-14 17:41:39 +02:00

47 lines
1.4 KiB
Lua

Integrations = Integrations or {}
--[[
If you have a different script name for the following ones, change it to your one
Example:
EXTERNAL_SCRIPTS_NAMES = {
["qb-core"] = "mygamemode_core",
["es_extended"] = "custom_extended",
}
]]
EXTERNAL_SCRIPTS_NAMES = {
["qb-core"] = "qb-core",
["es_extended"] = "es_extended",
-- If you don't use these inventories, don't touch
["ox_inventory"] = "ox_inventory",
-- lockpick minigame, credits: https://github.com/baguscodestudio/lockpick
["lockpick"] = "lockpick",
-- jaksam's scripts, change only if you renamed jaksam script, otherwise it won't work
["shops_creator"] = "shops_creator",
["vehicles_keys"] = "vehicles_keys",
-- Targeting
["ox_target"] = "ox_target",
["qb-target"] = "qb-target",
}
--[[
Available options: default, ox-inventory (they MUST be between double quotes "")
]]
INVENTORY_TO_USE = "default"
--[[
The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
]]
SECONDS_TO_REFRESH_SHARED_OBJECT = nil
DEBUG_OUTPUTS_SETTINGS = {
ENABLED = false,
--CATEGORIES = {}, -- optional, used to restrict outputs to specific categories (kvp key = category, value = true)
IMPORTANT_ONLY = true, -- optional, used to restrict outputs to only important messages
}