173 lines
4.7 KiB
Lua
173 lines
4.7 KiB
Lua
ESX = exports['es_extended']:getSharedObject()
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local spawnedPeds = {}
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local isNuiOpen = false
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local currentStation = nil
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-- =====================
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-- DRAW TEXT 3D
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-- =====================
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function DrawText3D(x, y, z, text)
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 100)
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ClearDrawOrigin()
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end
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-- =====================
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-- NPC SPAWNING
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-- =====================
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Citizen.CreateThread(function()
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for stationId, station in pairs(Config.WashStations) do
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local npc = station.npc
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local hash = GetHashKey(npc.model)
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RequestModel(hash)
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while not HasModelLoaded(hash) do
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Citizen.Wait(10)
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end
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local ped = CreatePed(4, hash, npc.coords.x, npc.coords.y, npc.coords.z - 1.0, npc.coords.w, false, true)
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SetEntityHeading(ped, npc.coords.w)
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FreezeEntityPosition(ped, true)
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SetEntityInvincible(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, true)
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if npc.scenario then
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TaskStartScenarioInPlace(ped, npc.scenario, 0, true)
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end
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spawnedPeds[stationId] = ped
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SetModelAsNoLongerNeeded(hash)
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end
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end)
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AddEventHandler('onResourceStop', function(resourceName)
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if resourceName ~= GetCurrentResourceName() then return end
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for _, ped in pairs(spawnedPeds) do
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if DoesEntityExist(ped) then
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DeleteEntity(ped)
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end
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end
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end)
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-- =====================
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-- NPC INTERACTION
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-- =====================
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Citizen.CreateThread(function()
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while true do
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local sleep = 1000
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local playerCoords = GetEntityCoords(PlayerPedId())
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local closestStation = nil
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local closestDist = Config.InteractionDistance + 1
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for stationId, station in pairs(Config.WashStations) do
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local dist = #(playerCoords - vector3(station.npc.coords.x, station.npc.coords.y, station.npc.coords.z))
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if dist < closestDist then
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closestDist = dist
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closestStation = stationId
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end
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end
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if closestStation and closestDist <= Config.InteractionDistance then
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sleep = 0
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local station = Config.WashStations[closestStation]
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if not isNuiOpen then
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local npcCoords = station.npc.coords
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DrawText3D(npcCoords.x, npcCoords.y, npcCoords.z + 1.0, '[E] ' .. station.label)
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if IsControlJustReleased(0, 38) then
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OpenWashMenu(closestStation)
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end
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end
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end
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Citizen.Wait(sleep)
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end
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end)
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-- =====================
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-- NUI MANAGEMENT
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-- =====================
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function OpenWashMenu(stationId)
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if isNuiOpen then return end
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currentStation = stationId
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local station = Config.WashStations[stationId]
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ESX.TriggerServerCallback('mercyv-wash:getDirtyMoney', function(dirtyAmount)
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isNuiOpen = true
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SetNuiFocus(true, true)
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SendNUIMessage({
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type = 'open',
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stationLabel = station.label,
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stationId = stationId,
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dirtyAmount = dirtyAmount,
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washRate = Config.WashRate,
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dirtyLabel = Config.DirtyLabel,
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})
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end)
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end
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function CloseWashMenu()
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if not isNuiOpen then return end
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isNuiOpen = false
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currentStation = nil
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SetNuiFocus(false, false)
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SendNUIMessage({ type = 'close' })
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end
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-- =====================
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-- NUI CALLBACKS
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-- =====================
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RegisterNUICallback('close', function(_, cb)
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CloseWashMenu()
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cb('ok')
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end)
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RegisterNUICallback('wash', function(data, cb)
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if not currentStation then
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cb({ success = false })
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return
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end
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TriggerServerEvent('mercyv-wash:wash', data.amount, currentStation)
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cb('ok')
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end)
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-- =====================
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-- SERVER EVENT HANDLERS
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-- =====================
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RegisterNetEvent('mercyv-wash:washResult')
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AddEventHandler('mercyv-wash:washResult', function(success, message)
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if success then
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TriggerEvent('hex_4_hud:notify', 'Geldwaesche', message, 'success', 4000)
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SendNUIMessage({ type = 'washSuccess' })
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-- Refresh dirty money amount
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if currentStation then
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ESX.TriggerServerCallback('mercyv-wash:getDirtyMoney', function(dirtyAmount)
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SendNUIMessage({ type = 'updateAmount', dirtyAmount = dirtyAmount })
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end)
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end
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else
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TriggerEvent('hex_4_hud:notify', 'Geldwaesche', message, 'error', 3000)
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end
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end)
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