2026-04-14 15:54:53 +02:00

276 lines
8.5 KiB
Lua

ESX = exports['es_extended']:getSharedObject()
local spawnedPeds = {}
local isNuiOpen = false
local currentDealer = nil
-- =====================
-- DRAW TEXT 3D
-- =====================
function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry('STRING')
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x, y, z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 100)
ClearDrawOrigin()
end
-- =====================
-- NPC SPAWNING
-- =====================
Citizen.CreateThread(function()
for dealerId, dealer in pairs(Config.Dealers) do
local npc = dealer.npc
local hash = GetHashKey(npc.model)
RequestModel(hash)
while not HasModelLoaded(hash) do
Citizen.Wait(10)
end
local ped = CreatePed(4, hash, npc.coords.x, npc.coords.y, npc.coords.z - 1.0, npc.coords.w, false, true)
SetEntityHeading(ped, npc.coords.w)
FreezeEntityPosition(ped, true)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
if npc.scenario then
TaskStartScenarioInPlace(ped, npc.scenario, 0, true)
end
spawnedPeds[dealerId] = ped
SetModelAsNoLongerNeeded(hash)
end
end)
AddEventHandler('onResourceStop', function(resourceName)
if resourceName ~= GetCurrentResourceName() then return end
for _, ped in pairs(spawnedPeds) do
if DoesEntityExist(ped) then
DeleteEntity(ped)
end
end
end)
-- =====================
-- NPC INTERACTION
-- =====================
Citizen.CreateThread(function()
while true do
local sleep = 1000
local playerCoords = GetEntityCoords(PlayerPedId())
local closestDealer = nil
local closestDist = Config.InteractionDistance + 1
for dealerId, dealer in pairs(Config.Dealers) do
local dist = #(playerCoords - vector3(dealer.npc.coords.x, dealer.npc.coords.y, dealer.npc.coords.z))
if dist < closestDist then
closestDist = dist
closestDealer = dealerId
end
end
if closestDealer and closestDist <= Config.InteractionDistance then
sleep = 0
local dealer = Config.Dealers[closestDealer]
if not isNuiOpen then
local npcCoords = dealer.npc.coords
DrawText3D(npcCoords.x, npcCoords.y, npcCoords.z + 1.0, '[E] ' .. dealer.label)
if IsControlJustReleased(0, 38) then
OpenSellMenu(closestDealer)
end
end
end
Citizen.Wait(sleep)
end
end)
-- =====================
-- NUI MANAGEMENT
-- =====================
function OpenSellMenu(dealerId)
if isNuiOpen then return end
currentDealer = dealerId
local dealer = Config.Dealers[dealerId]
ESX.TriggerServerCallback('mercy-sell:getPlayerItems', function(playerItems)
ESX.TriggerServerCallback('mercy-sell:getDealerPrices', function(prices)
isNuiOpen = true
SetNuiFocus(true, true)
SendNUIMessage({
type = 'open',
dealerLabel = dealer.label,
dealerId = dealerId,
dealerImage = dealer.image or '',
dealerColor = dealer.color or '',
prices = prices,
playerItems = playerItems,
})
-- Check if there's an active sell or pending collect
ESX.TriggerServerCallback('mercy-sell:getSellStatus', function(sellData, collectData)
if sellData then
SendNUIMessage({
type = 'sellStatus',
itemName = sellData.itemName,
itemLabel = sellData.itemLabel,
amount = sellData.amount,
totalMoney = sellData.totalMoney,
totalDuration = sellData.totalDuration,
elapsed = sellData.elapsed,
isComplete = sellData.isComplete,
})
elseif collectData then
SendNUIMessage({
type = 'sellStatus',
itemName = collectData.itemName,
itemLabel = collectData.itemLabel,
amount = collectData.amount,
totalMoney = collectData.totalMoney,
totalDuration = 0,
elapsed = 0,
isComplete = true,
})
end
end)
end, dealerId)
end)
end
function CloseSellMenu()
if not isNuiOpen then return end
isNuiOpen = false
currentDealer = nil
SetNuiFocus(false, false)
SendNUIMessage({ type = 'close' })
end
-- =====================
-- NUI CALLBACKS
-- =====================
RegisterNUICallback('close', function(_, cb)
CloseSellMenu()
cb('ok')
end)
RegisterNUICallback('sellItems', function(data, cb)
if not currentDealer then
cb({ success = false })
return
end
TriggerServerEvent('mercy-sell:sellItems', data.itemName, data.amount, currentDealer)
cb('ok')
end)
RegisterNUICallback('collectMoney', function(_, cb)
TriggerServerEvent('mercy-sell:collectMoney')
cb('ok')
end)
-- =====================
-- SERVER EVENT HANDLERS
-- =====================
RegisterNetEvent('mercy-sell:sellResult')
AddEventHandler('mercy-sell:sellResult', function(success, message)
if success then
TriggerEvent('hex_4_hud:notify', 'Verkauf', message, 'success', 3000)
else
TriggerEvent('hex_4_hud:notify', 'Verkauf', message, 'error', 3000)
SendNUIMessage({ type = 'sellFailed', message = message })
end
end)
RegisterNetEvent('mercy-sell:sellStarted')
AddEventHandler('mercy-sell:sellStarted', function(data)
SendNUIMessage({
type = 'sellStarted',
itemName = data.itemName,
itemLabel = data.itemLabel,
amount = data.amount,
totalMoney = data.totalMoney,
totalDuration = data.totalDuration,
})
-- Refresh inventory and prices
if currentDealer then
ESX.TriggerServerCallback('mercy-sell:getPlayerItems', function(playerItems)
SendNUIMessage({ type = 'updateInventory', playerItems = playerItems })
end)
ESX.TriggerServerCallback('mercy-sell:getDealerPrices', function(prices)
SendNUIMessage({ type = 'updatePrices', prices = prices })
end, currentDealer)
end
end)
RegisterNetEvent('mercy-sell:sellReady')
AddEventHandler('mercy-sell:sellReady', function(data)
SendNUIMessage({
type = 'sellStatus',
itemName = data.itemName,
itemLabel = data.itemLabel,
amount = data.amount,
totalMoney = data.totalMoney,
totalDuration = 0,
elapsed = 0,
isComplete = true,
})
end)
RegisterNetEvent('mercy-sell:sellComplete')
AddEventHandler('mercy-sell:sellComplete', function(data)
TriggerEvent('hex_4_hud:notify', 'Verkauf',
'$' .. data.totalMoney .. ' abgeholt!',
'success', 5000)
SendNUIMessage({ type = 'sellComplete', totalMoney = data.totalMoney })
-- Refresh inventory
if currentDealer then
ESX.TriggerServerCallback('mercy-sell:getPlayerItems', function(playerItems)
SendNUIMessage({ type = 'updateInventory', playerItems = playerItems })
end)
end
end)
CreateThread(function()
for dealerID, data in pairs(Config.Dealers) do
-- Prüfen, ob für diesen Dealer ein Blip aktiviert ist
if data.blip and data.blip.enabled then
local coords = data.npc.coords
-- Blip erstellen
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
-- Blip optisch anpassen
SetBlipSprite(blip, data.blip.sprite or 1) -- Icon
SetBlipDisplay(blip, 4) -- Überall anzeigen
SetBlipScale(blip, data.blip.scale or 1.0) -- Größe
SetBlipColour(blip, data.blip.color or 1) -- Farbe
SetBlipAsShortRange(blip, true) -- Nur auf Minimap, wenn nah dran
-- Namen setzen
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(data.label)
EndTextCommandSetBlipName(blip)
end
end
end)